Starfields modding scene is about to get even better alongside the release of the Shattered Space DLC. Bethesda games have become notorious for their malleability. Although modding ability varies by individual game, almost every major Bethesda release has a significant modding community, and almost every one since Skyrim Has offered official modding support through the Creation Club (now simply called Creations). in Starfield As in other Bethesda games, mods can do anything from tweaking the UI to adding entirely new ships, weapons, quests, and NPCs. Some have even used mods to transform Starfield in Star Wars.
Mods, of course, have their limits: They are often subject to bugs, and may disrupt the balance of or create unusual interactions with the base game. They also don’t always play nice with each other, because the modding community is huge, and most creators simply can’t consider all the other custom content a player might have installed when creating their own mods.
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Players who rely on custom content, however, are aware of the risks and are willing to sacrifice certain mods to make others work, or experiment endlessly with mass order until everything works. What’s frustrating is when Games impose (seemingly) arbitrary limits on the number of mods players can installAnd that’s why Starfield is getting rid of with its latest update.
Starfield’s Shattered Space update increases the mod limit
Players can now have up to 255 mods installed
The patch notes for the 1.14.70 update released alongside Starfields Shattered Space DLC, as posted to Reddit by BethesdaGameStudios_reveals that Players can now have more than 255″Loaded creations“At no time. While many believed this to be an intentional limitation, the patch notes claim that it was caused by a technical issue that was fixed in the latest version of Starfield.
The originally intended mod limit, a whopping 4,500, has since been restoredWhich should be more than enough to install any amount of custom content a player wants. The right ten mods would be enough to fundamentally change the nature of the game; The right 4,500 are enough to make it almost unrecognizable.
Starfield There were issues with his previous mod limit, which many found wanting. Although players were (and still are) allotted up to 100 GB of disk space in which to install their mods, Starfield Previously limited them to 255 mods total installed at any given time. With certain mods requiring plugins and other additional files, it was easy to reach this limit. Some complained that they could only use a fraction of the available storage, hitting the limit with less than ten GB of custom content installed over less than 100 mods.
Of course, most players aren’t likely to have more than 200 actual mods installed at the same time. Those that have mostly smaller, simpler mods – things that add new weapons or new ship parts to Starfield. However, as a comment Aggravating-DT132 Shows off in the comments, Some mods take up several slots. A complicated, gameplay-altering mod might rely on several different plugins—they might require players to install things like script extenders or other additional tools that increase the overall count.
What else has Shattered Space’s update change in Starfield?
Galore bug fixes
Besides the increased mod limit, The majority of these Shattered Space Update focuses on bug fixes, along with graphical and performance improvements. It’s not the most earth-shattering update, but a series of high-profile, long-standing issues have been resolved in the update. perhaps most importantly, Flip merging, a common ship building trick used to create compact buildshas now been made an official mechanic.
Missing and low-quality textures, collision issues, and others Location issues have been resolved. Some bugged quests, like “Brownout,” “Right in total,” and “Legacy’s end have been fixed, and should allow players to progress normally. Lighting has also been improved throughout the game.
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Gameplay fixes mostly focus on weapons. For example, the Annihilator Particle Beam will no longer damage companions over time, and Mechanical enemies will take proper damage from electromagnetic weapons. The Boom Pop! Dynamite crafting recipe has also been fixed, and mob AI in the health will behave normally when combat begins in the area.
Other annoying little issues, like the camera’s jostling when the player jumps, or health bars disappearing while players are riding in the Rev-8, have also been adjusted in the update. Mostly, though, it’s intended to pave the way for the DLC – but, The update left many players unable to load their saves, beginning Shattered SpaceOr see the textures of the planets it is placed on In the earliest hours of the launch of the DLC.
So, while the update itself was a mixed bag, it was worth the download time just to unlock the greatly expanded mod limit. Without an arbitrary cap on the number of custom files players can install, Starfield Modding is about to get bigger and better than ever.
Sources: BethesdaGameStudios_/Reddit, aggravating-dot132/reddit