How D&D’s new crafting system works in the 2024 DM Guide

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How D&D’s new crafting system works in the 2024 DM Guide

Dungeons and Dragons has an extensive new crafting system that includes more robust rules for making magic items. A recurring fantasy motif is the idea of ​​creating the perfect magical tool to defeat an evil villain. From the elaboration of Andúril in The Lord of the Rings to Thor and Groot creating Stormbreaker in Avengers: Infinity WarIt is often a critical step in the hero’s journey that plays out in countless stories, including those that play out in games like D&D.

Previous editions of D&D had extensive crafting rules for magical and mundane items, but the original Fifth Edition ruleset only contained suggestions on how to make magical items. This was fixed as part of the Player Handbook 2024, allowing players to create their own swords, armor, or mundane equipment. THE Dungeon Master Guide 2024which comes out in November, expands these rules with a more extensive guide on how to make magical equipment.

D&D’s new crafting system is a game changer

Players now have specific rules for crafting all types of items in Dungeons & Dragons


Dwarves in a forge as depicted in the art of the 2024 D&D Player's Handbook.

In D&DIn the 2014 ruleset, there were no explicit rules that allowed players to create a normal sword or armor. Although there were some vague rules about creating magic items, they were rarely used because the DM had to determine whether a player had the basic ability to create a magic item in the first place. Now, having proficiency with a certain set of tools comes with the ability to create some sort of everyday item. Furthermore, there are also explicit costs and time required to manufacture each piece of common equipment node Player Handbook.

Another new addition to the crafting system is the addition of Bastions, which can also be found in the Dungeon Master Guide 2024. Players can add certain facilities to create specific items automatically as part of a Bastion turn. While players still need to spend gold to make the material, the time cost is taken into account on the Bastion’s turn. Bastion facilities also come with mercenaries who have proficiency in the required set of tools needed to make certain items.

By providing a set creation system, Dungeons and Dragons players can now utilize downtime more efficiently. They can earn money by creating items or they can create their own homemade items to add flavor to their character. Players can also use their bastions to automatically craft the items they want. These new crafting systems, while simple, also form the basis for the rules for creating magic items.

New crafting rules in the 2024 DM Guide explained

Players need tool proficiency in addition to time and money

On the surface, the new rules for creating magic items in Dungeon Master Guide 2024 work in a similar way to those found in Xanathar’s Guide to Everything. In the first place, a character must be proficient in the Arcane skill to create a magical item. Additionally, each magic item requires a specific amount of gold and time based on the rarity of the magic item the player wants to create. Similar to mundane objects, the cost of materials needed to create a magical item is 50% of an item’s normal purchase price. Specific values ​​can be found in the table below:

Item rarity

Time in days

Cost

Common

5

50GP

Unusual

10

200 GP

Crude

50

2,000 GP

Very Rare

125

20,000 GP

Legendary

250

100,000 GP

There are two main changes to magic item creation from the 2014 ruleset. The first is that every magic item now requires tool proficiency. Crafting a magic wand or staff, for example, requires proficiency in Carpenter’s Tools. Crafting a magic ring requires proficiency in Jeweler’s Tools. The other big change is that characters don’t have to search for a “exotic material” this requires killing a specific monster. Instead, players have a 75% chance of finding the raw materials needed to make a magical item in a city and a 25% chance of finding the raw material in other settlements.

Players can also work together to create a specific magical item. Wizards can be used to reduce the time required to create a magical item. The time required to create an item is divided by the total number of characters working on it. Any player wanting to help also needs to be proficient in Arcanaalong with proficiency in any tool set required to craft that item. While the Dungeon Master’s Guide says that only one wizard is typically able to help create a magical item, more can be used at the DM’s discretion.

How Crafting will work in D&D campaigns

Players can incorporate item crafting into stories or downtime

Not every D&D campaign will use the new magic item creation system, but it’s a much-needed tool that can add a lot of flavor to campaigns. Not only are there specific rules for crafting wands and scrolls that are invaluable magical tools during dungeon crawling, the DM can also incorporate crafting magical items into the downtime or Bastion’s new spin system. As with the previous rules, The DM may also choose to make the creation of magical items a key part of the adventures.whether including raw materials as quest items or incorporating NPC mercenaries or artisans into quests.

While the new drafting rules are similar to the 2014 rules found in Dungeon Master’s Guide and Xanathar’s Guide to Everythingthey are much more mechanically explicit. The system adds specific proficiencies needed to craft each type of object, along with rules for how multiple characters can work together to build an object together. With much more specific systems implemented, D&D Players Should Consider Transformative New Crafting System and make it much easier for DMs to run a campaign.

Even though the new crafting system and magic item system don’t seem revolutionary, they add a very important missing piece to the game. Dungeons and Dragons experience. The previous crafting system was terrible at best and often relied on the DM to come up with a homemade solution to fill large gaps in the system. The new crafting system should help expand the types of stories that can be meaningfully told in Dungeons and Dragons and make it much easier for players and DMs to explore popular fantasy tropes.

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