As game updates go, there could be an argument that Baldur’s Gate 3S patch 7 is one of the biggest without adding separate DLC or an expansion. It’s totally free, adding a whole host of new evil endings for every Origin character, including the customizable Dark Urge, and mod support, which allows console players and PC players access to fan-created content. Both adding a myriad of endings and mod support would have been massive updates on their own, but together they make Patch 7 one of Baldur’s Gate 3′s biggest.
Naturally, with no patch, There are patch notes and small fixes to iron out the game. with Baldur’s Gate 3 based on Dungeons and Dragons 5e rule set, balancing largely bases itself around 5e. These changes don’t usually involve much weakening or strengthening, as many attacks and spells have damage set in stone by the number of dice they use, but they do involve bug and glitch fixes. This often means some players have to hunt for new exploits every patch, but there’s one that remains untouched in Patch 7.
Baldur’s Gate 3’s Patch 7 Exploit lets players steal something
And they can do it in bulk
Exploiting mechanics in Larian titles has been something players have been doing for a while now. Use telekinesis in Divinity: Original Sin 2 Crushing and instantly killing enemies under the sheer weight of a very full barrel is one fun example, But it’s not as practical as using a bag to steal everything a trader has inside Baldur’s Gate 3. That doesn’t mean players can’t just grab a trader the old-fashioned way, but there are a lot of benefits to putting everything in a container beforehand.
If players want to capture a trader, they have to capture each of these items one-by-one. This can be annoying and the separate DC checks for each item that needs to be stolen can be a tripping hazard, but there is a way around this. If the player sells the trader a container of some kind, like a chest, bag, or even a barrel, they can stuff it full of whatever they want from the trader. And because it belongs to the dealer, the part is not considered theft, but it means that everything counts as one object when it is stolen.
Putting everything in one container to steal makes it much easier to steal and means a character only needs to pass one DC check to steal everything, rather than doing a pickpocket check for each item.
Putting everything in one container to steal makes it much easier to steal and means that a character, probably a rogue, Only need to pass one DC check to steal everything, rather than doing a pickpocket check for each item. This makes them less likely to fail as well, since the larger the number of rolls, the more likely the dreaded natural 1 comes into play. The best part of this exploit is that it is not a glitch or bug either. This is simply a mechanic of the game, and something that a seasoned thief should consider.
Passing the Pickpack DC is the hard part
But help from friends always makes it easier
With the value of items often determining the DC of the check needed to steal from a trader, DCs for stealing a bag filled with literally everything they have to sell can be very high. The highest it can get is a DC of 30, which is hard to pass, although this is often rare. A high-level rogue with reliable talent and expertise in sleight of hand will usually get the job done on their own, and rolling over a DC of 20 often becomes the norm, which is more than enough most of the time.
To get over a DC of 30, there are a bunch of tricks a player can use. Guidance will always help, as well as a bunch of inspiration points. Bardic inspiration will also help, doing the same thing as guidance, but much better for a single roll. A wild magic sorcerer between very chaotic surges, can ribbon luck at level 6, helping too, and There are a plethora of other tools that players can use to make a DC 30 pickpocket check quite an easy handicap to get.Especially with a high-level rogue at the helm.
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If a trader is surrounded by a bunch of onlookers, which can be the case in busy stores in the lower city of Baldur’s Gate, it can be difficult to stealthily start packing in the first place. Turning invisible will make this much easierBut with all the buffs that might be needed to pass high DC checks (which players can see before committing to the pickpocket roll), getting everything to work in a short time frame can also be difficult. It is ideal in this situation to use the turn based mode.
This pickpocket trick is an infinite money glitch in Baldur’s Gate 3
All the party needs is eight hours of sleep
Traders’ inventories reset after the party takes a long rest. In general, a lot of Baldur’s Gate 3s story beats and world spins around when a player takes a long restSo players should not feel bad for taking as many as you need to see as much as possible. Because the inventory resets after a long rest, players can go back to the trader they stole from to do the same thing again after eight hours of sleep.
Long rests require food to get their full benefits, but if players want to use this exploit to get as much money as possible, it may not always be worth wasting the food.
These items can be sold to the trader, then stolen again if a player wantsShake them for every penny they have without giving them a single thing. This can also be done again after a long rest, as the gold will also reset, essentially meaning that players can get as much gold as they want as long as they keep sleeping. Ironically, gold doesn’t mean much in the game if the party decides to steal everything they need instead, but having a bunch of money is never a bad thing in a video game.
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funny, This use in Baldur’s Gate 3 Is not really a glitch or bug. With the way containers function in the game, this is more of a result of the game mechanics and likely won’t be ironed out in future patches. It should be noted that any container can be used for this exploit, but a bag is best to keep the weight of the stolen items down, especially because the rogue doing the stealing will likely not have much strength to carry everything.