Top 10 D&D Items for Dwarves in 2024 Dungeon Master’s Guide

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Top 10 D&D Items for Dwarves in 2024 Dungeon Master’s Guide

The role of players’ origins and species has changed drastically in the 2024 version of Dungeons and Dragonswith backgrounds now influencing a character’s abilities more. But choosing character species is still important in determining certain traits and access to spells, and many previously underwhelming choices have been made better. The dwarf is an example of this, as it received an almost complete makeover in 2024 Player Handbook which makes your characteristics stronger and more useful.

But that’s not all. 2024 Dungeon Master’s Guide includes a ton of magic items aimed at dwarves. Some are available exclusively to dwarven characters, while others simply synergize well with your skills. These 10 items pair especially well with what dwarves bring to the table and would be excellent items for any character playing a dwarf.

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The dwarf plate armor represents the strong will this species is known for

Armor that works mechanically and wisely

This very rare armor is good in general, but especially for dwarves looking to wear heavier armor. It comes in half-plate and plate-armor variants, and provides a +2 bonus to AC beyond what this armor would normally provide. But it also provides an ability that can help keep the user in one place on the ground.

When the creature wearing this armor is moved against its will, it can use a reaction to reduce that movement by up to 10 feet. It may not seem like much, but those 10 feet could be the difference between finishing a turn on solid ground and falling off the edge of a cliff. It’s especially good for dwarves, not just because the armor is dwarven-made, but because one of their species’ traits grants tremor sense, which is only useful when their legs are firmly planted on the ground.

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Adamantine weapons can carve objects with ease

Working with mitral forged tools

When it comes to weapons, there are many high-rarity options that pair well with dwarves. But Adamantine weapons offer an unusual choice for early-game dwarves. Any weapon can be Adamantine, meaning it was forged from a certain rare mineral deep underground, and this metal is especially powerful when facing objects.

Adamantine weapons are not technically magical and will not overcome certain monsters’ resistances to physical damage. But it’s not worth knowing that several specific monsters are vulnerable to Adamantine weaponry in older versions. D&D source books.

Specifically, Adamantine weapons automatically crit when they hit any object, such as a door, wall, or floor. The idea of ​​a weapon good for breaking solid objects brings to mind a pickaxe, making this weapon aesthetically fit the idea of ​​a dwarven miner. While these weapons may not be better at attacking living enemies than a normal versionthey even offer some creative options for players when interacting with their environment.

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The ring of free action makes dwarves more mobile

Avoid the pitfalls of rough terrain

Dwarves in the 2024 rules no longer have reduced speed of 25 feet per turn. Now, each player species has at least 30 feet of movementso old items to increase walking speed, like the Walking and Jumping Boots, are a little less useful. But rare items like the Ring of Free Action are still very useful, especially for dwarves with lower dexterity scores.

The Free Action Ring makes difficult terrain a problem for anyone using it, allowing players to easily navigate rocky mountains and vine-covered jungles. Also protects its user from magical effects that would reduce their speed or cause them to be paralyzed or restrained, two of the most irritating conditions in D&D. It’s a good all-around ring and is especially powerful against certain enemies that have a habit of slowing their enemies down.

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The health amulet accentuates the vitality of dwarves

Maximizing durability in combat

Dwarves tend to have fairly high condition, and in the 2024 rules, they inherently gain an extra hit point with each level up. As such, they tend to be quite difficult regardless of your class. It can be a good strategy for a tank character to improve his health as much as possible, and the Amulet of Health certainly helps with that.

This rare and wondrous item increases its user’s Constitution score to 19, regardless of its normal value. It’s a great item for characters who don’t put as many points into their Constitution score, but since it gets less powerful the higher the score, this item works much better if players plan on getting it. Some dwarves may already have an 18 or even 20 in the Constitution, where this item is practically useless. But it can free up characters to focus on other ability scores while keeping their health high.

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The ax of the dwarven lords is blessed by the dwarven gods

An artifact of ancient dwarven heroes

This magical item is so iconic and powerful that it has gained the status of an “artifact”. Artifacts in D&D They tend to have more special features associated with them than other items, as well as some random effects and a specific way they can be destroyed should players wish to do so. It has legendary status and a full list of effects, most of which are adapted for tank and melee type characters.

Starting off, the Dwarven Lords’ Ax has +3 to attack and damage rolls, and deals an extra 20 damage on a critical hit. Additionally, it increases darkvision and constitution values, grants immunity to various damage types, and can be cast for extra damage. Finally, the user can choose to summon an earth elemental to aid them in combat or even use the ax to teleport to an underground location. It’s a very good weapon that has a lot of flavors to tie it to dwarves, but there are other weapons that dwarven characters might be more interested in.

