
Outdoors the numerous secondary missions in Kingdom Come: Deliverance 2Like this, "MIRI FAJTA" It is likely one of the first yow will discover, with a number of finals, relying in your actions. That is additionally a for much longer mission than some others, demanding that you simply work together with many characters and full a number of steps. By bringing this mission one job at a time, you possibly can attempt to attain your finest last with out fail.
The catalyst of this mission begins while you Discuss to Voivode NPC at Nomad camp space. Voivode's daughter Marika has disappeared, however the character Arnaka had a prophecy that somebody (Henry) might assist observe it. Put your finest armor and spot your weapon in KC: Deliverance 2 Earlier than you begin your analysis, as this can be an extended search with many challenges.
The place to Discover Marika
Discover the best observe for her location
Once you begin looking Marika, you possibly can Discuss to Arnaka at Nomad camp To study extra about your prophecy. In keeping with her, a stranger will assume a job that unites the household of the nomad or divides them perpetually. Since Henry seems to be just like the stranger of his prophetic goals, Arnaka is greater than prepared to provide her an approximate place the place Marika will be discovered.
Sadly, Arnaka's prophecy doesn't give a lot element, so that you want Discuss to the herbalist at residence east of Nomad camp. She knew Marika properly, saying she stayed together with her after her lover, Bohush, was injured. Apparently she led him to an remoted collapse Apollonia, afraid she prevented her from staying as she tried to make use of totally different herbs to treatment Bohush.
To facilitate this mission, Purchase or Create Loopy Choice Utilizing elements from Comfrey and Crazim earlier than on the lookout for Marika. This can aid you treatment Bohush properly while you discover it, permitting you to progress the mission quicker.
Taking a look at KC: Deliverance 2The world's nice world map after speaking to the herbalist reveals some extent northeast of Nomad's camp, the place Marika's cave could also be. This space is within the hills of the rock forest, north of Apollonia, barely west of the northern foremost street and enters the cliffs surrounding this desert. Earlier than touring to this place, Seek for Marika's tent first To discover a essential merchandise to scale back your place.
Though I've performed this motion first, you are able to do this as quickly as your dialog with Arnaka concludes to seek out Marika's handkerchief inside your tent. After having the handkerchief, Go to the location in Apollonia marked in your mapSo make Mutt odor and begin monitoring Marika primarily based on the fragrance of her handkerchief. This can lead you to a slim assortment of tall stone partitions, the place the blood on the ground results in a small cave.
Methods to get the voidode amulet
Treatment Bohush and assist Voivode's household
In keeping with Marika, Bohush was injured by his household, for his honor was despised when the folks of Bohush rejected his want to see Marika and he will get married. Because of this, she has ran away and is now desperately making an attempt to handle Bohush and heal her wounds. Marika won't return to Nomad's camp till he receives the Voivode amuletAn artifact stored by his father for his protecting magic.
You'll be able to Return to Nomad's camp To get better Marika's mom's therapeutic herbs, however you have to to collect herbs to her, apart from what she provides you. If sure expertise are degree sufficient, you possibly can create the best potion to assist Bohush heal while you return to Marika. The toughest job right here is to get the Voivode amulet as it is advisable to get it in an excellent man to maintain your powers.
Speaking to the Voivode reveals that his two sons, Tibor and Gejza, have been those who harm Bohush. To take care of the honour of his household, the voidode made them assault Bohush in retaliation as a result of he didn't comply with marry Marika and journey with the remainder of the nomads. Sadly, after the assault, Tibor and Gejza have been ambushed by picket cups who killed Gejza and captured Tibor.
THE Voivode refuses to ship the amulet till the tibor is rescued and Gejza's physique is recovered For sufficient burial. These secondary goals will be harmful; Due to this fact, you should definitely save rapidly utilizing Salvador Schnapps in KC: Deliverance 2 throughout any job.
Methods to rescue tibor
Tibor is being held in captivity within the seminar, the village the place he and his brother attacked Bohush after Nomad's messenger speaking about Marika's wedding ceremony was crushed. Discuss to somebody in seminar The place Tibor is being stored, and somebody will ultimately inform him the place he's. Tibor is being stored in a spot known as The Saddler's, a spot within the southwest nook of the village.
After reaching the Saddler, you possibly can rescue the tibor in some ways, together with:
- Singe within the barn and free from their ties
- Bribe the guard on the entrance of the again of the barn
- Move a speech verification with the guard on the entrance of the again of the barn
Those that need to preserve an excellent status in KC: Deliverance 2 It's best to merely negotiate with the guard to free the tibor. Violence right here will label him as a sowed killer, which might negatively affect his relationships with folks within the metropolis. Tibor will let you know the place Gejza's physique will be discovered After liberating him, giving him the subsequent step on the mission.
