The Zelda game I want next shouldn’t be made by Nintendo

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The Zelda game I want next shouldn’t be made by Nintendo

Nintendo is obviously the primary force behind the enduring quality of The Legend of ZeldaBut when the next game rolls around, I’d be happy to see it come from a specific alternative source. There is a lot of precedent for involving other parties in Seldom titles, most recently with the involvement of Grezzo. Although Grezzo has long been associated with Nintendo, it is an independent studio that developed several Seldom remakes before finally co-developing the new title The Legend of Zelda: Echoes of Wisdom.

I’m glad to see Nintendo placing some faith in Grezzo’s ability to create new material, and based on my time with Echoes of wisdom So far, I think it’s definitely paying off. Grezzo is not the only studio that could make a big one Seldom Game, however, and branching out even further could bring some exciting talents into the mix. Some of the best games in the Seldom Series are not made in Nintendo at home, and as long as it is approached as carefully as I imagine it would be, I would like to see more experimentation in this regard.

The Munich Cup is still one of my favorites

More than anything else, I think it would be neat to get a new one Seldom Game from Capcom. Similar to Grezzo’s modern position as a partial administrator of the 2D Seldom titles, Capcom handled the development of handheld adventures in the early 2000s. While Nintendo worked on Majora’s Mask, the wind walker And Twilight PrincessCapcom and its subsidiary Flagship created this Oracle games, Four swordsAnd The sexual cup. Despite coming from an outside source, Capcom’s Seldom Games felt like natural evolutions of the 2D titles before them, while incorporating some clever ideas from the 3D games.

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I am personally a big fan of The sexual cupWhich holds a place among my favorites Seldom experiences, and I have friends who are equally passionate about these Oracle Games. Nintendo has taken back the reins with the handheld The Phantom Hourglass And Spirit tracks On the DSBut while both of these games are memorably creative, I don’t think they quite measure up to the high bar that Capcom sets. I love Nintendo’s 3DS entry A Link between worldsWhich does not match the beauty of The sexual cups world, however, delivers exceptional gameplay to make up for it.

Nintendo has a good thing going with Grezzo right now, and I have no interest in disrupting that. At the same time, I think it will be a while before the next big 3D Seldom, And repeating something like the six-year gaps between Skyward sword, Breath of the wildAnd Tears of the kingdom Would leave room for more than one side studio. I would be happy to see a game from Capcom slot before the next major Nintendo entryIs this just an Oracle Remake or a new game entirely.

A new creative environment can be good

The Capcom of today is obviously not the same as the Capcom of the early 2000s, and Flagship doesn’t even exist in an official capacity anymore, ultimately being absorbed into its parent company. Hidemaro Fujibayashi, the director of Capcom’s Seldom Games ended up at Nintendo afterwardsFinally directing Skyward sword, Breath of the wildAnd Tears of the kingdom. Fujibayashi’s central position in the modern vision of Seldom Proves how much Capcom brought to the table, but it’s also an effective symbol of how much that specific creative environment is a thing of the past.

Even if Capcom’s previous experience wouldn’t translate very directly to new titles, today’s Capcom is greatAnd the studio has been on a roll in recent years. While the late 2000s and early 2010s saw a relative decline, Capcom’s often delivered hits like devil may cry 5, Monster hunter promotionAnd Resident Evil Village In the years since. It is one of the few major companies currently hitting the level of consistent quality that the Seldom Franchise profits, and it would be interesting to see what new creative forces would bring to Seldom.

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An Oracle A remake might be more likely than a completely new game from Capcom, as the studio mostly sticks to remakes and remasters between major releases. While fans of most Capcom franchises have probably had a good time in recent years, Mega man And Onimusha Fans were not so lucky. Kunitsu-Gami: Path of the Goddess Proved there’s still room for creative ventures at Capcom, though, and its superb mix of action and tower defense strategy earned it a spot as one of my favorite games this year.

Capcom can leverage classic strengths


Art for the Legend of Zelda Oracle games showing Link with a sword.

Although I adore Breath of the wildwho took to the Seldom Formula, I’m not really looking to improve the series. Something as simple as a new game ready to revisit the obtuse puzzle design of Oracle of times Might be enough for me, especially considering how much the flexibility of Echoes of wisdom Has made it a breeze so far. I’d also be happy to see another gimmick that shifts Link’s perspective of the world as thoroughly sexual cup Did, and a new game might be able to implement something equally transformative in a more fluid way.

I don’t really see a new Capcom Seldom Play as a likely endeavor, and any hopes I have for another qualifying entry are mostly empty daydreams. All the same, it’s fun to imagine, especially in a post-TOTK time period where the future of Seldom Plan seems unclear. Nintendo and Grezzo are both capable of making big The Legend of Zelda Games, but they aren’t the only studios that could do something interesting with this material, and I wouldn’t hesitate to put my vote of confidence in Capcom as a third possibility.

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