Indiana Jones and the Great Circle is shaping up to be one of the biggest games of 2025. That’s largely due to its fresh take on first-person action and near-photorealistic visuals, which bring young Indy to life like no game before it. It looks like a truly tremendous effort from MachineGames, one that will be perfect for newcomers and hardcore fans alike.
Great Circle previews have pointed out that it’s a thoroughly entertaining action adventure, and exciting new trailers confirm that. New gameplay footage showed off a number of ways that Indiana Jones and the Great Circle is innovating, as well as How It’s Tackling Perhaps the Most Frustrating Gaming Trend of All Time.
Indiana Jones and the Great Circle makes tips optional
Players don’t have to deal with constant hints
Indiana Jones and the Great Circle it has many innovative mechanics that will make adventures in its different regions even more exciting. He showed all of this in a recent gameplay deep dive trailerincluding a new addition that fixes the frustrating tendency to constantly give players hints to solve puzzles. Indiana Jones is a renowned explorer, so it makes sense that he would solve puzzles using logic and intuition. As a result, Indiana Jones and the Great Circle not just constantly give tips.
Instead of, Players can use their camera to take photos of important objects and, if they wish, get a hint along with the photograph. This is a much better alternative than Indy talking to himself about how to solve it, as many AAA games make their protagonists do. Additionally, players can check their journals for clues about the surrounding area and where they need to go next. It ensures that all puzzle solving can be done logically by the player, rather than the main character randomly shouting out the solution.
Diegetic UI is perfect for Indiana Jones
Seems in line with the films
This form of diegetic UI is perfect for a Indiana Jones game as it ensures it looks cinematic at all times. One of Great Circle The best feature is that it makes players feel like they are adventuring in one of the movies rather than playing a game. It’s a new quality, rarely used in video games, but it fits perfectly here. Removing video game style hints and replacing them with in-universe solutions makes more sense and it’s a smart move by MachineGames.
This will no doubt be great news for those who hate the constant game tips found in games like God of War Ragnarök and Horizon Zero Dawn. Hopefully future games will learn from Indiana Jones and the Grand Circle set aside and think of more innovative ways to implement puzzle tips. Of course, it’s not the first game to do it this way, but Indiana Jones and the Great Circle a more cinematic approach is much more appealing.
Source: Xbox/YouTube