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Wound Closing Periapt Synergizes with a High Constitution

Have as many life points as possible

Much like the Amulet of Health, the Periapt of Wound Closure is a necklace that makes its wearer more durable. However, unlike that amulet, This periapt works better the higher a character’s constitution is already. The Periapt of Wound Closure has two basic functions: it causes fallen characters to automatically succeed death saving throws, and it doubles the amount of hit points that success dice restore during a short rest.

This second feature is what makes this item so good for high constitution characters. Players add their constitution modifier to the value rolled on their hit dice to determine how many hit points they receive per die rolled. The rules seem to imply that Both the constitution modifier and hit dice value are doubled due to this item, meaning players could potentially restore large amounts of health per successful dice roll and be able to do more during a day of adventuring.

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The Earth Elemental Control Stone provides a thematically relevant summon

This item is back and better than before

The four items used to summon different types of elementals have been improved with the release of the new Dungeon Master’s Guidesince they no longer require the user’s concentration and there is no chance of the summoned creature turning against the party. In other words, there is much less risk involved with the Earth Elemental Control Stone and it can be used to effectively add a tough creature to the party’s side during combat.

While any elemental can be good for a fight, the earth elemental seems particularly suited to a dwarf. They share a tremor sense ability and a strength against poison damage, allowing for some creative cooperative play. Although the new statistics for earth elementals have not yet been released, as D&Dit’s new Monster Manual revision isn’t released until 2025, it can be assumed that they will be at least similar to the old stat block, meaning this elemental could bring damage and durability to the table.

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The X-ray Vision Ring Could Take Tremorsense to New Heights

Expand your dwarf’s senses

The dwarven player characters in the 2024 rules have fairly broad meanings, with both 120 feet of darkvision and an ability that grants temporary tremor sense. Tremorsense allows creatures to sense vibrations moving on or through the earth, picking up the location of burrowing or even invisible creatures. The Ring of X-Ray Vision would allow dwarves to not only sense a creature underground, but also see it and even conduct certain types of attacks against it.

This ring grants 30 feet of x-ray vision, allowing the user to see through walls and through different levels of buildings. Unfortunately, its range is quite short when it comes to looking through thick layers of solid objects, and it can only get through about a meter of solid dirt. Still, certain spells require the caster to see the target, and this ring allows dwarves to do just that and target creatures below ground with options like mental peak or hold monster.

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The Dwarven Thrower is a powerful and fun melee option

This Dwarven-exclusive weapon is quite impressive

The Dwarf Launcher is one of the few items that only dwarves can attune tomaking it quite special among the options of 2024 Dungeon Master’s Guide. Mechanically, it works quite similarly to the Dwarven Lords’ Axe, although much weaker. But this weapon is easier to obtain, being very rare rather than legendary, and is almost as strong when it comes to dealing raw damage. Additionally, it offers dwarves a combination of melee-range weapons to attack enemies near and far.

THE 2024 Damage clarifies for dwarven-exclusive items that a Dwarven Race Belt will allow non-dwarves to attune to them, meaning potentially other species could use this item.

The weapon has a +3 bonus to attack and damage rolls, and although it is a warhammer, can be thrown at enemies within 20 to 60 feet. When used in this way, the caster deals an extra 1d8 Strength damage (or 2d8 against giants) and then returns to the user’s hand. It’s a good alternative for melee characters who are used to relying on darts, and it deals bludgeoning damage, which can be one of the most effective physical damage types.

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Whelm wishes to be wielded by a dwarf

A weapon with a mind of its own

Finally, there’s Whelm, a legendary weapon that is both deadly and sentient. Like some other magical items, Whelm has a mind of its own, with desires, grudges, and goals. This war hammer was forged by an ancient dwarven clan and wishes to return to fight for one of its members. Like the Ax of the Dwarven Lords, it is considered an artifact; Unlike that axe, this weapon can only be attuned by dwarves.

Whelm has +3 to attack and damage rolls, can be thrown 60 to 150 feet for extra strength damage, and can unleash a shockwave to injure and stun creatures around the user. It can also be used to cast some spells, and since it is sentient with its own stats, it can help the user beyond what a normal weapon could do. Whelm’s purpose is to protect dwarves, which means he will do everything he can to keep the dwarven user safe. It is a loyal and strong weapon, everything an adventurer could ask for when fighting terrible enemies in Dungeons and Dragons.

Source: Dungeons & Dragons/YouTube (1, 2)

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