The beast must learn from dying light 2

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The beast must learn from dying light 2

Summary

  • Dying Light: The Beast Aims to bridge the stories of Dying light And Dying light 2.
  • Dying light 2 Has both good and bad lessons that should or should not be over Dying Light: The Beast.
  • Dying Light: The Beast Has the potential to improve Dying light 2s story, characters and gameplay elements.

Techland has recently announced the upcoming release of Dying Light: The BeastOne of the biggest reveals of Gamescom 2024 is Opening Night Live. The game, which was originally planned as a DLC, looks to kick off the stories of Dying light and its sequel, Dying light 2. This provides the perfect opportunity for Dying Light: The Beast To synthesize the best elements of both games.

Dying light 2 has its fair share of naysayers, but it also has many vocal supporters. This divided opinion means that there is a lot to learn from community feedback Dying light 2Both the positive and negative elements. If it wants to surpass its predecessors, it will need to learn the lessons of Dying light 2Purchasers of what may be able to play Dying Light: The Beast for free.

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Bringing back Dying Light's high-flying parkour mechanics

Easier exploration matters more than physical realism

Dying light 2 Changed many elements that made the first game great, including its signature parkour mechanics, despite technically having twice as many parkour moves. The changes were a departure from the parkour of Dying light In that they focused more on realistic stunts and weighty movement. Dying light 2S Parkour has a sense of momentum propelling the player forwardAnd every move feels like a bigger commitment. While this is a positive for some players, many preferred the parkour of the original Dying light.

Whichever approach is chosen, hopefully Dying Light 2's paragliders will return.

Dying Light's Parkour felt like it never stopped. The player flowed from zombie to rooftop with ease, and there were few lulls in the action. While Dying light 2s parkour is more important, This can slow down the pace of exploration and combat. whether Dying Light: The Beast embrace the approach of Dying light Or Dying light 2 Will ultimately depend on whether its developers choose a bombastic style or weighty realism. Whichever approach is chosen, hopefully Dying light 2s paraglider will make a comeback.

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The dying light grappling hook needs to return

The simple point and shoot mechanic feels great

One example of each game's approach to parkour can be found in a simple item: the grappling hook. The gribble crawls in Dying light Is The more traditional grappling hook seen in other video games like Sekiro And these Legend of Zelda Series. The grappling hook in the games launches forward, latches onto a point, and propels the player to that point. This is one of the less realistic elements of Dying lightA grappling hook like this would likely result in dislocations or fractures on a regular basis, a major liability in a zombie apocalypse.

After all, the original protagonist of the series, Kyle Crane, will return in Dying Light: The Beast.

Dying light 2 Made some changes to his grappling hook. Instead of launching the player forward, it essentially adds a swinging rope to a location. While this would be less likely to result in injury, it is also less exciting to shoot than if the player was launched from a cannon. The gribble crawls in Dying light 2 is also one of the latest tools of the gameObtained by the player only after completing a significant part of the story. The lack of a grappling hook means many activities are completely walled off until you get it.

If the grappling hook returns Dying Light: The BeastIt will probably use the version of the original Dying light. This choice would be better suited for gameplay, however It would also make more sense given the game's storylineKyle Crane is back from the first game.

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Chained weapon weapons are notably absent from Dying Light 2

His large being able to pull throwable weapons back

One of the more interesting mechanics in Dying light Was tied to one of his outfits. The Van Crane outfit allowed the wearer to have thrown melee weapons return to them on a chainAnd this added a whole new layer of gameplay where it was feasible to focus on throwing weapons. This was balanced by a short range and the fact that the weapon could not be used in melee while being thrown or returning. Although the feature was enjoyable, it did not make a return in Dying light 2.

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While players can throw their weapons in Dying light 2, There is no weapon or ability that allows them to return to the player. This makes discarding a weapon an act of desperation, as it will force the player to scramble for their weapon while potentially surrounded by zombies. Adding a chain modification to weapons that would make them automatically return would bring this beloved feature to Dying Light: The Beast.

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Guns need to play a bigger role again

Guns drew zombies but were great against humans

At its launch, there were few options for guns in Dying light 2And these options are not designed to be considered seriously. The boomstick acts like a shotgun, but it is limited compared to other guns of Dying light. The only other option is the gunhammer, which is just a gun tied to the end of a stick. Neither option does significant damage, and They both lack one of the primary advantages of firearms, which is range.

Because the health attracted zombies, it is usually preferable to save guns and ammunition for fights with other humans.

in Dying lightGuns are rare, but they are an option. Because the health attracted zombies, it is usually preferable to save guns and ammunition for fights with other humans. Techland seems to have learned about the value of guns for Dying light 2How the developer eventually added real firearms to the game despite promises never to do so. Similarly to the firearms of Dying lightThe gun of Dying light 2 are designed to be used sparingly. Based on existing trailers, Guns seem to be more prominent in Dying Light: The Beast.

