Although Capcom is known for making demos before a new MH release, Wild Monster Hunter introduced a first experiment in the series with an early access beta on Xbox, PlayStation and Steam. The beta allowed players to explore and hunt in one of the new areas, the Windward Plains, and experience the first open world in Monster Hunterstory told. Many new features shined in this beta, including weapon swapping, pop-up camps, Seikret mounting, and a follow handler that is useful and not incredibly annoying, unlike a certain character from MH World.
Still, not everything in the beta was an objective improvement. As with any series that has a formula and identity as strong as Monster Hunter franchise, WildThe changes were met with some controversy and skepticism. Not everyone is a fan of a Palico that speaks a human language, although this can be changed if players wish, but this is perhaps the least of most players’ concerns. Poor optimization worries many PC gamers in particular and there are good reasons for that, given the recent history of the gaming industry.
Why People Are Worried About Monster Hunter Wilds
PC ports have been suffering for some time now
Optimization for PCs closest to the minimum and recommended specifications for MH Wild left a lot to be desired in the beta version. Some that were closer to the lower end of the required specs reported rendering issues, with characters looking low poly and poorly textured, as if they came straight from the PlayStation 1 era. It even became a meme in the community, especially with how comical some of the monsters look like single-digit polygons, but that’s not how a game with a 2025 release date should look.
This is more concerning considering Capcom has had a history of poor PC ports in the past. Monster Hunter World had some notable problems on the PCespecially with your Ice cream expansion, which became famous for deleting save files after they were installed. Dragon’s Dogma 2 also suffered from optimization problems and many were unable to run the game on PC without constant crashes, despite having few problems with other titles made with the RE Engine, such as the new batch of Resident Evil games.
One thing to note is that Capcom isn’t the only developer who has failed to create consistently good PC ports. For example, the excellent Star Wars: Jedi Survivor still has major problems with its PC port over a year later and NieR: Automata was notorious for its problems on PCs. Both are great games and Wild Monster Hunter looks like it will also be an amazing titlebut it should not be forgotten that the version shown is still beta. There is still time for the game to be better optimized before its full release.
MH Wilds beta performed well on high-end PCs
Gives hope of optimization at launch
THE Wild Monster Hunter beta ran reasonably well on high-end PCs that are well above the recommended stats on Steam. Although this may seem obvious, some PC ports struggle to run on PCs seemingly at random. THE Dragon’s Dogma 2 port is a good example of this, as many players who had PCs better than the recommended specs still reported constant crashes and large framerate drops. This does not appear to be the case MH Wildswhich we hope bodes well for your future.
Many players have experienced MH Wilds as planned for both PC and consoles, and it should be noted that the version seen is still a beta version. Optimization will likely improve going forwardand other early access titles can be pointed out as good examples of this. Early access to Game of the Year Baldur’s Gate 3 had performance issues, which were greatly improved after release and subsequent patches. An optimist would say that the same could apply to Wild Monster Hunter and its beta.
Unlike the last two Monster Hunter titles, Wild will be released on PC and consoles simultaneously. This is big news that has been swept under the rug as many Capcom games are releasing simultaneously for PC and console, but it hopefully shows confidence that the Monster Hunter the team might get the door right this time. Although it was a long wait and the game is not as graphically intense as Wild and Worldthe Rise of the Monster Hunter The PC port was solid, working perfectly for anyone with the right specs.
Judgments on MH Wilds’ performance should be saved until release
There’s still time to improve Wilds optimization
The optimization of Wild Monster Hunter’ beta pissed off a lot of people for good reason. Many people are excited about this game, with the beta reaching a peak of 463,798 players on Steam (according to SteamDB graphics) and that doesn’t even take PlayStation and Xbox players into account. For context, MH Wilds‘ beta has surpassed Helldivers 2The all-time high of 458,709 players on Steam (again, according to SteamDB), so its poor optimization is annoying to many people who don’t have high-end PCs.
This outrage has been widely expressed online through forums and social media, but it is somewhat exaggerated. The game is still in beta. What players experienced was not the final productand the objective was to test the game. Optimization may have been one of the things Capcom was interested in testing, although 100-player lobbies and servers were likely the top priority for the developer. Now that the optimization issues have been reported, the Monster Hunter the team may work on this before the game launches in February.
Until launch, pitchforks and torches must be stored. If MH Wilds has a bad PC port at launch or with its potential demo, then it will get well-deserved hate, especially since these issues have been previously reported. Yes, it’s annoying that many can’t get their due Wild Monster Hunter experience with the beta, but that is the nature of beta testing. Hopefully, future versions of the title will allow those closer to the game’s minimum and recommended specs to experience it in all its glory.