One massive Space Marine 2 exclusion is the perfect setup for a future update

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One massive Space Marine 2 exclusion is the perfect setup for a future update

It almost happened that a Warhammer 40,000 Play as complete as Space Marine 2 would come along, and yet it’s finally here, with players culling hordes of Tyranids like the indomitable Titus and battling it out against the chaos in PvP. Space Marine 2 It manages to cram as much lore and history as it can into its relatively short campaign, but there’s still a lot that’s missing. This has led fans to wonder if a DLC could be on the way and what it should include.

[Warning: Spoilers for Warhammer 40,000: Space Marine 2.]

Naturally, there are many things DLC could be, including expanding Space Marine 2s Three endings, however By far one missing feature definitely needs to be included. Surprisingly, this is a feature that appeared in the first game, but is completely absent in the sequel. The fact that it was excluded is a bit of a disappointment, but hopefully this can be fixed in a future update.

Warhammer 40,000: Space Marine 2 is missing the orcs

Orcs do not return from the first game

One of the biggest, and perhaps most surprising, exclusions in Warhammer 40,000: Space Marine 2 are the orcs. They were one of the primary antagonists of the first game, with Titus, then a Firstborn Space Marine, taking on the Warboss Grimskull and his WAAAGH!. Although they don’t dominate the first game, as the Chaos eventually show up to wreak havoc, they are a formidable force for Titus to contend with.

It was shocking then to see that they do not appear in Space Marine 2 GenerallyAlthough there are some obvious reasons for that. Firstly, Saber Interactive clearly wanted to make the most of its Swarm Engine, and the best way to illustrate it would be with the Tyranids. Additionally, switching up the bad guys, especially with Chaos making a return, is definitely the right move to ensure that the two titles don’t feel identical.

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However, it goes without saying that Including orcs would go a long way to making it the definitive one 40K Experience And easily one of the best Warhammer games ever made, not that it doesn’t already deserve to be on the list. It is one of the most popular factions in the US 40K universe and is a pretty iconic enemy for the Space Marines to face. Bringing them back, especially with the Swarm Engine, would be incredible.

Orks may be added to Space Marine 2 in an update

They may return in potential DLC


An Ultramarine shoots a horde of Orcs in Warhammer 40,000: Space Marine.

It is certainly possible that Orks may have a future update for Space Marine 2. While there are already many missions in Warhammer 40,000: Space Marine 2, Adding more operations missions with orcs would be a novel way of introducing them to the game without having to develop an entire DLC campaign. This would also mix up players’ experiences with the operations missions, as fighting Tyranids or Chaos repeatedly could grow old.

Unfortunately, the full Space Marine 2 Roadmap does not include new factions or races, which would indicate that orcs are not on their way. Of course, it’s more than possible that developer Saber Interactive is saving the Orc reveal for a later date. The roadmap mentions new operations missions, so There is plenty of room for those to include a new orc waaagh! For the Ultramarines to face.

alternatively, Warhammer 40,000: Space Marine 2 Could get a full-blown story DLC that introduces orcs into the game. The ending certainly sets up the possibility of Titus heading for more battles, and there’s no reason why he can’t encounter orcs along the way. Considering they are a fan favorite, Saber Interactive would appease fans by adding them to the game.

Orcs were the best part of the original game

Space Marine 2 definitely needs orks to slash


A Space Marine holding a Chainsword while walking with Guardsmen, all following a tank through a muddy battlefield.

Killing orcs as Titus was by far one of the best aspects of the original Place MarineEspecially thanks to the diversity of orcs to slash with his keysword. From Nobs and Shoota Boys to Storm Boys, there were plenty of variations to contend with, forcing players to rethink their approach to each mission. Orcs are also generally pretty phenomenal in these Warhammer 40,000 StudyLargely thanks to their combination of vicious determination to conquer everything and the fact that they are always portrayed humorously.

Orcs are actually one of the more intelligent species in the 40K UniverseAnd besides the Tyranid swarms that devour entire systems, they are the largest faction. They spread across the galaxy, destroying everything in their path, outnumbering all of their enemies with their giant waaagh! They are a terrifying force of nature, one fueled by a thirst for battle and war that is only stopped from truly conquering everything by the infighting between orc tribes.

Players may be wondering if they need to play the first one Place Marine Before the sequel for narrative reasons, but really, they should play it just to experience the orc hordes. Grimskull is a truly formidable villain in Warhammer 40,000: Place MarineAnd fending off giant groups of orcs never gets old. Because orcs reappear in Space Marine 2 Would be a very impressive achievement And one many fans would like to see.

Space Marine 2 needs a new main villain

Orcs make for more interesting villains than the Tyranids


Chaplain Quintus in his skull helmet power armor from Warhammer 40K: Space Marine 2.

Warhammer 40,000: Space Marine 2 has very compelling villains, and the Tyranids are clearly just a road block to get to them. For the most part, the Tyranids are a force of nature, unstoppable and unthinking, tearing their way through the galaxy. Orcs are very similar, but they have personalities and a lot more history, which is what makes them a more compelling villain.

Now that the main campaign is over and done with, Space Marine 2 Needs a new central villain for players to face, if only to spice things up. Whether it’s through DLC or Operations, it would be great for Space Marine 2 To introduce a secondary villain, potentially a new Warbos, for Titus to deal with. This would make for a fun experience that could still be just as grimdark and visceral as the base campaign.

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Potentially, this is all saved for a third entry in the series, with Orks returning as the primary villain. That would be great, though if the wait in between Space Marine 2 And 3 is the same as 1 And 2Fans will not see orcs for a long time. Nevertheless, saw orcs again in the Warhammer 40,000: Space Marine series would be a dream and a great way to challenge Titus again.

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