The next Animal Crossing game needs a simple change to make the island design more fun

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The next Animal Crossing game needs a simple change to make the island design more fun

Animal Crossing: New Horizons improved the franchise's decorative elements, allowing players more freedom than ever to customize their island getaways. With the introduction of terraforming, thousands of pieces of furniture, major house upgrades, paths, slopes and more, there are endless design and building possibilities in the game like never before. Becoming the most decoration-oriented game in the series, Animal Crossing: New Horizons may not have included some important NPCs or older Gems game elements like New Leafbut it expands the franchise in new and unprecedented ways.

While allowing the player a lot of expansive creativity, Animal Crossing: New Horizons It's still limited in a lot of ways, mainly because it doesn't try to be just a game based on design and decor. Making paths with customization B.C designs have become one of the most popular but frustrating features included, as players are given a limited number of slots and design paths which can take up about nine slots each. The placement of each individual path also proved tedious, forcing people to play more slowly, detracting from the overall enjoyment of the game.

Animal Crossing Path Removal Is a Pain

A somewhat monotonous period

All about Animal Crossing: New Horizons creating paths is quite frustrating for the player, perhaps included in the game without much thought given to the true potential it had for players to create unique designs. With people designing their own paths or floors that occupy multiple design spaces, Players often need to place pieces on the floor one by onea slow and tedious experience for everyone. The game's painting, while not as complex, also allows players to smooth corners and rounded edges, requiring even more clicks from the player to customize after placement.

That's not the only hassle of clearing paths Animal Crossing: New Horizons want, how removing paths means players must expel them square by square or remove them individually in the island designer – or even by accident during the game. While the game's pace is slower overall, this doesn't seem to take into account the player's overall experience, often making any major island overhauls especially time-consuming. Swapping custom paths can also be a pain, as even with design slots replacing each other, updated designs may not always work cohesively, making things unnecessarily complex.

How Animal Crossing can make walking more fun

Give players more control


Animal Crossing Island Design Ideas for Summer, New Horizons Lazy River Path

With such a slow and monotonous path laying system Animal Crossing: New Horizons, It wouldn't be too difficult for Nintendo to improve things in future games in a number of ways, making the player experience substantially more enjoyable. For example, many simulation, city-building, and management games have perfected the art of allowing players to drag to place sidewalks and pathskeeping these things largely effortless. This would allow players to redesign their islands much more quickly and effectively and have much more creative freedom to work with, completely changing entire areas without boring, limiting systems in place.

More official path designs in the game would also make things a lot easier than individually switching between custom-designed slots and corner pieces, making it much easier for players to create more complex paths in their worlds. Being able to remove paths en masse would be equally desirable, potentially allowing the player to select large areas to remove all paths, furniture, and other items in the path for a quick upgrade, similar to requesting scavenging during terraforming. With many opportunities to develop the design path and elements in the future Animal crossing games, there is promise of a very impressive future.

Animal Crossing Paths Can Be Annoying for a Reason

The franchise shouldn't be a decoration game


Meringue having a cake party with a friend

Although it is frustrating that after many years, Animal Crossing: New Horizons It hasn't gotten easier for players to design, there may be a main reason Nintendo avoided it, as it conflicts with much of what the game aims to be. Although the game has the potential to be much more user-friendly and easier to use in decoration and design, the whole concept of adding elements like this can erase the real purpose of the game. Intended to be a slower, real-time escape, broader controls over design could make Animal crossing It looks more like a construction simulator than it really is.

An overhaul of the mechanics and inclusion of more intensive design elements would be very appropriate when Animal Crossing: New Horizons is the most design-oriented game in the series, but such features may detract from the way the game is intended to be playedalmost changing the genre entirely. That doesn't necessarily mean it's out of the question for future games to implement a little more control for players, but it seems unlikely that Nintendo will give players much more freedom than they have now. As players wait for the next chapter in the series, they can only hope to find out if the next offering will live up to all their hopes and dreams.

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