The 15 Best D&D OP Character Builds You Probably Haven't Tried Yet

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The 15 Best D&D OP Character Builds You Probably Haven't Tried Yet

Summary

  • A lot of DnD's Most overpowered character builds are used frequently, but some great ones are less common.

  • Options like Skill Monkey are great for out-of-combat support, while options like Bardadins offer strong support and utility in combat.

  • Many of the most unique OP D&D builds have a lot of room for customization.

One of the greatest strengths Dungeons and Dragons is that it allows players to create any number of fantastic characters with a wide range of abilities, and sometimes this means some truly powerful builds are made. Even before considering things like backstories and roleplaying, D&D Characters can be anything the player wants, especially when considering multiclass combinations. When a few talents are thrown into the mix, the fun can really begin, with even low-level characters capable of dealing massive damage.

There are a lot of decisions to make when creating a character, but with a little planning, it's possible to make an almost completely overpowered character. D&D character in just a few levels. Some powerful builds can be achieved with a single class and smart use of race and talent, while others require players to dive into multiclassing. Here are some of the most powerful D&D builds that players can create that are also a lot of fun to play.

15

A Charming Rogue Can Immobilize Enemies

Blades are not even necessary

While there are many different ways to play a rogue in D&DMost people tend to associate them with their violent sneak attacks, capable of dealing devastating damage to enemies quickly. However, going a little outside the box, It is possible to play a rogue character focused on quickly immobilizing enemies instead of shipping them out completely.

An Enchanting Rogue can be configured by choosing two levels as a School of Enchantment Sorcerer and three levels as a Thief Rogue, adding some magic to the mix. The killer move this opens up is stunning enemies with the Enchantment Wizard Hypnotic Gaze feature before quickly tying them up with the Fast Hands bonus action, making it possible to move around the battlefield and take all enemies out of combat without needing to knock them down. . cold as long as the Master approves.

Other wizarding schools that can be fun paths for rogues are transmutation, conjuration, and bladesinging.. If magic ends up being the focus, it's best to just take two or three levels of rogue and then commit to wizard, but any balance can be fun.

14

The lightning launcher shocks the battlefield

A fantastic attack can be worth it

Order of Scribes is an interesting wizard subclass that allows you to change the damage type of a spell to the type of another equipped at the same level. This can be a lot of fun to play with on its own, but playing with an Order of Scribes wizard who dives into a few levels of Storm Cleric reveals just how far this concept can go.

When dealing lightning and thunder damage as a Storm Cleric, Channel Divinity can be used to deal as much damage as possible. Hence, a lightning thrower can cast lightning for maximum damage without much trouble.and things get especially powerful when fireball enters the scene. Being able to launch balls of lightning that deal maximum damage can be devastating, turning the tide of battle against all odds.

Playing a Lightning Caster requires some sacrifice, as doing so at least once a day requires the loss of some of the wizard's overall magic progress. In a campaign with infrequent encounters, however, the compensation is excellent.

13

Spore Ranger attacks twice

Defeat enemies however you want

This build relies on multiclass elements, and in the end you'll want about 15 levels in Druid and 5 in Ranger. Ranger is mainly there for some of the upgraded dual-wielding abilities, while his main focus will be on Druid abilities. You'll want to focus on the Spore Druidwhich you can still use with the 2024 rules being backwards compatible, as long as your DM is okay with it.

Using this, with a Human or Elven species, the Guide background and Magical Initiate Talent will put you on the path to achieving greatness. Using two weapons will help you deal more damage without burning spell slots, and you can get the d6 added to multiple Symbiotic Entity rolls. All of this leads to fun gameplay and the ability to transform any situation to your liking.

12

Echo Guardian wastes enemy attacks

Getting involved directly is not necessary

Echo Knight is one of the most interesting fighter subclasses in D&Djoining the game courtesy of Explorer's Guide to Wildemount. Echo Knight fighters can deploy echo copies of themselves that are equally capable of attacking enemies, offering an interesting extra layer of positioning possibilities on the battlefield.

Combining this with an Ancestral Guardian barbarian, however, is where things get really interesting. Ancestral Guardians can impose disadvantage on any attack roll originating from any other creature, a category that would include their echo. Consequently, it is possible to sit at a safe distance and attack enemies, keeping them distracted with an echo that they simply cannot reach.. The Sentry talent sets enemies up even further, doubling the great multiclassing.

