Elden Ring Nightreign's Most Divisive Feature Explained

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Elden Ring Nightreign's Most Divisive Feature Explained

With the announcement of Elden Ring Night KingdomWith the game's revolutionary gameplay elements like randomly generated maps, three-person co-op multiplayer, and three-day/night cycles, it's no wonder fans of Elden Ring are divided over the revised mechanics. The game is a huge departure from the traditional “Soulsborne formula” seen in Elden Ring, Shadow of the Erd Treethe Dark Souls series and, of course, Demon Soulsall with dungeon crawler elements at their core.

Although there are many changes to this formula coming Night Reignnothing will be as divisive as the randomization of maps, enemies, and loot that is the main feature of the upcoming game. While the goal of randomized elements is to ultimately make each session more unique and unpredictable and encourage exploration, randomized features will ultimately be divisive for a variety of gameplay and story-related reasons.

Why Nightreign will have random maps and loot

Random features make each day feel unique, but they come with risks


Elden Ring Nightreign characters in the game trailer

Traditional Soulsborne fans are in for a rude awakening in the fast-paced boss-rush style of Night Reignand the switch to random maps could also heavily undermine the RPG elements. Ultimately, Night Reign It won't be able to please everyone, so it remains to be seen whether these random features will serve their intended purpose or will alienate players entirely. The purpose of Kingdom of the Night random maps, enemies, loot, etc. is to give each three-day cycle its own distinct layout and challenges and make the Night Reign unique co-op experience every time.

For the most part, this seems like a logical extension of the game's larger focus on simplifying RPG features from the original Elden Ringlike the eight pre-made playable characters, an accelerated leveling system, limited-time exploration, and more. And while the intention behind this consolidation of gameplay and narrative features is to make the game accessible to a wider player base, certain decisions don't make sense for some players.

Random features are ubiquitous in Night Reignas described in IGNpractical game test, where random locations in Limgrave, random loot and weapon pickups, random end-of-day bosses were detailed. Randomization aims to encourage players to explore as much as possiblebut it remains to be seen whether these features will be enough to keep players engaged. The decision to define Night Reign in a parallel universe to Elden Ring it also seems to stem from the desire to use or recycle resources from the base game, and doing so randomly can end up feeling careless.

How Nightreign's random mechanics will be divisive for Elden Ring fans

Random bosses, loot, and maps are a huge departure from the original

Elden Ring has an extremely loyal fanbase, and any changes to the original's beloved formula will generate heated debate. Random features in Night Reign are arguably the biggest departure from what the Tarnished are familiar with in Lands Between, where every individual weapon, boss, landmark, and even crafting materials are in fixed locations on the map.

There is virtually zero randomization in Elden Ring, unless randomly attacked out of nowhere by a ghost PvP counts. If a Spotted dies (and he will, often), he can count on things being in exactly the same place when he tries again.

This lack of randomization Elden Ring is important for a few reasons. It opens up potential environmental storytelling opportunities, gives players a sense of discovery in their exploration, fixes familiar landmarks, and lets players know what to expect on each successive journey.

Introducing randomization in Night Reign can become a serious limitation for both gameplay and story, especially when considering the benefits of a “fixed world” in the original. Randomized maps can limit the environmental aspects of the narrative that concern lore fanatics, and therefore dramatically limit their interest.

“Random maps can limit the environmental aspects of the narrative that lore fanatics obsess over and therefore drastically limit their interest.”

When it comes to gameplay in Night ReignThe randomness can become frustrating as players start to excel at taking down a particular boss, but if (or rather when) they end up failing, it's almost a guarantee that that same boss won't appear in the next session. Considering that, in Elden RingFailing to defeat a given boss repeatedly familiarizes players with its moveset and allows them to eventually defeat that boss. This trial and error method of “getting good” is at the heart of Elden Ring gameplay, and it is not yet clear whether this will translate into Night Reign.

Ultimately, Kingdom of the Night success will depend on how to compensate for dramatic changes in Elden Ring gameplay and storytelling method. Randomization in Night Reign will definitely be divisive for any loyalists to the Elden Ring playing style, but also presents vast potential to bring in players who have not found Elden Ring very affordable or accessible.

While many beloved aspects of the original format will be reimagined, fans are hopeful that the game will balance these changes with new features that seem problematic from a distance. Random features in Elden Ring Night Kingdom It will certainly be divisive, but it could also be what keeps players coming back.

Source: Bandai Namco/YouTube

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