All over Precipitation 3the Lone Wanderer will make decisions and have choices that will change the face of the Capital Wasteland. While many of the missions and options are more morally gray, some have clear results, good or bad; That’s where Karma comes into play. However, as the system has been absent from the franchise since Fallout 4 Effectnewcomers dive Precipitation 3 for once you might be left scratching your head the first time Karma is mentioned on screen.
Karma was first introduced to Precipitation series of games in Fallout 2 Effect and replaced the reputation system present in the first Precipitation game. After that, the system was expanded and included in the Precipitation 3 and Fallout: New Vegasthe latter also had a reputation system working alongside Karma. When playing older entries in the series, Understanding how Karma works and what it will affect is essentialespecially when planning certain plays.
What is Karma in Fallout 3 (and how it works)
What exactly does karma mean?
Karma in Precipitation 3 acts as a representation of how good or evil the Lone Wanderer is, with the concept similar to the moral alignments in Dungeons and Dragons. However, instead of being divided into good/evil and lawful/chaotic axes, the system is simplified into good, neutral, and evil. Throughout the game, certain actions and outcomes will cause the Lone Wanderer to gain or lose Karma points, which are intended to show how the inhabitants of the Capital Wasteland view the character.
At first, the Lone Wanderer starts with a Karma value of zero, which is neutral, and as he completes missions and tasks, this score changes. There are five levels of Karma in Precipitation 3ranging from Very Good to Very Evil. NPCs also have Karma levels to denote their own morals. For example, Megaton’s Sherrif Simms has Good Karma, while Allistair Tenpenny and Mister Burke are two of the game’s nine characters who have Very Evil Karma.
Karma |
Score |
---|---|
Very good |
+750 to +1000 |
Good |
+250 to +749 |
Neutral |
-249 to -249 |
Evil |
-250 to -749 |
Very Bad |
-750 to -1000 |
All over Precipitation 3It is possible to check the Lone Wanderer’s Karma rating title through the Pip-Boy. They can be found in the Statistics section under the General tab. Here, Vault Boy’s image will change depending on Karma levelwith the rating and title displayed above and below. There is no way to check the precise numerical value of Karma unless playing on PC and using console commands.
Everything Karma affects (including achievements)
Companions, mercenary groups and titles
There are only a few main areas that are affected by the Lone Wanderer’s Karma, the main one being which companions can be recruited. Six companions in Precipitation 3 have specific Karma requirementstwo for each Karma category.
Star Paladin Cross and Super Mutant Fawkes will only join a Lone Wanderer who has Good Karma, although they will not leave if he becomes Neutral or Evil. However, once released, they will again require Good Karma to return to the team.
Sergeant RL-3 and former Vault 101 resident Butch demand Neutral Karma. Just like before, they will not leave if the Karma level changes, but will require Neutral Karma to return. Finally, Clover and Jericho will only team up with Evil Karma Lone Wanderersbut it won’t come out if that changes. While Jericho behaves like the other companions, Clover will return independently of Karma once initially recruited.
Karma too affects how certain aspects of the world respond to the Lone Wandereralbeit in a very limited way. Evil Lone Wanderers will receive gifts and ammunition from slave traders if they visit Paradise Falls. Meanwhile, Good characters will receive the same treatment as Megaton residents. The Lone Wanderer will also gain different titles throughout Precipitation 3 which depend on your Karma status and your level.