Methods to get Gejza's physique
Observe Tibor out of city after which speak to him about Gejza. After having the placement of Gejza's physique, Journey East of Seminia Within the forests to find the auctions camp that attacked Gejza and Tibor within the forest. This space is crawling with enemies, so watch out when on the lookout for the physique.
Go to the east fringe of Florest Clearing, passing by way of the watery discipline to seek out Gejza's physique tied to a tree. DISCOUNT GEJZA OF THE TREE and defeat any enemy within the space earlier than taking the physique to a burial place marked in your map. Right here, Tibor can be ready with the grave already dug. Put Gejza on the grave in your cemetery, then look forward to the Tibor to collect the remainder of the household of the NOMAD camp.
Methods to discover the secure conduct letter of voivode
Earn the Free Passage Model
After Gejza's funeral, Voivode can be shockingly nonetheless refusing to provide him the amulet. Nevertheless, the explanation he provides in is that Marika stole a letter from Emperor Sigismund who gave the nomads freedom of journey and safety below the legislation. This necessary doc of safe conduct provides the liberty of the folks of the Voivode, however with out it, anybody on earth can hurt them as you need.
In keeping with Voivode, Marika is holding this letter as blackmail or a assure that her father or brother won't hurt Bohush once more. If you're on the aspect of Marika or the motivations of Voivode, you Have to obtain the letter the place Marika is hiding -a To progress the mission.
Upon returning to Marika, you'll rapidly discover out that her camp is below assault by wolves! That was a shock to me after I did this mission as a result of I used to be making an attempt to not hurt any canine or wolves I discovered. Wolf Utilizing any technique you discover applicable, proceed this story in KC: Deliverance 2 Speaking to Marika concerning the letter.
Once you speak to Marika concerning the letter, select the dialogue choices that persuade her that Voivode, her father, nonetheless cares about her, regardless of the circumstances. Doing this can assist to result in the very best last of this mission.
Telling Marika about her brothers' destiny will assist to persuade him to provide her the placement of the letter. Observe the marker in your map exhibiting the place the letter is to seek out it north alongside the primary street of Apollonia. It is possible for you to to dig the cardboard from the door -males of a broken tree slightly below a path with a bucket and one other fallen tree, in an space the place Marika in all probability made camp earlier than.
Every Miri Fajta Closing Mission
Unite the household or go away it divided
What you select to do with the secure conduct lyrics of the Voivode determines the tip of the "MIRI FAJTA" search. There may be two attainable finalsWith each reflecting Arnaka's prophecy earlier concerning the assembly or sharing Marika's household. The 2 attainable outcomes are:
- Voivode affords the amulet (good finish)
- Marika by no means receives the amulet (dangerous finish)
Regardless of all the things, The voidode refuses to provide the amulet Even after doing all the things to get it. When delivering the letter to the Voivode, he immediately returns to his phrase, saying that Marika will "flip round" in some unspecified time in the future. Nevertheless, Marika is livid with this end result, refusing to return residence whereas her household stays divided into the worst conclusion of the mission.
To take the voivode to ship the amulet, it's a must to Win the amulet in a wager. You study Voivode's craving to play by way of Tibor, with whom you possibly can discuss Nomad's camp after recovering the letter. Difficult Voivode to a wager begins a collection of three contests, together with:
- A horsepower towards Tibor
- A combat towards Tibor
- A knowledge sport towards Voivode
If you happen to win two of those three competitions, Voivode will journey with you to ship the amulet to Marika. This results in an emotional confrontation between father and daughter, the place they lastly reconcile their emotions. Nevertheless, you possibly can solely attain this finish if no less than win the sport of fights and information within the wager, such because the race along with your horse in KC: Deliverance 2 It's the just one you possibly can lose.
The end result will result in Marika or the void that rewards Henry on the finish of the mission. Finishing "MIRI FAJTA" in Kingdom Come: Deliverance 2You can begin creating what sort of particular person Henry is, as your actions can create very actual penalties in your relationship with necessary characters.
RPG
Motion-aventure
Open world
- Launched
-
February 4, 2025
- Developer (s)
-
Warhorse Studios
- Editor (s)
-
Deep silver
- ESRB
-
Maduro 17+ // Use of alcohol, blood and blood, sexual content material, sturdy language, intense violence, partial nudity