11

Skill Monkey is a great all-around D&D build

Pass a variety of D&D checks

More dominated D&D The builds are focused on combat potential, seeking to explore tricks of classes, races and more to make unique and strong combinations on the battlefield. Skill Monkey's approach, on the other hand, is more focused on optimizing things outside of combat. A properly built Skill Monkey can pass many different tests with easemaking it easier for the rest of the group to focus on combat performance without worrying about the rest.

There are a lot of decisions to make when creating a character, but with a little planning, it's possible to make an almost completely overpowered character. D&D character in just a few levels

The Skill Expert talent added in Tasha's Cauldron of Everything made the construction a D&D Skill Monkey easier than ever. This talent allows an ability score to gain a +1 boost, an ability to gain proficiency, and an ability with proficiency to gain expertise. While this is the best main resource for building, there are several different ways to create a suitable Skill Monkey with it.

Half-Elf is a great racial choice for a Skill Monkey build thanks to Ability Versatility, and Hermit and Acolyte offer useful proficiencies as backgrounds. Additionally, dabbling in multiple classes helps, such as getting at least one level in rogue, bard, and ranger. Skill Monkeys were not designed to have a perfect balance between all of their many strengths, so it is best to adjust the process according to individual preferences and the needs of the group.

10

Warlock with some fighting action

Enough fighter to get action economy

One of the classes that has had substantial updates in 2024 Player Handbook is the Sorcerer. Previously, regaining spell slots in a class that was already quite limited could be quite difficult, but that has changed recently. Warlocks now have more ways to recover their spell slotsalong with more ways to use your supernatural summons.

Putting this into new construction, however, may require more thought. With the updates, many will find spell slots much easier to manage, but deciding how to make them work is a little more difficult. However, if you want to have fun with it, you can get a melee Warlock that can hit hard with just a few key picks.

You'll want to choose the Great Old One subclass, with a variety of different species to choose from. Many recommend Human, but Orc or Goliath will do just fine. Additionally, taking a single Fighter level will prepare you for the Action Surge and will give you access to Medium Armor. As for your background, Musician/Artist/Wayfarer are among the best options, depending on the bonuses you want.

9

Bardadin is a master of battlefield control

Paladins and bards combined are good in all supports

Paladin multiclassing is no stranger to many D&D gaming tables, with the holy knight class serving as a solid foundation for interesting and powerful builds. Sorcadin and Padlock, who mix the powers of sorcerers and sorcerers respectively, are two popular choices that prove to be very effective in the game. One that hasn't reached the same level of universality is the Bardadin (or Palabard), which seeks the most musical class involved in its suitcase to add flavor to a paladin base.

Bardadin offers similar overall results to a Sorcadin build, but focuses more on support and control than offensive power. This class can be built most easily by going through six paladin levels before moving on to adding bard levels, as the paladin offers consistent boosts throughout the early levels and adds Aura of Protection at sixth level for consistent help on tests. of resistance. Just picking up a few paladin levels is also viable to focus more on the bard's abilities and take away the paladin's additional tankiness and Divine Smite radiant damage power.

8

The Sniper is an Owlin sniper build

D&D archery can become very powerful

The Sniper is a great build that allows players to deal damage from above with the help of a certain D&D race. To create this build, players will need to choose an Owlinwho have a flying speed equal to their walking speed, as long as they are not wearing medium or heavy armor. After that, they should choose their fighter class, some studded leather armor, and focus on making Dexterity the character's main attribute.

At first level, choose the Archery fighting style to give a +2 bonus to attack rolls with ranged weapons. At third level, players must choose the Champion martial archetype for their D&D fighter, which allows players to crit at 19 and 20, and later at level 15, they can also crit at 18. At fourth level, choose the Sharpshooter talent so that long-range attacks have no disadvantage and the character can ignore half and three-quarter coverage.

Owlin has 120 feet of darkvision and proficiency in stealthmaking them great marksmen who can locate their targets long before they are noticed. Other great Sniper feats are Mobile to increase speed by an additional 3 meters or Piercer, which allows the player to reroll damage on attacks that deal piercing damage once per turn. Piercer also deals additional damage on crits, adding an extra damage die. However, players should focus on maximizing their Dexterity at each skill improvement level before performing more. D&D done.

