However Marvel Rivals was a huge success in its first week, conversations about the need for role blocking have already begun. This new addition to the hero shooter genre looks like it's here to stay and finally challenge Surveillance. This is largely due to its incredible gameplay and user-friendly microtransactions. Based on early leaks and reports, it looks like the new seasons will bring tiers of content, like more villains to Marvel RivalsThis will keep the game up to date.
At the moment, the 6v6 format feels functional and rewarding. Splitting heroes into three roles was standard and appropriate, but it could lead to unbalanced matches. Each class does a good job of having fun characters, but given the nature of a hero shooter, the Duelist has become the most popular role.
The Argument for Blocking Roles in Marvel's Rivals
Function blocking is as fair as possible
Function lock Marvel Rivals it would be beneficial to have more equal and fun games in general. It would prevent games without Vanguards or Tacticians, which became a big problem. This way, Role Lock could be limited to competitive mode and/or quick match only. This would leave the arcade deathmatch mode open for anyone to play whatever role they wish.
Function lock Rivals It could work in two ways without any major problems. The first option is the 2-2-2 base which Surveillance brother-in-law. This format allows for greater team balance and synergy for each role. Vanguards are especially helped by this format, as it takes the pressure off solo tanking and allows for some of the best teams in Marvel Rivals.
Another option that may be unique to how Marvel Rivals is done/balanced is a 1-3-2 format. Most, if not all, Vanguards have some sort of self-sustain built into their kit that allows them to survive with proper healing/positioning. This also frees up more duelist slots for faster games and faster queue times. This option would probably require more balance and could still present some problems, but it is an option worth considering.
The Argument Against Blocking Roles at Marvel's Rivals
Trying to be too serious
The argument against paper blocking Marvel Rivals It comes down to three important questions: fun, queue time and balance. The latter can be the biggest problem, as limiting functions often means they need to be fine-tuned so as not to limit who can and cannot be used. Rivals has a relatively "balanced"philosophy where no one is dominated if each character is broken. Any version of role blocking would need a near-perfect balance to not upset the lineup.
Queue times are another big problem; function blocking can increase them drastically. Right now the game has near-instant queue times, and even if it slows down to a minute or two after a few weeks, it can get even longer with role blocking. The question then is whether it will be worth waiting in those lines of possibly five to ten minutes to get a more balanced team.. If the match lasts long enough, this won't be a problem, but if one team dominates, the losing team will have more reason to be angry.
The ideal and likely outcome for Marvel's rivals
Finding the perfect balance
Marvel Rivals has two possible paths: add function blocking or avoid it. The latter would be the easier decision and may not be the killer that some think it is. Unlike other hero shooters, Rivals has the support of a beloved universe. While the roles of Vanguard and Strategist in Marvel Rivals Have fun with popular and fun characters, some people will play them. However, this means that team imbalance would be more likely than not.
Function blocking would be the balanced and most likely choice, but it all comes down to how it is implemented. 2-2-2 would be fairer, but 1-3-2 would be faster for both the developer and the player. Based on the progress of the genre and the work required to create all these characters, the 2-2-2 base is the likely path Marvel Rivals he takes. Whether this is just for competitive or non-arcade modes is hard to say until it happens.
Overall, function locking is not the killer feature which might be worrying, at least while Rivals can keep its population high. One of the problems with this feature in Surveillance it's just that it happened at a time when the game had one of its weakest player counts. Since Marvel Rivals can maintain the positive reviews it has established, the eventual addition of function blocking should not harm the game's longevity.