Snake Eater (and you probably have too)

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Snake Eater (and you probably have too)

It is impossible to separate Hideo Kojima Metal gearAnd Metal Gear Solid Δ: Snake Ether Don’t even try. Aside from some new menu options – we’ll get to those later – and the clearly updated visuals, the first and only real indication that this isn’t the exact same game from 2004, or the Subsistence Version from 2006, or the HD version In 2012 (which was the version also included in the last year Metal Gear Solid: Master Collection Vol. 1) is shown by the game title cards.

“Directed by Hideo Kojima” is replaced by “Originally directed by Hideo Kojima” and a splash screen of the “The content may contain opinions and views that are considered outdated, but is presented without changes because …Other than that, strap in, it’s time to play Metal gear compact 3. Again.

As I mentioned in my article Silent Hill 2 Remake preview Recently, there are two different ways to remake a game, and now that MGS Embargo passed I can finish my thought: it’s fascinating Konami picked both ways at once. While Bloober team’s Silent Hill 2 is a remake that is most comparable to Capcom’s handling Resident Evil 2, Metal Gear Solid Delta is strictly a one-for-one adaptation of MGS3With only minimal changes to anything not centered around the game’s graphics. It is doubly interesting that Silent Hill 2 Retains its name while being a different game, and MGS3 Gets a new name (with a triangle!) despite the fact that it’s almost the same exact experience.

You’ve eaten snake before, haven’t you?

If you liked Metal Gear Solid 3, this is it

I only have an hour and a half to play Metal gear compact Δ During a preview event hosted by Konami, that was just long enough to get through the game’s introductory Virtuous Mission a good one and a half times. Because of that, I can’t talk about how the game has adapted things like the cure menu, the various boss fights, or anything that happens post-Snake being thrown off the bridge. What I can say is how the opening area felt – It felt like that opening hour of Snake Eater. So much so that I skipped a few cutscenes because, well, I’ve been listening to them for 20 years.

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It’s an interesting feeling. The game looks gorgeous, and the “new” 3rd person camera (we have a version of this in SubsistenceRight?) makes it much easier to scan the environment for enemies and snakes to eat than it was before. However, beneath the visual splendor and remarkable attention to detail (again, it feels like Exactly The same game most of the time, down to retaining the same specific points where the different jungle “rooms” fade in and out as they did in 2004) Metal gear compact Δ Feels strangely empty.

I was completely on board until I grabbed an enemy. Something was different, it felt – and I discussed this later with another journalist who was at the event to confirm I was not misremembering things – slower, more clonky than it should have. I’m not saying that capturing enemies and the various effects of CQC were always smooth and fluid, but I swear that the act of picking up and dropping the enemy shouldn’t take ten seconds, especially when it can happen from a simple accidental button press. It was then that the whole concept of completely remaking Metal gear compact 3 From the ground up in Unreal Engine 5 began to worry me.

Presented without context

Does Metal Gear Solid 3 in 2024 make sense?

when Metal Gear Solid 3: Snake Ether Originally launched in 2004, the game’s opening menu screen asked players if they preferred Metal Gear Solid 2, Metal Gear Solid 3, Or if it was their first Metal gear compact Game. This was the setup to a neat gimmick where, if the player selected the option “I like Metal Gear Solid 2,“They will start the game with a mask of the then-divisive (long story) Metal Gear Solid 2 Protagonist, Raiden. A Raiden-like character is also introduced later in the game as a blatant response from Kojima directed at the divisiveness. But you felt about the implementation of the ideas, Kojima is undoubtedly having a conversation with the audience himself in these moments, and this is what made the Metal gear Games so interesting.

The option to select “I like Metal Gear Solid 2!” still exists here. Metal gear compact Δ Also added to the list are games that have been released in the years since, such as “I like peace walker” and “I like Metal Gear Solid V.“Selecting these options gives new easter eggs and bonuses, like a banana-print camo set that makes any food instantly taste good, but none of them say anything. The Raiden mask still appears if you select MGS2But now you also get a special camo that prevents any equipped suppressors from wearing out. No explanation for why, no meta reason beyond just “game needs bonus item,” and for any other game, for any other series, I think that would be fine. But it is Metal gear compact 3.

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It’s weird that we’re doing this without any sort of involvement from Hideo Kojima. That’s definitely a part of it. Even if it was just a remake, or a remastering or whatever we’ll end up calling it Metal gear compact ΔYou know that Kojima would have brought something interesting to the table, even if it was just him inserting himself as a mission objective again. I was hoping to see some neat new additions that indicated that the team is carrying on Kojima’s legacy of strange inclusions, but with one particular thing mentioned below, what I saw was only graphical updates and good, logical gameplay improvements.

Finally, the MGS3 gameplay tweaks are sorely needed

All the little things Metal Gear Solid Δ does

Despite the reservations listed so far, Metal Gear Solid Delta: Snake Ether brings some welcome quality-of-life changes to these MGS3 Experience. Players can now set their favorite camouflage combinations to a quick-select menuAllowing them to swap camos on the fly without ever having to pause the game and go to the camouflage screen. A similar quick-select function also applies to the radio, which isn’t quite as useful but still helps speed up the experience.

Spending too much time going in and out of menus was one of the big complaints players had about it Metal gear compact 3Especially the Cure and Camo menus, and combining this update with the new “special” camouflage bonuses will likely make sections of the game much more enjoyable than they have been in the past. I’m really intrigued to see if the Cure menu will be updated in some way that makes it less tedious to manage, and I like the idea of ​​the “persistent battle damage” mentioned by Konami, although I can’t see any examples. of it during my gameplay session.

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Metal Gear Solid Δ Also contains a new form of collectibles called GA-KOs (pictured above) which are like little rubber ducks wearing gilly suits. Out of everything I saw while playing Snake EaterThese give me the most hope for the rest of the experience. This is the kind of weird, random nonsense I would expect from a MGS re-release, and I hope there are more things like this Konami is keeping under wraps.

Now it’s time to leave the capsule if you dare


MGS Delta Radio Screen

I asked a lot of questions about what other players can expect in the full Metal Gear Solid Delta Title, like whether any kind of online mode like what we have in Subsistence would appear (no comment) or if there would be new NG+ features (also no comment). It’s clear that producer Noriaki Okamura and the entire development team at Konami have a lot of respect for the original game – Okamura says it’s his favorite in the franchise – and it shows how faithfully they’ve tried to adapt MGS3 For a modern audience. The jungle is lush, the character models are stellar, and Ocelot’s howl finally looks as ridiculous as it deserves.

Ultimately, at this point it’s still too soon to say whether Metal Gear Solid Δ: Snake Ether Does enough to really justify buying MGS3 AgainAt least for me. If you haven’t yet jumped into the world of Metal gearHowever, this is undeniably the best-looking place to start.

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