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Dying light: The animal will benefit from a better story and characters

Side quests don't feel like a distraction

One of the positive lessons Dying Light: The Beast Could stand to learn from Dying light 2 Is The value of a good story and strong characters. Dying lights The story served as a vehicle for its gameplay, but it was short and fairly simplistic. Few characters are notable, and those that stick out usually don't do so for good reasons. Dying light 2However, given greater importance to its world-building and storyline.

The history of Dying light 2 is primarily about a search for a loved one. Unlike stories in games like Fallout 4, Dying light 2 Presents the different tasks leading to the end goal as true obstacles Rather than distractions from the main story. Characters like Lawan and Hakon have their own backgrounds and consistent personalities, serving as anchor points for the player to become attached to the story. Dying light: the animal May focus on a smaller cast of well-developed characters.

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Nights should be truly horrifying

Exploring and gathering versus battling and surviving

in Dying lightGameplay was drastically different between the day and night cycle. Daytime was focused on gathering supplies, completing missions, and exploring. When night came, however, the game became a struggle for survivalWith hostile volatiles chasing the player and getting ever closer to capture their prey. Even once the player has solid weapons, volatiles are not easy to take down, and each pursuit of the player drastically reduced their chances of seeing the sunrise.

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While nights are still dangerous in Dying light 2, They are closer to a hard mode than a switch to survival horror gameplay. Some activities are even easier at night as zombies leave their dens. Updates eventually made the game more difficult as the sun went down, but it still never matched the terror Dying light Can inject. This is a shame, because the game title directly references the danger of its nights.

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The natural, overgrown setting should be embraced

Climbing and survival among the nature

The original Dying light Occurred in a large abandoned cityWhich makes sense given its parkour mechanics. In one of his DLCs, The followingThe setting changed to a rural landscape, which was more easily traversed by the vehicles it introduced than the base game's parkour mechanics. Dying light 2 Conceived as a simple combination of these elements, it represents a city overgrown with plant life and taken over by nature.

Dying Light: The Beast seems to take place at least partly in a more rural setting, similar to The following. It should be inspired by Dying light 2's Overgrown landscapes, especially from the part of the game before Aiden reaches the city. The pre-urban part of the game was a missed opportunity to use the game mechanics on less traditional parkour targets Like trees, cliffsides, boulders and other parts of a natural landscape. Dying Light: The Beast Can iterate on this idea and embrace the climbing of natural features.

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Parkour time trials need to be removed

Or be in context and very rare

Dying light Introduced Parkour Fever challenges, which required the player to speed run through obstacle courses. There were 10 of these challenges, and players were encouraged to compete For the top of the global leaderboard. Dying light 2 Saw the return of parkour challenges, although they lost their luster in comparison to the first game for several reasons.

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first, Dying light 2 Added to many parkour challenges. rather than 10 trials, Dying light 2 Including 30 challenges to attempt. This made them lose their importance, despite the game's attempts to make them more intriguing with attached side quests. Many are also broken with Nightrunner tools, with the Paraglider being the most notable tool for clearing these challenges In Old Villedor. Dying light Restricted the player's use of the grappling hook and designed his challenges to all use the same, consistent tools.

Dying Light: The Beast Should take the opportunity to learn from the changes. If they are not immediately removed, They will need to be revamped and much rarer. Existing challenges may include tool restrictions viz Dying light Ban the grappling hook. The restrictions could even be specific to each course, encouraging the player to use different mechanics than they might be used to, while preventing the challenges from suddenly becoming a cakewalk.

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Melee combat needs to better match Dying light

Unreal and larger than life fights can be awesome

Dying light 2 Made some changes to his melee combat, some of which changed the feel of clearing hordes. Similarly to the game's Parkour focuses on making the player feel weightyCombat has slowed down. Each move bites into its target more and requires a greater commitment in terms of time and stamina. However, other changes are more closely related to visuals than mechanics.

Dying light 2 Toned down completely from the original, making the animations rarer. Its limb-based combat has also been changed. Although dismemberment is still an option, the player needs to be much more accurate with their swings and use a high damage weapon to accomplish it. this, Combined with the slower combat, can make melee combat feel clunkier than in Dying light. Dying Light: The Beast Should make it easier to land dismemberments and embrace the viscera of the first gameAs these help reinforce the darker tone of the original game.

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Zombies need to be a real threat in the story

After all, they are the real common enemy

At the time of Dying light 2Zombies do not seem like a threat to the inhabitants of Villedor. The story is instead more concerned with the conflict between its human factions. Although the conflicts can be interesting, this makes the zombies less threatening to the player. If other people in the world treat them as a minor pest, the player has no reason to feel threatened by the zombies.

Dying light Has conflict between humans, but the zombies are still the focus. Kyle Crane is infected within seconds of dropping into the city, and his struggle against the infection remains a plot point for himself and other survivors. The main villain of the game is driven by a desire to escape the threat posed by the zombies, and most of the city's inhabitants are simply trying to survive. with Dying Light: The Beast Focusing on Kyle Crane, zombies could take center stage again.