until now, Diablo 4 was missing one of the last features of the series that would have given players the ability to have a companion to help in the fight to save Sanctuary. Now, four new Mercenaries of the Pale Hand are available to unlock in the instrument of hatred Expansion with unique lore and quests behind them. Each one has specific abilities, which can be leveled up as they accompany the wanderer across Nahantu, and can even bring valuable rewards.
The instrument of hatred Expansion, brings many incredible features to Diablo 4Including a Spiritborn class and opening the Nahantu region with a storyline that picks up from the end of Diablo 4s main campaign. Mercenaries will be unlocked quite early in the story of the DLCWith Raheer being the first to meet.
The other three can be found in any order, with each having their own initial questlines to unlock.
Rahir: The shield bearer
Tank mercenary with defensive support
Players encounter Raheir very early on instrument of hatredAnd He plays an important role in the initial story before mercenaries are unlocked with the den. It is Rahir who helps bring the Pale Hand mercenaries back together, through the player’s help, providing much of the backstory of where they came from. Raheir, like many in Sanctuary, has a tough background with many trials in his life, but rather than being filled with hate, he chooses to become a force for good and dedicate his life to helping others, especially children.
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Raheir offers players a strong defensive role of a tank as a companion. Each of his skills is focused on protecting by taunting enemies and providing crowd control. Some of his abilities can also offer damage reduction and armor. He is an ideal companion for players whose characters are weak, such as the Sorcerer.
When assigned as a primary mercenary companion, Raheir offers the mercenary perk of Valor, which states that “when you would be damaged for at least 15% of your current health at once, Raheir comes to your aid to negate the damage, knock down close . enemies for 2 seconds and give you unstoppable for 0.5 seconds.”
Subo: The Bounty Hunter
Archer Mercenary deals long-range damage
As his name implies, Subo is a bounty hunter, although he was once a highly respected and trusted archer in the mountains who many looked to for salvation. Despite his shame, his bond and friendship with Rahir is strong and he is a welcome sight in the den.
Subo is designed in a way that he can work well with most player character buildsOffer ranged AOE attacks and provide buffs. His ranged attacks make it easy to have him follow around as a primary mercenary without getting in the way. Additionally, Subo’s mercenary perk, known as Seeker, can be very useful in questing and traveling. A passive ability, Seeker makes all enemies and materials in the area revealed on the minimap for players to easily see what’s around them.
Variana: The Berserker’s Crown
Berserker Mercenary specializing in close-range combat
Variana was a member of the cannibals in Diablo 4But leave her tribe when the leader began to lead the group to deal with dark forces. She instead turned her cannibalistic and bloodthirsty past to become a butcher by trade. Her first story is interesting because she explains some of her beliefs to the wanderer.
This cannibal-turned-butcher is a surprisingly well-rounded mercenary, offering a little bit of everything for a player.. Lastly, she is best suited for close-range combat and is best when facing large hordes, as her killstreaks will allow her to grow stronger with each kill. Variana’s Mercenary perk comes from this, with her Massacre perk allowing the player and Variana to stack Massacre together on kills. Meeting certain thresholds grants additional Movement Speed ​​buffs for a short time.
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For players who also deal in close-range combat, Variana can be a little frustrating at times when she uses a gripping ability to pull enemies into her melee range, which sometimes takes them away from the player.
Aldkin: The cursed child
Half-demon shadow and fire caster mercenary
Aldkin is perhaps the most controversial of mercenaries in Diablo 4Because he is a child. The half-demon has the most heart-wrenching of introductory storylinesAnd after he’s brought to the Den, it can be a bit difficult from a role-playing standpoint for some players to take Aldkin along to battle. The poor young boy is the victim of dark rituals performed on his mother, but, despite the demon inside him, he acts and talks much like an abandoned child.
As a primary mercenary, his mercenary perk isn’t quite as useful due to coming with an added curse, but overall, his powers can be very useful in fighting off Mephisto’s growing influence. Aldkins demonic side allows him not only to deal fire damage, but to create a demon with many terrifying skills. His AoE damage can be impressive, as well as his ability to make many opponents vulnerable. If a player doesn’t mind the idea of ​​bringing a child into battle, albeit a cursed demon child, Aldkin can be one of the strongest mercenaries in Diablo 4.
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