Fallout 4’s link between synths and super mutants explained

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Fallout 4’s link between synths and super mutants explained

Situated in and around the Boston area Fallout 4 Effect introduced the post-apocalyptic Commonwealth, along with the shadowy organization that lurks beneath its surface. It’s impossible to ignore the Synths that roam the desert and the impact they’ve had on the lives of the locals, as they play essential roles in the main plot. However, there is also a more familiar situation Precipitation enemy found throughout the Commonwealth with a horrible connection to artificial creations.

The idea of ​​the Institute and the Synthesizers was first established in Fallout 3 with the mission “The Replicated Man”which sparked the concept of human-like synthetic life forms in Precipitation universe. The main plot of Fallout 4 Effect goes a step further, increasing the feeling of tension across the Commonwealth with the idea that anyone could be secretly replacedeven suggesting that the main character could be a synthesizer. However, as dark as this suggestion is, the way Synths were made is far worse than anyone could imagine.

How the Institute created Gen 3 synthesizers

The terrible story of the Institute’s FEV laboratory


Super Mutants inside green tubes in the Institute's FEV laboratory in Fallout 4.

To understand how Synths are linked to another Commonwealth threat, it’s necessary to go back to 2178 and the beginning of the project to create them. The project began as part of the BioScience division, under the supervision of Dr. Elliott and Dr. Frederick, who began working on the Forced Evolutionary Virus (FEV). The objective was adapt FEV strains to combine them with human DNAwhich in turn could be used to grow or manufacture synthetic humans.

There is a lot of debate within the Precipitation community about where the Institute could have obtained a FEV sample fromwith Dr. Elliott’s report simply stating that he didn’t want to know. Some believe it came from Vault 87 in the Capital Wasteland, while others think the CIT may already have it thanks to military connections. However, there is a strong argument that the Institute got its hands on a variant of the West-Tek version seen in Fallout 76.

With their dull green skin, Commonwealth’s Super Mutants look more like Fallout 76 Super Mutants than the yellowest Fallout 3 version. It is also unlikely to be a military tension, since the Commonwealth Super Mutants are significantly less intelligent when compared to the West Coast versions, which were created by the Master. Wherever the sample was obtained, the result was hundreds of Super Mutants scattered throughout the Commonwealth as the Institute continued its research.

Where do the Commonwealth’s super mutants come from?

The search for synthesizers creates problems for the community

As the Institute moved forward with its experiments to combine FEV with DNA, scientists needed samples, which came in the form of test subjects. Unfortunately, in true Institute fashion, these were not willing volunteers and were often Commonwealth citizens ripped from their lives never to be heard from again. Not even the Institute’s own members were safe from the need for project disciplines, with minor infractions punished by experimentation. This can be seen with Edgar Swan, best known to many in Fallout 4 Effect like the giant Super Mutant Swan, found on Boston Common.

Notes found in your shack count Swan’s tragic story from low-level Institute employee to abandoned science experiment. After stealing a pack of cigarettes, Swan joined the ranks of kidnapped Commonwealth residents who were being subjected to FEV. After an initial jump in intelligence, Swan declined rapidly, unfortunately very aware of his condition at all times. When it was finally realized that Swan’s mutation was unstable, he suffered the same fate as many of the other subjects of the project.

When visiting the abandoned FEV laboratory in Fallout 4 Effect as part of Virgil’s mission, the terminal entries explain what the Institute did with the Super Mutants it created. Reality is scary as they are simply listed as “discarded”meaning everyone who was unfortunate enough to survive the experiments was simply sent to the surface, now the rest of the Commonwealth’s problem. And in 2224, Dr. Elliott came to the conclusion that the people of the Commonwealth had too much exposure to radiation and a new source was needed.

How Synths and Supermutants Are Connected

A terrible story spread across the surface


Shaun sits during an Institute meeting in Fallout 4.

Finally, after nearly a century of experimenting on kidnapped people and then releasing them back into the Commonwealth, the Institute was able to perfect the process enough to create Gen 3 Synthesizers. This is achieved by the Institute using DNA collected from Shaun, which was safe from the frozen above-ground radiation in Vault 111. However, even when Synth production began and had its own Organic Project separate from the FEV experiments, the laboratory remained active. The experiments continued, producing the same results over and over again.

For decades after the first successful Synth Gen 3, the Fallout 4 Effect faction continued to kidnap and transform Commonwealth citizens into Super Mutants. To add insult to injury, Even the project’s lead scientists didn’t know whywith Dr. Syverson expressing confusion in 2277 and finally Dr. Virgil openly requesting that the project be shut down in 2286. Eventually, the project would end, but only thanks to Virgil’s destruction of the laboratory during his escape in 2287, shortly before of the Sole Survivor waking up. in Vault 111 at the start of the game.

The horrific reality of the Institute’s FEV/Synth experiments continued far longer than necessary and is directly responsible for the Super Mutants found in the Commonwealth and surrounding areas. It is unclear why the father continued the project and refused to shut it down, but it’s painful to think that every Super Mutant found in Fallout 4 Effect was once someone’s loved one. But in its quest to redefine humanity, the Institute recreated one of the oldest threats and then filled the Commonwealth with its discarded failures, undoubtedly resulting in even more deaths.

Released

November 10, 2015

CERS

M FOR MATURE: BLOOD AND GORE, INTENSE VIOLENCE, STRONG LANGUAGE, DRUG USE

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