One new one Wallheim Teasing in a popular biome can be a major change for the entire game. The popular Viking survival game is believed to have just one more major update left. That is a revamp to the now empty Deep North Arctic biome that will play like the 1.0 release of the game. However, it’s supposedly not set to launch until late 2025 or early 2026, meaning that any updates coming in the meantime will likely be small in scale.
So far, very little is known about the deep north. It is expected that it will be similar to the mountains, as it has a deep cold effect, but outside it is a blank slate. There’s also a chance that the 1.0 update could add an ocean revamp, but that’s a lower priority for the development team. Broader mod support was something the team says they want to include in the 1.0 update, which would be a huge boost to the longevity of the popular indie title.
Valheim may be introducing swamp witches
A new friend or a magical enemy?
Wallheims swamp biome is arguably the best in the game and could get even better. In a fresh Development blogA small hut with these boxes outside appeared. Some users have even peered into the small opening of the hut to see a cauldron that is noticeably different from the one the Vikings use. This has led to the popular theory of it being a witch’s hat, which is backed up by the blog saying, “There’s also something brand new brewing in the swamps.”,
If true, this could be a massive boost for the swamp. This biome is the first big ramp-up in difficulty filled with poisonous leeches, tanky skeletons/draugrs, and one of the hardest bosses in Wallheim, binemas. It is challenging to navigate and even more so to delve into the crypts for iron which is needed to progress through the game. Although other biomes may have more difficulties, The swamp is the perfect combination of everything that makes Wallheim Great.
How the Swamp Hut could work in Valheim
Expanding the Magic
Without further ado, there are several ways this hat could work. The first is the witch acting as another NPC. A place where players could go to buy mead without needing the resources to make it. It would also be interesting if the NPC did New medicines/potions that can only be found with them. This would blend perfectly into the magic aspect that the recent updates have been playing into. Some examples of this could be consumables that cover missing areas like buffing magic resistance or all damage from player sources.
Another option this could take is a new mini-boss. This would be an interesting encounter that could go many ways, but would fit the atmosphere of the swamp more than a friendly NPC. The most important part of this, apart from making the fight memorable, would be proper rewards. It may be similar to the Ashlands boss Lord Reto, where defeating the witch is part of a quest to build a named weapon.
Currently, there are three other named staff Wallheim. Fortunately, none of them cover what a swamp witch can do. However, one of the regular staff improves poison. so, A stick of this would either have to cover a different topic or be a significantly better version than the stick of the wild. They could also go the route of making a named armor piece that is focused on getting the Eitr power source or magic as a whole and avoid power creeping any weapons.
Overall, this swamp hat has the potential to be a real game-changer. At worst, it will likely be a small upgrade to how consumables work, but at its best, it could completely change the landscape of magic. It will be interesting to see if this is part of a small update in the interim to keep things going or if it will be part of the Deep North 1.0 update. Regardless, this Wallheim Teasing could have huge implications for the future of one of the toughest open-world games around.
Source: Wallheim