Having the freedom to travel across multiple planets is a huge selling point Star Wars Outlawsbut making the first choice about where to visit can be challenging. After a while in Canto Bight, the early parts of the game focus exclusively on the moon Toshara, home to many secret missions and windy grain fields. Kay is stuck until she can fix the ship's hyperdrive, but once that happens, three of the game's planets open up as opportunities to jump to the next one.
All three planets – Kijimi, Akiva, and Tatooine – appeared before star Wars propertybut the degree of familiarity between them varies greatly. Anywhere star Wars the fan already knows the basics of what to expect on Tatooine, a sandy planet that can't stop being seen star Wars content from its inception as Luke's home in the first film. Snowy Kijimi doesn't have the same legacy, but it made a major proverbial appearance Rise of Skywalker. Akiva first appeared in this novel After thatand its Star Wars Outlaws installation is a giant leap forward.
Kijimi Is The Smallest Star Wars Planet To Visit
One City for All Kijimi Needs
Even someone who takes off their headphones for a few seconds can miss it, Kijimi is the planet that Kay's new droid friend ND-5 recommends when he leaves Toshara in the game.. He fails to elaborate on the reason, however, leaving it unclear whether there is a strong narrative or motivation behind the nudge. Fortunately, a visit to Kijimi reveals why the choice makes sense.
Unlike Toshara, Kijimi isn't a huge open world that it's spread over Star Wars Outlawsinstead of focusing on one urban area with little space to explore. Focused comparisons make it easy to successfully complete important content before moving on to other planets, making it a much tougher choice than Akiva or Tatooine. Contracts are still available, but Kay takes care of them in planetary orbit, which contributes to a more streamlined process overall.
Sadly, Kijimi introduces the Ashiga Clan, the fourth group in the Star Wars Outlawsso postponing the trip to Kijimi for a long time might miss a meeting with another major crime group. Kay's blaster power module can be found in Kijimimaking it easier for him to take on heavily armed enemies (a huge relief for anyone playing on Hard) and allowing him to blast through rock walls to reveal secrets.
Akiva Gives The Jungle Green Area To Star Wars Outlaws
Long live the beautiful planet
Akiva is a great move from both the urban areas and the open fields presented in the others Star Wars Outlaws planets, which have a beautiful forest ecosystem to explore. Following Akiva's other quest content unlocks the Hydro-Repulsor upgrade for Kay's speed, giving him access to even other planets. It's not as versatile as the explosive power module found in Kijimi, however, so it may not require as much speed.
The game puts Akiva second in the menu order, and it makes sense to at least visit it before Tatooine. Taking out the crew purchases from Kijimi and Akiva before Tatooine unlocks the more memorable crew dialogue.as a friend to be found Akiva will probably prove to be hot. Compared to Kijimi, however, it's hard to jump into Akiva and pull out most of its content quickly.
Tatooine is as iconic to Star Wars Outlaws as ever
Fun Content in a Familiar Place
While Tatooine's ever-present presence star Wars media can make it easy to get tired of the desert, it's an undeniable plot, so going to Tatooine first can be attractive. Since there is no wrong order, whoever hears the call will not be penalized for following their instincts. Mos Eisley is a great destination for lovers of trash and mayhemespecially considering the excitement found in challenging the high rollers in sabacc games.
For anyone comfortable sticking to Tatooine, it doesn't make much sense as a first choice. One of the story and content of the application where it feels more appropriate for the creation of the latest game, even if it could fit logically anywhere. There is also a point in the main questline on Tatooine where Kay temporarily resides on Earth.so it's easy to get stuck there for longer than intended. It's all fun, but there's nothing wrong with saving the best for last.
You have to go to Kijimi in Star Wars Outlaws
The Game Recommends Kijimi for a reason
In the end, going to whatever planet feels most appealing is fine, though anyone who remains restless should follow the game's advice and choose Kijimi. The content there is designed with the early game experience in mind, which cannot be said for the other features of Akiva and Tatooine. The main reason to visit Kijimi first may be the Power Module, however, as returning to Toshara or going to other planets with the ability to blast through rock walls unlocks more game content and rewards with less threat of backlash.
Following Kijimi with a trip to Akiva and then heading to Tatooine later is a generally logical progression, though it doesn't have to be all that. Jumping between planets is a big part of the design of Star Wars Outlawsand treating each area like a checklist to complete before moving on will end up being frustrating. This feeling doubles for Toshara, and it's good to move on to any other planet when the option starts to open up.
A specific indirect method of Star Wars Outlaws there are advantages and disadvantages, but jumping from one planet to another fulfills the exciting dream of spacefaring. Kijimi is a good starting point for any Star Wars Outlaws journey, and to let Kay go wherever the wind might blow her beyond that point would do her no great wrong.