Animal Crossing: New Horizons is one of the best-selling video games of all time, with one of the most annoying features to ever plague a game Animal crossing title. A game that encourages people to make things by hand, with materials from the surrounding environment, simultaneously makes players wait for an annoying animation every time they do something. This characteristic is, obviously, the New Horizons DIY craft system.
While most other games with collectible features have a crafting system, New Horizons has one of the most aggravating. Instead of allowing players to craft batches of consumable items that they will use every day, New Horizons forces players to make the same moves to create anythingno matter how many times. It may be too late to New Horizons to solve these problems, but the next Animal crossing The game must ensure that these key quality of life features are not forgotten.
Crafting is the worst aspect of the game
Repetitive to the point of hate
DIY recipes are one of the main functions of Animal Crossing: New Horizons. The game encourages players to make the most of life on the island by collecting resources daily, chopping down trees, hitting rocks, or talking to its villagers to get new DIY recipes. These recipes range from furniture and food to accessories and clothing. DIY recipes not only appear every day, from residents and balloon packages floating in the sky, but they are also extremely important for decorating an island.
To obtain a five-star island review rating, players need a certain number of decorations on their island to be DIY furniture. Creating many new items, sometimes in multiples, is essential for some essential aspects of New Horizons. Since crafting these recipes is so important to how the game works, it would make sense for the crafting system to be easy to use, quick, and not incredibly tedious.
The issue with Animal Crossing: New Horizons and that the crafting system is slow, boring and tedious. Each item must be selected repeatedly every time it is created. To craft a chair, players must enter the crafting menu, click craft, watch an animation, and then receive a chair with a line of dialogue. Any player who needs to craft multiple items must go through this process ad nauseam. For example, crafting any type of consumable item, such as fish bait, takes a long time, as players have to go through the entire animation to obtain a small number of consumables.
Small changes can really improve new horizons
Hassles can add up quickly
Adding a batch crafting system is one of the features that New Horizons necessary from the beginning, or at least in the first major update after the game's release. Unfortunately, This type of quality of life feature isn't the only one of its kind that the game lacks. Small annoyances in ACNH add up, like the limit to how many bridges and ramps players can build, when players dedicate hundreds of hours to perfecting their island. What these details, or lack thereof, point to is a somewhat rushed game.
When New Horizons was scheduled for release, but received a significant delay until March 2020. At the time, Nintendo assured fans waiting for the newest title that the wait would be worth it for a more polished product. Unfortunately, the lack of detail on some essential details, such as crafting, which is used constantly throughout the game, shows that New Horizons may not have had enough time to fully come to fruition.
Upcoming Animal Crossing games need more quality of life features
Avoid too much dialogue and wasting time
Although it's probably too late to New Horizons to be fixed for some of the game's core functions, can at least be used as an example of what the next Animal crossing the game needs to get it right. If crafting is once again to be such an important feature in the next title, then the game needs to add a batch crafting system for items that players use en masse. Being forced to watch the same animation 20 times for a pile of items that will be used within minutes is not an enjoyable feature in any game.
Most quality of life issues come from the repetitiveness that players encounter when interacting with certain features too frequently. Doing things like flying to a friend's island, hunting new villagers on islands, and crafting consumable items takes too long or has too many dialogue screens to jump through. The next in the series title after Animal Crossing: New Horizons should avoid these repetitive hassles for long-time players.