Forget the Civilization 7 City Conquering change, one other update is much more troubling

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Forget the Civilization 7 City Conquering change, one other update is much more troubling

Sid Meier’s Civilization Franchise is an ongoing powerhouse of real-time strategy gaming that delves into the history of cultures and societies across the globe. Civilization VII is due to be released on February 11, 2025 and comes with a series of changes to the status quo Civ Fans are familiar with. Some of the most notable changes are the Conquering City change, more controversial changes, and the age change and leader change. A certain aspect of educational opportunity is at risk.

The conquering city change, in which a city instantly changes its culture when it’s conquered, isn’t too different from previous installments of the franchise, but it’s the doorway that Opens in the absence of a cemented leader and culture during the progress of ages. There are now three seasons in Civilization 7: Antiquity, exploration and modern. At the end of each age, society will reach a crisis, and the player Must choose a new culture in the age transition To develop from the previous one. What was once the growth of a culture from start to finish is now a mash-up of whatever leader and whatever culture is paired together.

The change to seasons completely changes the game

Ages used to be milestones for the growth of a culture

Civilization VI Uses 8 eras: ancient, classical, medieval, renaissance, industrial, modern, atomic and informational, laying down a direct progression of the Player’s chosen civilization from start to finish. Civilization VIIS departure from this structure to the more ambiguous antiquity, exploration and modern times shows the lack of focus on a civilization’s growth in its historical cultural identity and lines in a vastly more chaotic form of civilization growth. It is no longer about the stages of civilization to reach the modern day in its own bubble, but tries to emulate multiculturalism.

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After the structure Civilization VII Is proposing does not give the player a view of multiculturalism. In fact, it offers quite the opposite. The evolution of the Age of Antiquity to Exploration comes with a complete shift to a whole new culture and civilization. The intention can be construed as a huge, destructive crisis that occurs in a civilization, followed by a transition into something else after the ash settles. However, this dramatic change strips civilization of its previous identity and installs something radically different, without any historical connection.

Civilization has a philosophy of historical education and accuracy

August could be Emperor of the United States


Sid Meier's Civilization VII August Leader standing next to head bust Civ 7

Much of the educational opportunities within Civilization can be found in the Civilopedia, Which were accessible in some of the main menus of previous installments, such as Civilization IV. However, the game itself offered players a chance to experience the growth of the leader and culture they picked at the start of their campaign. Shifting an entire culture, such as America’s Shawnee, to the Napoleonic French Empire implies a less fluid and smooth transition of a growing culture, casting any concept of logical progression out the window.

The opportunity to mold and grow an abstract cultural progression is somewhat free from the norm. Players are no longer constrained by the boundaries of their civilization And can experience multiple cultural options in one game. It is also rumored that certain actions and legacy bonuses will affect the civilization options a player can select after the Age Transition is complete, offering the emergence of a new culture based on game decisions, but it is unlikely to be within the confines of historical ones. Accuracy, if that’s important to the player Civilization VII.

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