GTA 6 should borrow one key feature from the 2012 open-world game

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GTA 6 should borrow one key feature from the 2012 open-world game

While many open-world games tend to borrow from Rockstar Games, Grand Theft Auto 6 Could learn a thing or two from a 2012 sleeper hit. Rockstar Games is arguably the best developer when it comes to the open-world genre. Despite being a decade old, GTA 5 Still hasn’t been topped in many areas by other open-world franchises like Watch Dogs, Saint RowOr Mafia.

Red Dead Redemption 2 Pushed things much further and created a rich universe with so much interactivity, depth and content that it’s hard to imagine another studio being able to rival it any time soon. However, Rockstar Games will probably make its best effort to catch up GTA 6 In 2025. As of right now, not much is officially known about the gameplay of GTA 6But there are quite a few leaks that suggest it will Build on Red Dead Redemption 2It’s more immersive gameplay and have an emphasis on realism.

GTA 6 should borrow a key Sleeping Dogs mechanic

Players should take hostages in GTA 6

However, Rockstar Games should take a close look at some of its competitors to see how it can shake up the Grand Theft Auto Formula. Sleeping Dogs is a cult-classic open-world crime game Set in Hong Kong. Although it was deemed a commercial failure by Square Enix due to underwhelming sales, the game was received well by fans and critics alike and still gets looked back on fondly by players. Many hoped that a sequel would materialize, but those hopes were dashed when developer United Front Games was shuttered in 2016.

While it can be directly compared to games like Grand Theft AutoIt found a way to be very different by placing you in the shoes of an undercover cop. It also has an emphasis on melee combat in addition to typical gunplay, allowing players to capture enemies, throw them into environmental hazards, hit them with weapons, and so on. Sleeping Dogs Was heavily inspired by Hong Kong action flicks like Hard boiledMaking it an action-packed extravaganza

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One of the main mechanics in Sleeping Dogs Allows players to take NPCs hostage And use them as a human shield or outright kidnap them. While the human shield is useful for combat, players can place NPCs in the trunk of their car and drive them around. Honestly, there’s no reason to do this other than it’s sadistically fun. however, This mechanic would make perfect sense in a game like this GTA 6 And Rockstar Games has the resources to really expand on it.

Based on the first trailer and even some leaks for GTA 6It looks like Players will start with robberies on a smaller scale than the Grand Heists of Grand Theft Auto 5. Things like crowd control will likely play a role in these kinds of missions, and it wouldn’t be surprising if police close in on the player as they try to wrap up their robbery or make their escape. Naturally, it only makes sense for a career criminal to take a hostage to try to improve their odds.

Players may exit the scene of the crime with a hostage at gunpoint to prevent cops from opening fire on the player. The player could then load them into the escape vehicle, which would add another layer to it GTA 6. It gives more choice and ensures that not every robbery will end in the same chaotic firefight. This can also make police chases more interesting than trying to get away from the red and blue circle on the mini-map and instead make it so that the police back away from the player, because they know there is a hostage in the vehicle.

GTA 6 should use RDR2’s Hogtie Mechanic

GTA 6 gameplay could learn a lot


Arthur Morgan from Red Dead Redemption 2 shooting
Custom image by Katarina Cimbaljevic

While Sleeping Dogs Having already shown how kidnapping can work in a modern open-world game, Rockstar Games can also look to one of its own games for inspiration in this area. Red Dead Redemption 2 Lets players lasso and hogtie anyone they wantBut they cannot be used as any kind of human shield or defense against enemies. however, GTA 6 Can build on this system And use zip ties, handcuffs, or some other form of modern restraint to bind NPCs.

There are all kinds of ways to deepen the system from there too. There may be a random chance of a kidnapped NPC escaping the player’s grasp/restraints and leaving the player vulnerable to attacks or even alerting police if they are not already in pursuit. Grand Theft Auto Also doesn’t have much purpose for NPCs beyond something to shoot or plow into. They populate the world, but don’t do much and can’t be interacted with in many interesting ways. This kind of system gives them a little more purpose in the world, however.

Players may exit the scene of the crime with a hostage at gunpoint to prevent cops from opening fire on the player.

Whether or not Grand Theft Auto 6 Something like this remains to be seen, but it would make it look like there’s more to interactions with police than a shootout or a chase. Either way, it will be fun to see what new ways Rockstar Games comes up with to elevate the gameplay of its most respected franchise.

Source: Rockstar Games / YouTube

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