Warhammer 40k: Space Marine 2

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Warhammer 40k: Space Marine 2

in Warhammer 40,000: Space Marine IISix different operations players can participate in online PVE. however, Each one gives the same amount of EXPRegardless of the difficulty the operation is played on. As such, it only makes sense to focus on one mission at a time and do it as quickly as possible, especially if it is a lot easier than the rest.

The Vox Liberatis operation can be dangerous initially, but most of the objectives allow players to skip many of the big battles in this mission entirely. While fighting against hordes of enemies is incredibly fun, completing this mission as fast as possible warrants running past several encounters. Fighting enemies rewards hardly any expSo don’t worry about running past enemy swarms.

Find the source of the jamming

The operation will begin with your party searching for a way to take down a wax jammer, which is located by swathes of Tyranids, as seen in Nonnys video. You can Ignore the initial horde of enemies And proceed as quickly as possible to the elevator. Have one player check the first Gene Seed location for bonus EXP before assembling in the elevator.

Continue out of the elevator and quickly fight through the next horde of Tyranids blocking the bridge. Once the bridge can be crossed, sprint and roll through the remaining enemies to reach the next area to assemble. An Extremis level Tyranid will spawn hereSo be on the lookout for that. There is a possible location for armor data here, so check that before proceeding to the Vox jammer.

Advance to the cathedral


Vox Liberatis First Altar Space Marine 2

After entering the cathedral, there will be some Chaos enemies to deal with while defending the area around the altar to capture it. Grouping as a squad around the altar should help increase chances of survival. Once the altar is destroyed, A lesser sorcerer can spawnBlocking the squad’s advance. Capturing and destroying altars will continue to be a theme for the rest of the mission.

When capturing an altar, using the Space Marine’s roll is extremely useful to reduce the damage taken.

Taking out the altar did not destroy the wax jammer, continued outside and destroyed another altar. This place has a lot of resources to useSuch as Medicare Packs and Armor Boosts. The assault class in Space Marine 2 Works well, especially after the buff, for clearing out the swarms that surround the altar. Once the altar is destroyed, the squad can assemble in the next elevator, because the enemies do not need to be defeated in order to progress.

Tyranids vs Chaos


Vox Liberatis Tyranids vs Chaos Space Marine II

After exiting the elevator, the squad will be caught up in a large battle between the forces of Chaos and the Tyranid Humanmind. The battle can be quite challenging, especially when enemies call for reinforcements. I would not recommend sticking in this areaAs getting stuck here could result in a loss.

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With both enemy factions focused on each other, the Space Marines can proceed up the stairs to the left and sprint across the battlefield to the door at the end of this area. There is another Gene Seed location to the right of this door, so have one of the squad members check. There will be a loading machine right before the next areaSo make sure to use it to swap to a more defensive build and refill your ammo, because the next encounter will be the hardest part of the operation.


Navigating the Lower Levels Vox Liberatis Space Marine II

Once the party is assembled in the elevator arena, Rubric snipers will appear around the perimeter, laying down suppressive fire as the forces of Chaos spawn. Stick together during combat, as the elevator may shut downRequiring the squad to momentarily split up to reactivate the elevator controls. Whoever holds the Gene Seed should hold their position on the elevator while the other Space Marines activate the controls. Space Marines 2s bulwark class is an excellent choice for this encounter.

Once the elevator starts moving again, more waves of Chaos enemies will appear. Rinse and repeat the combat section, watching for any new rubric snipers. At the bottom of the elevator, rush to the door and altar like a squad, like The doors will begin to close Once all three Space Marines had reached the altar. Get ammo and equipment in order to prepare for the last meeting of the operation.

Banish the Demonhost


Banish Demonhost Vox Liberatis Space Marine II

In order to banish the Thousand Sons Demonhost, the team must Capture and destroy four altars which are located around the arena. Chaos energy will block the advance to the next altar, so move as a squad and destroy one altar at a time. Terminator Chaos enemies will also spawn during this encounter, so focus on the dangerous enemies as a team to finish them off quickly. The heavy class works perfectly for defending the altars.

When the team destroys altars, the Demonhost will launch magic projectiles and detonate the floor below the players, which can be dodged with precise timing. At least two players should remain within the radius of the altarThat will slightly speed up the raising rate of the altar. Once all four altars are destroyed, the Demonhost will be banished, and the operation will be completed. Have fun building this mission for quick and easy exp Warhammer 40,000: Space Marine II.

Video Credit: Noni / YouTube

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