Metaphor: ReFantasio received a lot of negative press for his music, but it’s not all bad. Suffice it to say that Person fans have high hopes for MetaphorScore – It was written by prolific Atlus composer Shoji Meguro, who was responsible for every major line. Person soundtrack of the game, as well as many others Shin Megami Tensei games. Meguro is known for drawing inspiration from various genres of contemporary music, which often distinguishes his music from the more generic orchestral soundtracks of other fantasy role-playing games. More recently, Meguro made extensive use of jazz and soul when writing the iconic song. Persona 5 OST
Meguro is also responsible for the music on Atlus’ latest release. Metaphor: ReFantasiorole-playing game based on elements Shin Megami Tensei And Personbut the action takes place in a completely new world. Metaphorthe music has already come under heavy criticismwith players and reviewers calling it everything from memorable to downright bad. But there is real artistic value in this score, and there is very little that is objectively bad about it – it’s just different from what Person fans are used to it.
Essay with intention
Fans are waiting for something more Person from Metaphorthe soundtrack will always disappoint because a funky, poppy score just wouldn’t make sense with Metaphor‘s parameter. The action takes place in a purely fantasy world in which technology and culture have hardly advanced beyond early industrialization. This has nothing to do with the modern cosmopolitan environment Persona 3 And 5 (or still modern but rural setting 4) – in fact, something resembling a modern city is pointedly depicted as the setting of an in-game fantasy book, as distant to its heroes as, say, Middle-earth is to us.
Connected
Of course, RPG music doesn’t always have to be diagetic. Metaphor: ReFantasio It’s unlikely to be the first RPG to bring pseudo-historical fantasy to life with electric guitars and drum machines. But in Metaphorthis is actually true. In an early scene, it becomes clear that the main character actually hears the battle theme ringing in his ears every time he starts a fight. The magic of his fairy companion Gallica takes the form of music and changes depending on the situation. It wouldn’t make sense for him to listen to a happy, poppy soundtrack. as he fights for his life and kingdom.
It’s obvious that there was an artistic intent in the creation Metaphor: ReFantasioOST sounds like it is. It has a clear vision: much of the game is voiced by trumpets that resemble epic battle scenes reflecting the civil war that forms the core of the game’s plot. And quite a bit similar Person, Metaphor makes generous use of vocal compositions, especially choral ones, reflecting the voices of the oppressed people whom the protagonist seeks to save. And the texts also have a unique feature related to the main themes of the game.
Internal language Metaphor: ReFantasio not English or Japanese, but fictional language inspired by Esperanto. This is an artificial language developed by the Polish ophthalmologist L. L. Zamenhof in 1887. His goal in creating Esperanto was to create a universal second language that would facilitate international communication and ultimately unite the diverse inhabitants of our world through a common language.
Compare this concept to the world Metaphor: ReFantasiowhich takes place in the world of nine different tribes. Each of them discriminates against the members of the others, but before the game begins, everyone is under the control of one powerful king. His murder creates a power vacuum in which members of each tribe fight for control. The main character’s goal is to become the successor of this king and create a world of harmony in which all tribes work together for mutual benefit. His vision of the world is similar to Zamenhof’s – it’s just that his people already have a common language.
AND When Metaphorthe music is good, it’s really good. Not every song is perfect, but the main battle themes are pretty epic. There are some nice tunes to highlight moments of exploration, both in and out of town. Metaphor has it where it matters.
Persona OST is not as good as you remember it
Persona 3–5 has many unforgettable tracks
And to be honest, someone is making unfavorable comparisons Metaphorfilm soundtrack Person games’ forgets how good the average ones are Person track this. Of course, there are some really great ones: “The last surprise“deserved praise”;Your affection“it’s an earworm”; “Burn my fear“-this is an all-time classic. But not every track can be like that”Under the maskFor every hit there are several flops. Every game has the obligatory “This Scene Is Funny” song, the “NPC Shares a Sob Story” song, and the “Something Sinister Happening” song, each of which is repeated hundreds of times throughout the game.
There’s nothing inherently wrong with this: Person the games are long and wordy and reflect a wide variety of moods. Their soundtracks need to be varied enough to be used in a variety of scenes, but generic enough to be reusable indefinitely. They should fit on game discs and be within the ability of one (very talented) person to compose. It’s just that these less memorable moments tend to fade into the background during discussions about Person OSTs.
Connected
It’s because every Person The game has some great standout tracksand that’s what people usually remember. They usually arise from similar contexts in each game; the battle themes are always iconic, the exploration themes are always amazing, and the dungeon themes, the Velvet Room music, or whatever else is used to highlight how strange and otherworldly this place is always shines.
Music in Metaphor good (and bad) in the same placesalthough in different ways. The battle themes are evocative, the exploration themes are breathtaking, and the otherworldly theme of “The Academy” is stunning. There’s a lot of generic music played during dialogue scenes, but it inevitably gets forgotten in the larger conversation about brilliance Metaphormusic.
So no, Metaphorthe music is not like Personyes, but that’s good. It pursues the same goals, uniquely fitting into the game’s setting and story, setting the tone for its action, and thoughtfully exploring its themes.