Pros and cons of Fallout 5 being a direct sequel to Fallout 4

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Pros and cons of Fallout 5 being a direct sequel to Fallout 4

Fallout 5 Effect is a long way off, but there is a possibility that it could break the franchise's trend and be a direct sequel to Fallout 4 Effect. THE Precipitation franchise has been on a rollercoaster ride since the release of Fallout 4 Effect. The eastern Massachusetts-based game was good overall, but it featured some changes from the rest of the franchise that made it feel very different. Fallout 76 it was a huge failure at first, and although it has recovered, it is still an underperforming product. However, the franchise had the saving grace of the hugely successful live-action show.

Until now, little is known about Fallout 5 Effectand THE Elder Scrolls 6 is the main focus today Precipitation developer Bethesda Game Studios for now. The most significant information about the RPG is that some ideas for it were purposely kept out of the live-action show. Perhaps this indicates that the game could be set in the same general area or have similar stories. However, given the distance of the title, everything about it is subject to change.

Pros of Fallout 5 being a direct sequel

Following the canonical route


Vault boy from Fallout 4 giving a thumbs up in front of a distorted city.
Custom image by: Katarina Cimbaljevic

The main benefit of Fallout 5 Effect being a direct sequence of Fallout 4 Effect is that he can continue whatever the game set up. Fallout 4 Effect promoted tons of stories, from synths to the Brotherhood, along with the introduction of some new concepts of its own. There are a variety of paths a direct sequel could take, and it wouldn't even necessarily need to stay in the same area, just keep the same factions and build on specific narrative elements. precipitation 4.

Based on evidence from Precipitation show, of all Fallout 4 Effectfinals, the Brotherhood option appears to be what Bethesda decided the canon ending is. However, this does not close the door Fallout 4 Effectthe story. This could continue to follow the Brotherhood, as the faction appears to be stronger. In previous games, the Brotherhood always seemed to be more of a minor faction despite its mascot status, clearly powerful but never an overwhelming force. With their victory in the East and increasing numbers, the faction could become a true all-encompassing power in this post-apocalyptic world.

Synthesizers are another interesting angle that Fallout 5 Effect could take. Although the Institute is destroyed, many Synths have escaped. There is always the chance that some will not want to live in peace, which could lead to a new Synth faction that would learn from the Institute's history. If the story were set further west, it would also show how the desert adapts to these spreading influences.

The final reason, although the least likely, is to continue the Sole Survivor story. THE Precipitation the franchise has never had a returning main character, and while that trend is unlikely to be broken, doing so with SS, who had the most projected non-player personality of all, would be fitting. This would also fit perfectly with the continuation of the story, although it would probably mean that the SS joined the Brotherhood. At the very least, this would be an interesting angle for the franchise to look at the game from the faction's point of view from the beginning.

Cons of Fallout 5 being a direct sequel

A brand new Fallout


Male Sole Survivor and Preston Garvey with an explosion in the background in Fallout 4.
Custom image of Sarah-Jane Simpson

Just as there are advantages to a direct sequel, there are disadvantages. The biggest one is that it can take away the freedom that Precipitation the games are known. Since Fallout 4 Effect seems to have a canonical ending, this undermines what the sequel could focus on for a story. This can reduce the amount of meaningful choices Fallout 5 Effect he has. While the story might be a work of art either way, it would be a different type of RPG than fans expect.

The second disadvantage Fallout 5 Effect being a direct sequel is the inflexibility it would impose on the franchise. With Precipitation Branching out into the multimedia domain, if too many things are connected, the franchise loses some of its creative freedom. With everything being a separate storyline, it was easy to brainstorm, paying attention to what had been established, without worrying about reconfiguring things.

Why Fallout 5 shouldn't follow Fallout 4

Standing on your own

Precipitation It is at its strongest when it manages to tell an isolated story that may have meaning outside of itself, but which does not need to be continued. That's why, it would be better if Fallout 5 Effect was not a direct sequel to Fallout 4 Effect. This gives the game all the space it needs to be its own creation, without changing any of the core parts of the franchise. It would be interesting to get a standalone game that was a sequel to Fallout 4 Effectbut that's not what Fallout 5 Effect it should be.

However, an interesting aspect Fallout 5 Effect is if it could be a sequel to the show. Since the show is likely to end before the game is released, or perhaps even begin production, it could be planned to continue the show's story in some form. This could be directly or indirectly, but it could be a huge way to capitalize on the show's popularity. However, this is yet another longshot option that would be another major deviation from how the franchise normally proceeds.

Overall, it will probably be some time before the details Fallout 5 Effect are known to anyone outside of Bethesda. Given as Fallout 76 was and the lukewarm reaction to Fallout 4 Effectit would be the safest bet for the studio to return to what made the franchise successful. Isolated stories that the player can shape are a big part of what it does Precipitation so amazing, and taking it away could hurt the beloved RPG world. With that in mind, Fallout 5 Effect should be its own game and not a direct sequel to Fallout 4 Effect.

Released

November 10, 2015