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The Legend of Zelda: Echoes of Wisdom almost gave Link a speaking role, which would have broken a 38-year barrier Zelda tradition.
Famitsu Magazine, translated by Zelda Universespoke with Nintendo and Grezzo bosses Eiji Aonuma, Satoshi Terada, and Tomomi Sano about creating the first truly Zelda-centric game. Zelda game. Link’s long-standing vow of silence caused the developers some problems, especially since Princess Zelda in the game would also have no lines. Having Link serve as Zelda’s guide would require him to be able to speak, and that’s exactly what almost happened.
According to Aonuma (translated from Japanese), “In fact, Link was speaking first.“However, the team decided to keep Link silent, as they have done since he was introduced to the world in 1986.”I made Link talk a little,“said Terada, but”No matter what he had to say, it just didn’t feel right.“
Source: Zelda Universe, Famitsu
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