What is the best Magic The Gathering: Duskmourn Commander Card?

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What is the best Magic The Gathering: Duskmourn Commander Card?

Game Magic: The Gatherings Halloween-themed set Duskmorn: House of Horrors Has four possible commander decks, but not all of them are constructed equally. in MTGthe term “Commander Dec“Refers to a 100-card deck centered on a single, powerful legendary creature or planeswalker – the Commander. Commander decks are built with specific color limitations, so players can only use cards that are the same color as their Commanders, and only one of Any card (other than basic countries) can be included.

Commander deck games are designed to be unique, casual and fun, with endless options for deckbuilding creativity and different play styles. However, it is important to understand that The use of a commander deck is almost entirely decided by its commander – Much more than the average MTG Deck, Commander Decks center on the effective use of a single card. Picking the right commander is of utmost importance, so those aiming to build a strong, viable commander deck around one of the new legendaries in Duskmorn Would do well to choose wisely.

Valgavoth, Harrower Of Souls is the best Duskmorn Commander

Fun & Flexibility


Valgavoth, Harrower of Souls from Magic The Gathering's Duskmourn Commander decks

Of the four available, Valgavoth is the best commander in Duskmorn For one main reason: flexibility. Many commanders tend to be gimmicky, potentially training players in one way. This isn’t always a bad thing: some commanders support truly formidable playstyles. But playing the same kind of game every time can get boring, and if a player repeatedly uses the same Commander deck against the same group of people (as the format supports), their opponents can quickly find ways to counter it. .

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Enter Valgavoth, Harrower of Souls, one of four new commanders introduced in Duskmorn. It has an incredibly simple ability – when any opponent loses life for the first time on their turn, players put a +1/+1 counter on Valgavoth and draw a card. But That simplicity is its strength. Valgavoth is a highly versatile commander and can be slotted into a wide variety of decks. His synergy with Rakdos can be used to prioritize group slugs damage, to counter opponents’ moves with lightning spells, or build an army of demon cards – and that’s just one example.

Although it is not necessarily the strongest by raw power (despite having the highest attack stat of any Duskmorn commander), Valgavoth’s ability ensures that his attack and block will grow Rapidly, especially when combined with the right cards. Creatures like Zo-Zu the Punisher and Mogis, God of Slaughter can reliably damage opponents on almost every turn, and every time they do, Valgavoth will get a counter to each of its stats. Other cards that allow players to damage any chosen target once their conditions are triggered, like Mayhem Devil, can also help build Valgavoth’s counters.

Those purchasing the precon Valgavoth deck will find more variability and opportunities for adjustment. Its simple ability encourages experimentation. Players can combine the Commander’s ability with a wide variety of different cards, allowing for a truly different experience every time they play Valgavoth.

Aminatou, Veil Piercer is the second-best Duskmorn commander

Unique flavor and raw power at the cost of flexibility


Aminatou, Veil Piercer from Magic The Gathering's Duskmourn Commander decks

Aminatou, Veil Piercer is similar to (though not quite on par with) Valgavoth in terms of flexibility. She has two abilities, the first of which is pretty simple and generic, allowing players to deal two cards at the start of each maintenance phase. Her most important ability is her passive, though Applies miracle to each enchantment card in the player’s hand. Miracle is a unique condition in which a spell’s cost is reduced if the card is the first to be drawn in the turn; In this case, the cost is reduced by four mana.

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Aminatou is the first miracle-focused Precon Commander deck to be introduced MTGAlthough there are many fan-made options with a similar focus. She will do best in a deck stacked with powerful enchantments: cards like Bottom Pool, Locker Room, and the Enchantment Saga card The Eldest Reborn ensure that Aminatou consistently maintains control over the battlefield. If they are drawn first, their low mana cost ensures that Aminatou can perform such miracles early and often, making her one of the more powerful commanders in Duskmorn.

At first glance, Aminato seems to rely quite a bit on luck; Players only get the benefit of her passive if they happen to draw an enchantment first. however, It is possible to play the odds with cards that allow players to reshuffle their libraries. Terminus, which moves all creatures to the bottom of the deck, increases the likelihood of an enchantment on top. Sensei’s Divining Top allows players to specifically rearrange the top three cards of their libraries in any order.

With a wide variety of enchantments available in MTG, Aminatou makes a beautiful customizable Commander deck. However, his sole focus is on enchantments, and while enchantments can have a wide variety of effects, they are somewhat limited. And since there is no guarantee that players will always draw enchantments first, it is necessary to compensate for this disadvantage with cards that allow deck rearranging. As a result, an Aminatou deck is slightly less customizable than Valgavoth.

Winter, cynical opportunist has too many limits

Card Milling & Finality


Winter, cynical opportunist from the Duskmorn Commander decks of Magic The Gathering

The first thing most likely to notice about winter, cynical opportunist is that This card has a dead touchAn ability that causes any amount of damage they do to a creature to be lethal. Despite their relatively low attack stat, this ensures that Winter is excellent when it comes to removing creatures from the board. This can be great in certain formats, but it’s not necessarily the most important aspect of commander play, which is more focused on dealing damage to players and commanders.

One of the more interesting aspects of the Commander format is that If a player accumulates 20 points of damage from a single commander, they immediately lose the game.

This is made worse by the fact Players must mill three cards each time they use winter to attack. But don’t think a winter deck needs to be totally reliant on its relatively weak Commander; Winter also has a delirium ability. If the player has four or more card types in their graveyard, they can choose to exile all but one card permanently, which will be placed on the battlefield with a finality counter. In other words, once that always dies, it is also exiled.

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This creates a metagame in which players are constantly sending cards to the graveyard, exiling them to bring back one permanent, and exiling them as well. There is potential for some interesting late-game developments here, however It takes a long time and a lot of luck to build up to the point that Winter’s most powerful abilities can be activatedLeaving plenty of room for opponents to charge forward in the meantime. Players will therefore either have to sacrifice their recurring permanents, or waste turns removing their finality counters, to make them count, making Winter one of the weakest. Duskmorn Commanders.

Zimone, Mystery Unraveler is the weakest Duskmorn Commander

Limited abilities and repetitive playstyle


Zimone, Mystery Unraveler from Magic The Gathering's Duskmourn Commander decks

All that leaves Zimone, Mystery Unraveler as the weakest commander card in Duskmorn. Unlike Valgavoth and Aminato, Simone is not quite as original; She’s another Simic Commander with a special focus on lands, which is something longtime Commander players have certainly seen before. She has several new options, all of which boil down to a single skill: Landfall.

When the player uses a land card, They are allowed to show fear if this is the first land they have played that turn. This allows them to draw their first two library cards, put one in the graveyard, and put the other face down on the battlefield as a 2/2 creature. If it’s the second land or later, they can turn one of their permanents face-up.

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So Zimone is all about controlling creatures, which is not a terribly exciting game. It also makes you incredibly vulnerable to death-touched commanders like Winter. Since most of the creatures she plays will be revealed face-down with limited stats, they will be especially weak until she turns them over, which requires consistently playing multiple lands per turn. A Zimone deck can be enhanced with creatures that have special abilities that activate when they turn face upLike Greenbelt Radical or Printlifter Ooze, but there are relatively few of these, and they may be sent to the graveyard before they can even be activated.

However, the best choice of commander deck is whichever one suits a strategy that the player is interested in. Valgavoth might offer the most flexibility, and Aminato Roy enchanting power, but all Game Magic: The GatheringIt’s new Duskmorn Commanders have their benefits.

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