There’s one lesson Baldur’s Gate 4 must learn from a previous GOTY winner if it’s going to succeed

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There’s one lesson Baldur’s Gate 4 must learn from a previous GOTY winner if it’s going to succeed

Baldur’s Gate 3 Took the world by storm, breaking records and introducing a whole new flock of fans to both Dungeons & Dragons and the classic CRPG series. Naturally, thanks to the millions of copies that it has sold, many immediately thought that a sequel would be on the way, with Larian Studios that will make it and give something really remarkable again. However, Larian has clearly stated that no more games are being made in these DND universe, and has even returned the rights to the Baldur’s Gate Confirmation back to Hasbro.

Fortunately, there are many other developers who can create Baldur’s Gate 4Many of them would be the perfect fit. But no matter who makes it, Baldur’s Gate 4 Needs to avoid falling into one obvious pitfall that has yielded so many potentially great games. actually, It needs to learn one important lesson from a previous GOTY winner who was in his exact spot garnering massive sales and critical acclaim before faltering with its very next step.

BG4 can’t be too much like Baldur’s Gate 3

It needs to do something else or risk being forgotten

If a potential Baldur’s Gate 4 Want to succeed in the same way Baldur’s Gate 3 Not only did and received the same level of critical acclaim, but also set new expectations for story-driven RPGs, and it needed to be as different as possible. That’s not to say it can’t borrow some ideas or even try to reach the same level of unbridled ambition that the third game managed. rather, Baldur’s Gate 4 Need to do something really different, something Baldur’s Gate 3 did not or even could notOtherwise it risks being a forgettable experience comparatively.

Baldur’s Gate 4 Need to do something really different, something Baldur’s Gate 3 Did not or even could not, otherwise it risks being a forgettable experience.

All too often, sequels rest on the laurels of their predecessors, as was seen with Sony’s narrative-focused sequels that don’t move the needle as much as the originals. Baldur’s Gate 4 Simply can not afford to make this mistake, like Baldur’s Gate 3 Is not just a great game, but one of the best RPGs ever made, and easily one of the best games of all time. There’s a lot of expectation for a sequel to live up to, so much so that it wouldn’t be surprising for Hasbro to allow a considerable amount of time between releases.

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of course, Baldur’s Gate 4 Will be different, only due to changing his story, introducing new characters, abilities, locations and more. After all, it can’t really be Baldur’s Gate 3 Again, unless Hasbro weirdly decides to reboot it inexplicably. however, What it could do that will ultimately see it falter is make the same mistake as another GOTY winner’s sequel, The Legend of Zelda: Tears of the KingdomAnd that’s thinking that introducing a handful of new mechanics is enough to keep the feeling fresh.

BG4 must learn from Zelda: Totc’s mistake

It can’t just be the same game again


Link standing on a pillar with his bow in The Legend of Zelda: Tears of the Kingdom.

The Legend of Zelda: Tears of the KingdomMuch like Baldur’s Gate 4Has a ridiculous amount of expectations behind it. It would be nearly impossible for it to not only live up to the precedent of the genre-defining legend, Breath of the wild – which inspired one of the greatest games of all time, Alden ring – but surpass it in some way, giving players another unique masterpiece that will be fondly remembered. Although it was admirable in its attempts to achieve this goal, it ultimately failed.

That’s not to say it’s a bad game, TOTK Is excellent and ambitious, but quite that It doesn’t do enough and doesn’t offer enough originality to inspire the same level of excitement as its predecessor.. Although it is certainly more than the praised DLC that many people claimed it would be, the introduction of, admittedly, very cool new features, such as Ultrahand, and new locations both above and below ground are not enough to reinvent. Seldom In the same way that BOTW Had.

Many could argue that it did not need to as it was, after all, a sequel. However, if a developer is making a sequel to a masterpiece, it must do more than add more features. TOTK Did not learn this lesson soon enough, and, as a result, fans have a good, but unoriginal experience that did not expand on the franchise as successfully as its predecessor. This is the lesson Baldur’s Gate 4 Must learn, as if it does more or less the same, then it risks falling into relative obscurity Much like TOTK.

How Baldur’s Gate 4 differs from BG3

It can change his gameplay style


Baldur's Gate 3 combat with attack of opportunity indicators.

Fortunately, there are many ways to do that Baldur’s Gate 4 can reinvent itself and separate itself from BG3. For example, much like how Breath of the wild took these Seldom format and made it a truly open world, BG4 Could change the genre, take it from an isometric tour-based RPG to a first-person open world, or even a third-person Witcher-Adventure style. Alternatively, it could make its combat real-time like the original series, make it an MMO, and add a bunch of new mechanics, classes, dialogue options, and more.

These aren’t all necessarily better ideas, but they would do BG4 Stand out from BG3making them outstanding works of art. It’s a tall order, though A developer can make BG4 The best open world or the greatest third person fantasy gameMuch like how Larian made BG3 The best turn-based RPG available. That is why picking the right developer for the job is so important, because it can bring its expertise in a specific genre to create something truly special.

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Hasbro is definitely aware of the expectations on its shoulders to pull something amazing out of the bag, but that doesn’t mean it’s up to the task. Larian poured a lot of passion into BG3As well as its experience making the Divinity: Original Sin games, and that’s what ultimately made it great. Fortunately, it already sounds like Baldur’s Gate 4 will go in a different directionlike PC gameR Speaking to Eugene Evans, the senior VP of digital strategy and licensing for Hasbro and Wizards of the Coast, about the right approach for a sequel, with Evans stating:

“We’re going to take our time and find the right partner, the right approach, and the right product that can represent the future of Baldur’s Gate. We take this very, very seriously, as we do with all our decisions around our portfolio, we do Don’t rush into decisions about what products to partner with or what products we should consider.

Ultimately, fans just want Baldur’s Gate 4 To be a great game, much like its predecessor. This shouldn’t be too hard to pull off, especially after BG3 Lay all the foundations for it to thrive. But, for BG4 To be a masterpiece just like BG3Then it needs to do something special, something groundbreaking, or completely reinvent itself all over again. Baldur’s Gate 4 Has the potential to be truly incredible, it just needs to learn this lesson TOTK ignored.

Sources: YouTube/Nintendo of America, PC gamer

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