Player level |
Good karma |
Neutral Karma |
Bad karma |
Player/Trophy Score |
---|---|---|---|---|
1 |
Vault Guardian |
Vault Dweller |
Vault Delinquent |
|
2 |
Martyr of the Vault |
Vault Renegade |
Outlaw Vault |
|
3 |
Sentinel |
Search engine |
Opportunist |
|
4 |
Defender |
Wanderer |
Looter |
|
5 |
Dignitary |
Citizen |
Fat cat |
|
6 |
Peacemaker |
Adventurous |
Looter |
|
7 |
Wasteland Ranger |
Wasteland Tramp |
Pirate of the Wastes |
|
8 |
Protector |
Mercenary |
Reaver |
10/Bronze |
9 |
Urban Avenger |
Urban Forest Guard |
Urban Invader |
|
10 |
Exemplary |
Observer |
Ne’er-do-bem |
|
11 |
Cruzado Capital |
Capital Advisor |
Capital Crime Lord |
|
12 |
Paladin |
Guardian |
Defiler |
|
13 |
Legend of the Vault |
Descendant of the Vault |
Vault Boogeyman |
|
14 |
Ambassador of Peace |
Pinnacle of Survival |
Herald of War |
20/Bronze |
15 |
Urban Legend |
Urban Myth |
Urban Superstition |
|
16 |
Hero of the Wastes |
Wanderer of the Wilderness |
Badlands Villain |
|
17 |
Model |
Viewer |
Demon |
|
18 |
Savior of the Desert |
Wasteland Watcher |
Wasteland destroyer |
|
19 |
Holy |
Superhuman |
Evil incarnate |
|
20 |
Lastly, the best hope for humanity |
Paradigm of Humanity |
Scourge of Humanity |
30/Silver |
21 |
Faith restorer |
Soldier of Fortune |
Architect of Doom |
|
22 |
Altruism Model |
Freeloader |
Bringer of sadness |
|
23 |
Shepherd |
Egocentric |
Deceitful |
|
24 |
Friend of the people |
Lonely |
Consort of Discord |
|
25 |
Champion of Justice |
Hero for Hire |
Things of nightmares |
|
26 |
Symbol of the Order |
Apathy Model |
Agent of Chaos |
|
27 |
Herald of Tranquility |
Person of Refinement |
Instrument of Ruin |
|
28 |
Bearer of Light |
Miser |
Soul Catcher |
|
29 |
Earth Angel |
Gray Stranger |
Demon Spawn |
|
30 |
Messiah |
True Mortal |
Devil |
20/Bronze |
Good Karma levels will result in Talon Company mercenaries being sent after the Lone Wanderer, spawning randomly to collect the bounty placed on their heads. Evil characters will also need to be on their guard, as members of a faction known as the Regulator will hunt them down. Finally, Neutral Lone Wanderers are able to take over the privilege of Impartial Mediation to earn another 30 on your speech as long as they remain neutral.
How to change karma in Fallout 3
Whether good or bad, there are consequences
Karma is changed in Precipitation 3 completing missions in a certain way or adopting specific behaviors. Each action will result in the numerical value of the Lone Wanderer’s Karma increasing or decreasing, with high values ​​representing Good and low/negative values ​​representing Evil. It is also possible reset Karma using the Karmic Rebalance perk found in Precipitation 3 DLC Broken Steel.
Examples of Positive Karma |
Examples of Negative Karma |
---|---|
Donating caps to a church |
Eating a corpse with the Cannibal perk |
Give scrap to Walter for free |
Stealing from non-evil characters |
Giving purified water to beggars |
Hacking own terminals |
Saving captives in Super Mutant camps |
Burning Harold |
Defusing the Megaton bomb for free |
Exploding Megaton |
Making a truce between Arefu and the Family |
Infecting Project Purity with FEV |
Blowing up the Enclave Mobile Command tracker |
Killing non-evil characters |
Occasionally, Three Dog will comment on acts the Lone Wanderer has committed based on his Karma, but it lacks consistency, and it is also possible to change Karma so quickly that both Regulators and Talon Mercenaries will attack at the same time. Karma is a good system to keep in mind every playthrough because of how much this is related to which companions can be recruited. However, although Karma plays an important role in determining the travel companion, it does not have a huge impact on the overall gameplay of the game. Precipitation 3.
Precipitation 3
- Released
-
October 28, 2008
- Developer(s)
-
Bethesda Game Studios
- CERS
-
M for Mature: Blood and gore, intense violence, sexual themes, strong language, drug use
- Platform(s)
-
PS3, Xbox360, PC