Star Wars Outlaws is getting nerfed as devs reveal early-game difficulty is ‘a mistake’

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Star Wars Outlaws is getting nerfed as devs reveal early-game difficulty is ‘a mistake’

Star Wars Outlaws May have surprised some players upon its launch when the open-world scandal fantasy turned out to be much more stealth-focused than they might have expected. Considering Kay Vess’ past as a thief and the fact that the entire game seems to be building up to a major heist, the idea that she might have to spend a fair amount of time sneaking around places isn’t exactly out of the question. of space, but some mandatory stealth sections have been the source of some controversy from some players.

The game’s creative director, Julian Gerighty, recently spoke with GamesRadar+ Regarding this, note that the instant fail stealth sections can be “incredibly punished“Sitting one on Mirogana in the earlier section of the game, esp. After looking at some of the latest player data, Gerighty noted that the difficulty could be “a mistake And stated that Massive Entertainment is looking to improve this.

He went on to give an idea of ​​how this could be done, saying, “I don’t think it means removing the failed state completely, but I think there are millions of low-hanging fruits where we can make it so much more enjoyable and understandable.He notes that currently, the stealth sections feel “unfair, That was never the team’s intention. A patch is planned in the coming week that will fix this to some degree.

Star Wars Outlaws borrows from other Ubisoft stealth titles

From Assassin’s Creed to Splinter Cell

While Star Wars Outlaws Incorporates some elements that depart from the traditional Ubisoft formula – gone are the traditional skill trees in favor of the “Experts“Mechanic that encourages players to explore the open world more fully – there is still a lot of familiarity for those who have played Ubisoft’s previous titles. For example, Kay’s”Adrenaline rush” Ability resembles Splinter cell conviction And Blacklists”Mark & ​​Execute” feature, and she can use electrobinoculars to plan ahead before infiltrating a faction’s base, which works similar to the Far Cry Series’ binoculars by marking and tracking enemies and points of interest.

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As for the actual stealth itself, it draws more from Assassin’s CreedEspecially the likes of Origins, odyssey, And Valhalla, As Kay can hide in tall plants, with steam clouds from vents filling the same purpose in more industrial areas, although avoidance cameras work the same as Watch Dogs And split cellWhere watching its movement is often the key to navigating through an area. Kay’s Mercaal companion, Nix, can take on a similar role as Watch Dogs‘ Hacking to open doors or deactivate alarms from afar, but can also help with stealth by stunning or distracting enemies so Kay can deliver a takedown or move past them undetected.

While stealth is shown in gameplay footage for Star Wars Outlaws Over a year ago in a sequence where Kay and Nix infiltrated a base, it is understandable that forced stealth sections are not for everyone. So, it’s good that Massive Entertainment noticed this and tweaked it. It’s not clear exactly what changes are coming in the new patch, and hopefully, for those who enjoy stealth, it won’t be too jarring. Considering how the rest of the game has several options to swap elements such as minigames entirely or reduce the difficulty for enemy accuracy or health, there is the potential to add more options for stealth to make a more accessible Star Wars game for different kinds of play . Players.

Source: GamesRadar+

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