The size of the Veilguard map compared to other Dragon Age games

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The size of the Veilguard map compared to other Dragon Age games

At first glance, the map in Dragon Age: The Veil Guard It seems quite small, until you see that each location on that map opens up to another map like a nesting doll, with different areas to unlock for each region. Playing the game feels like the world is a natural, comfortable size, with lots of nooks and crannies to explore and quests to complete. While it may not be as massive an overworld as Inquisition had, may still appear larger than the older one Dragon Age titles, and his attention to detail is impressive.

In Screen Rant’s analysis of Dragon Age: The Veil Guardit is mentioned that the game restarts ten years later Inquisitionplot, and many characters from this story appear throughout Guard of the Veil. The game locations are not the same as Inquisitionhowever. This time around, players will be able to focus on learning more about the different regions of Thedas and beyond the world, all the way to Fade. In fact, the main character’s base is located in Fade, in a Lighthouse protected even from the corrupting reach of the plague.

Dragon Age: Veilguard’s map is smaller than Inquisition’s

Still features several smaller locations within locations

There were several important regions in Dragon Age: Inquisitionwhich felt very large, creating a wide open world to explore that contained secrets and quests. For many, the world not only seemed huge, but it could also be a little overwhelming. Dragon Age: The Veil Guard approaches its section of Thedas with a more curated approach, with multiple areas within areas.

Without spending time considering all the layers and depth the game offers, it may seem like there is just six major regions The Veil Guard:

Arlathan Forest

Home of the Veil Jumpers, full of ruins of an ancient elven city.

Hossberg Wetlands

Destroyed swamp where the Gray Wardens have many footholds.

Minrathous

The capital of the Tevinter Empire with strong political conflicts.

Necropolis Halls

An ever-changing mausoleum maintained by Mourn Watch.

Rivain

A tropical paradise full of beaches where the Lords of Fortune choose to call home.

Treviso

A market town with as many murderers as canals. Watched by the Antivan Crows.

In fact, this number is a bit misleading, due to how much these regions contain within themselves smaller pockets of areas. As Rook and his companions complete missions in these areas, additional portions will open. Some of these may be limited to single quests, like visiting Taash’s mother’s house, but others will become new environments with side quests to find.

Dragon Age: The Veil Guard it’s a lot mission-focused in its exploration. Instead of having every area of ​​the map available to traverse immediately, Rook needs to have a reason to get to the various locations and complete the initial story missions before players can begin exploring more freely. As players complete these quests, the game will notify them that a specific region can now be explored and that there are new quests to find.

Eluvian room and fast travel points make navigation easy

Quick and easy to get where Rook needs to be

Navigation to the world in Dragon Age: The Veil Guard is designed to be a very easy game mechanic. On the world map, players can fast travel to any unlocked major region as long as they are not in combat. Then there is a local map where players can quickly travel through that area. Once the “Exploration Region” is unlocked for a location, Rook can feel free to explore the regions to find new quests, vendors, and lots of secrets. this can help along the way.

Rook and his companions have a base in the Lighthouse, which can be reached at any time on the world map. Players can even decorate, to some extent, inside the Lighthouse and will see companions slowly decorating their rooms throughout the story. The Lighthouse is also where players can access the Crossroads, which is a hub for several Eluvian connections to areas of Thedas.

While The Veil Guard may have a smaller overall map size than Inquisition did, this is still a big world to explore and it feels like it’s the right size. Perhaps in part because this time players are controlling a small group with Rook and his companions rather than one character leading armies, it makes sense to focus on a more intimate approach with smaller communities and areas. There is still much talk about places further away from Thedas through incoming missives and other communications, but Rook must focus on simply going where they are needed. Dragon Age: The Veil Guard.

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