The deadly Batmobile from the Arkhamverse makes its explosive debut in official continuity

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The deadly Batmobile from the Arkhamverse makes its explosive debut in official continuity

Warning: Spoilers for Green Lantern #15 ahead!Batman is known for two core tenets: he does not kill, and he always has a gadget or plan for any occasion. Both principles are put to the test when the deadliest Batmobile in the entire Batman franchise makes its first appearance in comic continuity.

Green Lantern steals an experimental battleplane to break into Waller’s Hall of Order Green Lantern #15 by Jeremy Adams, Fernando Pasarin, Oclair Albert, Romulo Fajardo, Jr., and Dave Sharpe. When Hal Jordan discovers that the “Batwolf” plane offers no real offensive ordnance, he instead chooses to breach the facility by Launching the plane’s reserve Batmobile straight into the building.


Comic Book Panels: The Batmobile is shot from a plane.

This Batmobile has a very distinct design, with a mounted “EMP Cannon“Do that Immediately calls to mind the highly weaponized Batmobile of the Batman: Arkham Knight Video game.

The Batmobile from the Arkham franchise returns after nine years

And it’s all thanks to Green Lantern

Released in 2015, Batman: Arkham Knight is the third game in Rocksteady’s highly successful “Arkhamverse” franchise. While making minor appearances in previous games, the Batmobile was heavily promoted as one of these Arkham KnightIts main features, to be used in puzzle solving, combat sequences and transportation.

However, players soon noticed that the many weaponized features of the Batmobile often broke, rather than enhanced, the immersion of playing as Batman – for example, an “electric field” ostensibly prevented enemy NPCs from directly touching the Batmobile, but this did not prevent players . Of effectively running enemies over and “knock them out.”

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Arkham Knights Batmobile can also be piloted as a tank to take out enemy vehicles (with the hasty explanation that all enemies are unmanned drones). When fully upgraded, this version of the Batmobile boasted anti-tank guns, armor-piercing cannons, guided missiles and an EMP projector. Unfortunately, the Batmobile’s gameplay was relatively slow and clunky compared to those Arkham Game’s trademark stealth and action sequences. This, combined with the dissonance between Batman’s supposedly non-lethal methods and the plethora of​​​​weapons bristling from the tank-like Batmobile, quickly elevated the game’s main vehicle to meme status.

The Arkhamverse’s Batmobile is the perfect over-the-top vehicle

For an over-the-top name


Batman next to the Batmobile on a rainy night in Batman: Arkham Knight.

Just like in the Arkhamverse, Green Lantern #15 is quick to try and claim that the Batmobile is still a “non-lethal” vehicle (and makes a big deal of pointing out that the Batwolf-model Batplane has no lethal offensive capabilities). The canon that follows, then, is a “EMP Cannon,“And the hordes of guns it opens fire on are clearly depicted as mechanical drones. The approach is so similar to how the Arkhamverse treats the Batmobile that It’s an easy leap to explain the Batmobile model to be the same as its Arkhamverse counterpart.

No other version of the Batmobile combines speed, power and technology to create such a devastating war machine as its Arkhamverse iteration.

The Batmobile has taken many forms over the years, from a sleek, elongated racer to the rough-and-ready tumbler of the Dark Knight Film trilogy. Across all incarnations, however, no other version of the Batmobile combines speed, power and technology to create such a devastating war machine as its Arkhamverse iteration. This Absolute power The Arkhamverse Batmobile is the first reveal of the comic book canon — but if anything can help Amanda Waller’s hold over the DCU, it’s Batman Most over-the-top drive still.

Green Lantern #15 is available now from DC Comics.

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