After several years of early access Satisfactorily has finally arrived in version 1.0, encouraging new players to discover the wonders of manufacturing on an alien planet. Early on, players will need collect leaves while exploring to power their generators, otherwise they will quickly run out of energy. However, leaves and other biological matter can be converted over time into a more stable version called Biomassand then ultimately in Solid biofuel.
Eat several stages of research which must be unlocked in order to produce biofuel, but each step of progress makes it easier to have a large amount of fuel. Using equipment such as chainsaw It will also significantly speed up harvest time, and various enterprises will be able to automatically process raw materials into fuel. Eventually, your factory will become largely self-sufficient, requiring only a small amount of intervention to maintain it.
How to keep your generators running
Early Game Crude Fuel Options
At first, players will only be able to collect resources manually until they unlock tools to speed up the process. At the initial stage, the only available fuel is leaves and woodwhich can be picked up from bushes or dry branches on the ground. They can be submitted directly to Biomass burners connected to your HUB.
Resource |
Burning rate |
---|---|
Leaves |
120 per minute |
Wood |
18 per minute |
Unfortunately, the burning rate of this raw material is very high, so they run out quickly. The sooner you can unlock the Biomass upgrade, the better. In this case, it is necessary collect as much wood and leaves as possible as you can while exploring! I found that I sometimes had to do a resource search to find densely forested areas to keep my generators running at first.
Switch to biomass
Next level of consolidated fuel
After unlocking HUB update #6 at level 0, you can now combine leaves and wood into Biomasswhich is one of the convenient and tightly packed sources of energy. Alternatively, you can also use Constructors (once you unlock them) to automatically create biomass for you. By adding raw materials directly to the constructor, it will regularly give you biomass. Biomass burners consume 10 biomass per minute.
Entrance |
Exit |
---|---|
10 leaves |
5 Biomass |
4 trees |
20 Biomass |
1 Mycelium |
10 Biomass |
1 foreign protein |
100 Biomass |
Leaves and wood produce a decent amount of biomass, but later resources such as Foreign protein unlocked through MAM research provide much more biomass per unit. However, Mycelium is also a viable outcome early on if you can find it. While most mushrooms require a chainsaw to cut, there are several caves with small mushrooms that can be harvested. If you manage to find one of these caves, keep an eye out small blue stems and grab what you can.
Transition to solid biofuel
More power with less material
Once you unlock the Obstacle Clearing upgrade at Level 2, keeping your plant running becomes even easier with the introduction of Solid. Biofuels. In biomass burners, it not only burns much slower, but also necessary to power several pieces of equipmentlike a chainsaw and a jetpack.
Biofuels burns only four fuels per minutemaking it the slowest fuel that can be used in biomass burners. I recommend transformation any remaining biomass into biofuel whenever possible. This can be done either in Crafting bench or in Constructor means.
Using a chainsaw
Once you unlock the chainsaw, you can easy to harvest wood without having to look for branches on the ground. To obtain a large amount of mycelium, you can also cut off large mushrooms. Not only that, but the chainsaw greatly increases your collection speed cleaning the surrounding area all at once.
I found the most efficient way: stand in a densely populated area bushes and trees before using the chainsaw so that it covers as much area as possible.
Chainsaw makes require biofuels for useand it won’t work if you only have biomass or other fuel. This means you’ll still have to do a bit of hand-harvesting before lighting it, but luckily, converting the raw material into biofuel is quite easy.
Final Tips and Recommendations
Proposals for optimizing biofuel production
The best way to maintain a thriving biofuel farm is to start small and grow as new technologies are discovered. The first thing to do is build constructor Once you have the materials, regularly add leaves or wood to produce biomass. Creation Storage Container leading to the Constructor allows you to passively collect a large amount of raw materials, and then transfer it to the Constructor using Conveyor belt.
Ideally, you should have the space and materials to add another construction set and a storage container so both can produce different types biomass at the same time. I recommend just have twoalthough you can use more if you wish. Two of them are easy to maintain by adjusting the formulas if I need to change the input data to another resource. They can then be combined using Pipeline merge to be delivered to one location for easy storage and accessibility.
Use conveyor belts
Once you unlock biofuel, you will be able to build third constructor after your biomass storage facility. All biomass can be fed into the Constructor to be converted into biofuel and eventually delivered to your (growing number) biomass burners. With some fancy uses Pipeline merges and splittersyou can entrust the latest Constructor to supply all the necessary fuel for your generators.
At this point, energy management should become much more manageable. The process is almost automated, with the exception of short resource launches. However, your options are Satisfactorily will eventually reach a scale that even biofuel can’t handle, but you’ll still always need it to fuel some equipment. Even after you upgrade to later technologies, make sure you always have a few biomass burners on hand in case your network goes down!