Final Fantasy 7 Rebirth is the last installment of FF7 remake series, but if the trilogy ends on a strong note, then there's a big problem that needs to be fixed in the next game. Being considered one of the best games of 2024 and even earning a nomination for Game of the Year at The Game Awards, FF7 Rebirth has all the makings of a fantastic game and a fitting reinvention of a classic. Despite the praise, there was a common point of criticism that prevented some players from finishing the game.
As part of a three-game remake of Final Fantasy 7, FF7 Rebirth adapts only the middle part of the original and expands it into a full game. In doing so, the game adds a wealth of extra content to the main experience to make it more complete, but much of this extra content could have been left on the cutting room floor. FF7 Rebirth There are simply too many minigamesto the point of detracting from what would otherwise be an excellent game.
FF7 Rebirth had a lot of minigames
A fantastic experience filled with parallel content
THE FF7 remake The trilogy had a tough job trying to recreate what many consider one of, if not the greatest JRPG of all time, especially if the project was split into three parts. So far, the trilogy has accomplished this by not only remaking but also reimagining the original game's story in a new form and delving deeper into the subplots and supporting characters. But there's still the problem that a third of a nearly 30-year-old game needs to be expanded into a modern, full-featured triple-A title.
The problem is that these large environments are filled with side games and fluff that often seem to have been designed simply to increase the length of the game rather than add value.
The middle part of a trilogy is always the hardest to do well, and FF7 remake does what it can by expanding the original game's locations into a series of large open-world environments to explore. The problem is that These large environments are full of cute side games which often feel like they were designed simply to increase game length rather than add value. FF7 Rebirth it's a bloated experience as a result of this overfilling.
Between card games, races, musical performances and sit-ups, there are a total of 28 minigames spread across the 14 chapters of FF7 Rebirth; for a little context, the original Mario's Partya game built almost entirely around minigames, it had a total of 50. Minigames are nothing new to the JRPG genre or even Final Fantasy 7 in particular, but the enormous overhead on this scale is frightening. This makes the game less like an RPG and more like a Final fantasycollection of branded minigames.
Too many minigames distract from a compelling story
Saving the world often takes a backseat
Final fantasy may be no stranger to minigames, but with the caveat that they're typically relegated to optional side content. In FF7 Rebirth, minigames are often mandatory to advance the plotand as a result, the narrative often feels like it's slamming on the brakes at the most inopportune moments. This robs the story of its urgency – the quest to prevent the destruction of the world seems much less dire when we pause to shop for swimsuits for the party.
While most of the minigames are ostensibly optional, it's an approach that's at odds with how FF7 Rebirth is structured. As neither the beginning nor the end of the story, Renaissance intelligently adopts the approach of fleshing out Final Fantasy 7supporting cast as the focus of its story, but many of these important character moments are blocked by side quests this, again, often requires minigames to be completed as part of the process.
How FF7 Remake Part 3 can solve this problem
Cutting fat will be mandatory
The AAA game market often suffers from the need to make every game look as big as possible, and FF7 Rebirth is a prime example of how this approach can potentially backfire. It creates a drive to make games bigger and bigger, but not necessarily better and better, all with the goal of creating the most perceived value for the price. FF7 Redo Part 3 needs to shift its focus from fulfilling the experience to creating a tight, focused ending to what promises to be an epic story, especially in light of FF7 Rebirthdisappointing sales for Square Enix, at least by Square Enix's metrics.
Put How long to winthe original Final Fantasy 7 It takes around 36 hours to reach the end, increasing to 80 hours for those aiming for 100% completion. In comparison, Final Fantasy 7 Rebirthof How long to win The stat show takes around 47 hours for a standard playthrough and a whopping 167 hours to complete – more than double the original game.
Many players admitted that they were unable to finish FF7 Rebirth due to burnout caused by relentlessly grinding side content, and that's a big problem for the next game. The trilogy's director, Naoki Hamaguchi, has already promised that FF7 Redo Part 3 will decrease the difficulty of completion compared to Renaissanceand I hope that sentiment holds true when it comes to downsizing the game. Final Fantasy 7 Rebirth deserves all the praise it has received for its story and gameplay, but its flaws should also serve as a warning to Final Fantasy 7 Remake Part 3.