Pokémon TCG Pocket is set to be the franchise’s next big hit for the iconic card game, so understanding how packs and card collecting work is crucial. The mobile game is set to release worldwide on October 30, with an early test release currently in New Zealand. Like other mobile games, Pocket Will have monetization options. The first option is the premium in-game currency Poké Gold, which can be used for cosmetic purchases and speed up pack openings. There is also a premium pass that awards bonus missions, coins and alternate art promo cards.
Along with collecting, early previews of Pokémon TCG Pocket Also showcase the battling aspect of the physical game. However, this has been significantly changed to be an easier and quicker experience. The energy system has been redesignedThe decks are much smaller, and resistances/weaknesses work differently. Battles are won by knocking out an opponent’s Pokemon to score three points. Regular cards count for one and EX cards count for two.
How Pokémon TCG Pocket Packs work
The digital collection
Packed in Pocket Works fundamentally the same as physical ones, but with noticeable changes to fit the new systems. To begin, players will receive packs every 12 hours, up to a maximum of two. These must be opened to continue the counter and this counter can only be reduced with the use of hourglass items. At release, the only set available will be Genetic Apex, which has around 280 total entries, including the must-have cards at release.
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Some cards are also limited to certain packs, so it will be important to know what is in the Charizard, Mewtwo and Pikachu packs respectively. Packs will contain five cards, and each card will have one of the various rarities in the game. The rarities of cards and how they are displayed are as follows:
Rarity |
Symbol |
Common |
One diamond |
Unusual |
Two diamonds |
Holographic |
Three diamonds |
Ex |
Four diamonds |
Illustration |
One star |
Ex/supporter artwork |
Two stars |
Immersive art |
Three stars |
Golden total art |
Crown rare |
Pokémon TCG Pocket Pack rates for rare cards
A trading card gacha
Cards and packs will have their own set rates on the chances to draw them. Thanks to Centro LeaksThere is now a useful visual understanding of the rates. To start, packs can come in the form of regular or rare variants. There is a 99.95% chance that a pack will be regular, which means it can hold any type of card. In contrast, rare packs have a .05% chance to drop, but are guaranteed to reward rare cards.
Centro Leaks also shows the current chances for cards of specific rarities to pop up. Just being able to see the rates is a huge boon for a game like this, but some of the rates can be shocking at first.. This is likely to make it harder to get the rare cards as a free-to-play user. However, sometimes that challenge is a big part of the fun. Regardless, these rates will need to be monitored on release to determine their fairness.
Will Pokemon TCG Pocket Pull rates change?
Striking the right balance
Whether rates will change for Pocket Will likely depend on various factors. Firstly, there is the chance that different sets will have different draw rates, which could be good or bad depending on the results. Second, the current rates could be a baseline test to see how the community responds. A game like this works best when free-to-play players can still access the rarer cards moderately, but feel the benefit of paying to speed this up.. If the rates are too low or too high, it will push people away from paying.
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The most likely outcome is that the rates will remain as they are, or receive small bumps to look more favorable. This is both for the business aspect and that the chase will be a great contribution to the success of the game. Other changes that could be made to supplement this are increasing the chance of rare packs or the number of packs that can be opened in a day. This would allow more chances to get rarer cards and not massively hurt the bottom dollar a free-to-play game needs to have.
Overall, although the rates are something to monitor, with any monumental changes, they are unlikely to be a major detractor of the game. Pokemon TCG is one of the most popular card games in the worldAnd giving people a chance to collect and play for free is a huge boon. If the rates stay as they are, they will likely be annoying, but that won’t be the only reason why a game with this much excitement fails. Regardless, it will be vital for these Pokémon TCG Pocket To monitor and possibly make changes to pack rates for the game to have a sustainable future.
Source: Center Leaks / X