Silent Hill 2 Remake Nails: sounds of real horror

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Silent Hill 2 Remake Nails: sounds of real horror

Silent Hill 2 The remake includes a perfect recreation of the original game’s sound design, with one small problem. Sound is the most important element of the original silent Hill 2, setting an eerie, oppressive tone perhaps more effective than the visuals. The music throughout is ambient and minimalist, consisting mostly of droning chords interspersed with ominous sounds. Featuring original composer Akira Yamaoka. Silent Hill 2 the remake sounds no worse than the original, although not always balanced.

One of the most iconic sounds of Silent Hill is the radio static that occurs whenever James gets close to an enemy. In the original Silent Hill 2this served as a warning to the player, as the fixed camera angle meant that they could not always see monsters coming around the corner. It’s somewhat less important in the remake due to the implementation of a free-to-play third-person camera, but even so, it’s such a recognizable part of the original game that it would be foolish to leave it out of the remake. Unfortunately, The radio is missing an important function.

The radio in Silent Hill 2 Remake is too loud

And no, you can’t refuse this


James, his radio and Pyramid Head in screenshots from the Silent Hill 2 remake.
Custom image by Lee D’Amato

In the PS5 version Silent Hill 2 remake, radio sound effects are played from the speakers of the DualSense controller. Unfortunately this means The radio is too loud, sometimes it drowns out the game soundeven if it is set to louder settings. Radio is, of course, an important aspect of game audio, but not the only one; ambient noises and monster squelching are absolutely essential. The problem is that the DualSense’s speaker is a bit stiffer than a regular TV’s and is significantly closer to the player’s ears. The resulting static sounds much louder than in the original game and throws off the balance of the overall audio mix.

Connected

And what’s worse There is no option to reduce the radio volume in the game settings. This is somewhat surprising, since this setup existed in the original game, when all audio came from one audio output. It’s possible to adjust the controller’s overall speaker volume by going to the Accessories section of the main PS5 settings menu, but this affects all games on the console and can be a hassle to adjust again each time. Unfortunately, the best solution is to just wear headphones, which isn’t ideal, but it helps.

Great addition, but needs some work

Radio SH2 increases immersion for a price

There was a clear intention to use the DualSense speaker to reproduce radio sounds: this reinforces the idea that the radio is a separate device. creating a more immersive experience similar to 3D audio. In a sense, the player feels like James, holding a walkie-talkie and keeping an eye on enemies lurking around the corner. Along with Silent Hill 2 Other features of the remake’s DualSense, such as sensitive haptic feedback that responds to certain in-game sounds, make it easy to see how it was intended to envelop the player in the game’s atmosphere.

His implementation here is only slightly flawed and could be improved with a little more polish. An in-game setting to turn down the radio volume would be a simple but invaluable solution to keep the audio balanced. Silent Hill 2 the sound of a remake without sacrificing immersion.

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