All of this contributes to an extremely mobile environment D&D shooter with insane dark vision. The fighter's extra attack and action boost means the Sniper can deal a lot of damage in a fight while remaining out of reach of any enemies. However, if they are caught on the ground, the additional level 10 Defense fighting style will give them extra AC to compensate for the light armor's restrictions on their flying speed.

7

Massively Revised Monk

New skills for an old class

With the release of 2024 Player Handbook for D&D, many classes have received updates. However, the Monk class received a complete overhaulwith new ways to use your skills and an improved martial arts dice system. Previously you had to start with a D4 and work your way up to a D10, this has now been changed to start with a D6 and work your way up to a D12.

While the Monk class has always had a special weapon, now all Simple Melee weapons can count as Monk weapons, as can any Martial Melee weapon that has the Light trait. This allows for greater flexibility and new ways of approaching the class . There are other changes too, particularly to subclasses, All of this provides greater flexibility and ways to use the Monk class.

To make this build stand out, consider taking a single level in the Rogue class to gain weapon masteryand when it comes time to choose your subclass, use the Shadow class. The stealth elements of the Rogue class combine well with the abilities of the Warrior of Shadow subclass, allowing you to use darkness to your advantage and giving you Darkvision.

6

Polearm Barbarian is perfect for melee D&D

One of the most powerful hand-to-hand combat D&D build is the Barbarian Polearm. To get the most out of this character, players must choose a human variant to obtain a level one talent. Taking the Polearm Master feat gives players an extra attack as a bonus action when they use their weaponas a glaive or halberd, to attack an enemy and deal 1d4 bludgeoning damage. The feat also allows the Polearm Barbarian to receive attacks of opportunity when an enemy enters his range, which with the polearm will be 10 feet instead of 5 feet.

This would be powerful enough for a barbarian to have such range on the battlefield; however, players can also choose the bear as their Totem Spirit with the Path of the Totem Warrior. This gives the D&D character's resistance to all damage except psychic while raging, making them even harder to take down. At 14th level, a second animal totem can be chosen, and the wolf is an excellent choice as it allows the player to use a bonus action to knock down large or smaller creatures with a melee weapon attack.

Other D&D talents like Durable and Tough can make the Barbarian Polearm even more deadly and are always useful feats to perform early on with barbarians. Pairing a polearm with the Sentinel makes things interesting with the 10-foot range, while the Mobile increases the barbarian's already high walking speed. All of this means that nothing should be able to escape or take down the Barbarian Polearm.

5

Fey War Priest offers attack accuracy

Missing D&D attacks is unnecessary

The Fey War Priest is a fantastic ranger cleric multiclass option that makes it nearly impossible to miss attacks. Any D&D Race can be used for this build, but the talent given to variant humans makes them an obvious choice. At first level, players must choose the Sniper talent along with their first level in Ranger. The Archer fighting style at level two will give the character +2 to ranged attacks, while Sharpshooter means that attacking from long range has no disadvantage. They can ignore half of the three-quarter cover and can choose to take -5 on the attack roll for +10 damage.

Catching hunter's mark at level two it is mandatory to deal 1d6 extra damage. At level three, players must choose the ranger D&D Fey Wanderer subclass to gain the Dreadful Strikes feature, dealing an extra 1d4 psychic damage per turn. Level four brings the Crossbow specialist talent to ignore the disadvantage of being within five feet of a target, although Sharpshoot is an alternative to playing a different race. A final ranger level must be obtained to get the extra attack at level five.

From there, it's time to move up to cleric and choose the War Domain, which grants access to heavy armor to increase AC. The War Priest feature offers another weapon attack as a bonus action equal to the D&D character's Wisdom modifier. Then, at the second cleric level, the channel divinity Guided Strike ability gives a +10 bonus to attack rolls, neutralizing the -5 from Sharpshooter.

Another final level in cleric makes it possible to access second-level cleric spells to spiritual weaponwhich is useful when the character runs out of War Priest's bonus action attacks. It's always worth remembering to have Bless prepared and that it can hit the player who cast it, giving an additional 1d4 for attack rolls. After that, D&D players must continue to level up as a ranger as the Fey War Priests defeat enemies with ease.

4

New Illrigger class for evil cool

Battle Ready class with huge potential

This is a new official class which was created by a third-party publisher known as MCDMbut which is considered a new class built for the 2024 5e rules. This is a very “evil” class, with some darker themes incorporated into the build, so be sure to run it at your table first. He looks a lot like a Hellish Paladin, which is an interesting character to support.

Interestingly, this is a class that wants high stats in Strength or Dexterity, depending on which subclass or build you want to focus on. They are quite heavy in combat, with scores similar to Fighters or Paladins. A Soldier or Outcast background works great with other Illriggers abilitiesbut you can also choose something like Acolyte if you want to focus on the fanatical side of things.

The Tiefling species seems like the best option for an Illrigger, and the thematic nature is there. However, if you want to try something else, a Dragonborn would also fit in perfectly.

3

Goodberry Life Cleric is all about healing

Keep the party alive at all times

Just a few challenges group of adventurers will face can be resolved with combat. Having a character whose power consists of healing the rest of the party with a single spell is quite powerful. The Goodberry Life Cleric is one of the most well-known builds in D&D and depends on the druid spell good fruit.

The quickest and easiest way to do this is to choose a human variant to get the Magical Initiate feat at level one and choose between the druid D&D spell list. This makes it possible to learn two druid cantrips and one first-level druid spell. For the spell, choose good fruit with the tricks shillelagh and whip of thorns. Whip of thorns is great for a quick ranged attack and can pull the enemy closer if necessary, while shillelagh means that as a bonus action, the character can make a wooden weapon become magical and use d8s to deal damage.

However, tTrue power comes from being a Life Domain D&D cleric. The Disciple of Life feature means that any healing spell of first level or higher allows the target to regain two additional hit points plus the spell's level. Goodberry produces 10 fruits, each restoring one health point, so when combined with Disciple of Life, each fruit grants four health points.

That's 40 healing points from a first level spell at level one. The fruits last for 24 hours and also fill the eater, so no rations are needed on group trips. Combined with the high AC of Life Domain access to heavy armor and shillelaghextra damage, the Goodberry Life Cleric is one of the most powerful supports D&D characters.

2

New All-Above Draconic Sorcerer

Getting sorcery points is easy

Like some of the other options here, the Sorcerer class also received an upgrade with 2024. Player Handbook. With new level 20 fundamental skillYou're likely to stick with Sorcerer the whole time and not multiclass, and given the boost to the Sorcerer class, you'll be incredibly powerful.

The new abilities have made the Sorcerer class much more flexible and also much easier to use and recover your Sorcery Points. There's also a new ability called Innate Sorcery, which allows you to use a Bonus Action to increase your spell save DC and gives you advantage on your attack rolls.

Again, the Wayfarer Background is the way to go so you can access the Lucky Feat. The Draconic Subclass will give you the most bang for your buck. Its species is a little more up for debate, but the Hobgoblin will give you a good amount of action economy.

1

Bear-barian is an OP D&D tank

Damage resistances keep stacking

The most dominated D&D everyone's construction is Bear-barian; a multiclassed barbarian druid who can tank almost anything. For this D&D players in the build will start with a druid, choosing Circle of the Moon at level two to allow them to use Wild Shape as a bonus action and for better choices for countering Wild Shapes. Then players will need to switch to Barbarian, which opens up the interesting and powerful aspect of this build.

Barbarians get Rage at level one, so now this character can Wild Shape and then Rage for resistance to damage caused by physical attacks. Continuing to level up the barbarian and choose the Path of the Totem Warrior together with the Totem Spirit bear. This means going berserk while Wild Shaped grants resistance to all damage except psychic. Players must continue with the barbarian for two more levels to get the extra attack at level 5 and switch back to the druid.

With the new ability scores for characters, race isn't always as important, and players must put two ability points into Wisdom and one into Constitution. However, a good choice is Gnome for the Gnome Cunning skill. When combined with second-level barbarian Danger Sense, it means the character will have advantage on Intelligence, Wisdom, Charisma, and Dexterity saving throws, officially making them an incredibly powerful opponent. Dungeons and Dragons build.

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