Dead Rising deluxe remaster saw the original game in the series return to modern platforms 18 years after its initial release and eight years after its previous HD remaster. After its original release in 2006, Capcom’s title was used to showcase the rendering power of the Xbox 360 with hundreds of zombies appearing on the screen at the same time. This was achieved using the Dawn of the Dead-a premise of survivors trapped in a shopping mall to ensure the environment was always bustling, as players had the freedom to use a variety of items from different stores to defeat these undead hordes, from sporting goods to electric guitars and children’s toys. toys, alongside more traditional weapons.
This year, the 2006 classic was remastered and reanimated from scratch using the latest RE Engine who fed Resident Evil 7 and 8the remakes of Resident Evil 2, 3and 4, Street Fighter 6and more to create a more visually stunning title with smoother gameplay improvements. To celebrate Deluxe remaster of Dead Rising, director Ryosuke Murai and producer Kei Morimoto answered some Screen speechabout the franchise’s return, character changes and where the series could go next.
Dead Rising Deluxe Remaster sees the franchise return after 8 years
The last release was in 2016
Screen Speech: Dead Rising It soon became a classic when it released on the Xbox 360 in 2006. It has since received a re-release to be playable on other modern platforms in 2016. Dead Rising already being widely accessible, what was the main reason for making a new version with Dead Rising deluxe remaster?
Kei Morimoto: The original Dead Rising is an 18 year old game with certain “usability” challenges for current gaming standards. There are certain elements that are also not very easy to use for an action game. 2016 HD remaster offered full HD (1080p) gameplay. To Dead Rising deluxe remaster, we were able to achieve 4K resolutionmeaning players can enjoy the game with even more stunning graphics and more detail than the HD Remaster.
Hoping to expand the Dead Rising player base, we thought it was necessary to make changes that would be obvious even at first glance, so we opted for significant graphical improvements. By revamping and modernizing the graphics of character models and backgrounds, I don’t think it would be an exaggeration to describe the look as equivalent to a remake. We’ve also made a number of improvements so that modern gamers can play this classic title more comfortably. For example, updated controls make it easier to perform skills, and players can now move while aiming a weapon. The team also made a wide range of adjustments to the game’s systems, including implementing auto-saving and improvements to survivor AI.
Screen Speech: Dead Rising has been inactive as a franchise since the cancellation of Dead Rising 5 in September 2018. Players last had a new entry in the series years earlier with Dead Rising 4 in 2016. What was it like bringing the series back after 8 years?
Kei Morimoto: First of all, I’m pleased to be able to bring this “deluxe reimagining” of the original Dead Rising to series newcomers around the world in the form of DRDR. The development team was worried that fans and series veterans wouldn’t be very receptive to the changes we made to DRDR, but We’ve received a lot of positive feedback about the quality of life improvements and graphical enhancements we’ve incorporated. We feel that DRDR successfully preserves the original gameplay experience while offering content suitable for a game releasing in 2024.
Screen Rant: Something I noticed when playing the Dead Rising deluxe remaster The preview was that the sequence with mother and daughter, Connie and Dakota, was transformed into the game’s opening. This sequence is recognizable to longtime fans of the franchise from the original game’s earliest promotional materials, but was a hidden scene for those who left the menu screen idle in previous versions of the game. Dead Rising. What was the meaning of putting this in the core Dead Rising experience in Deluxe Remaster instead of having it as a hidden Easter egg?
Ryosuke Murai: For Dead Rising Deluxe Remaster, we decided to place this scene at the beginning of the game thinking it would help emphasize the portrayal of Frank as a journalist who made the bold decision to venture into Willamette in search of scoops. This scene between mother and daughter was an intriguing and fitting way to start the story of Dead Rising as it portrays the horror and despair of a zombie outbreak from the perspective of powerless civilians.
What’s next for the Dead Rising franchise?
Could the Deluxe Remaster rejuvenate the series?
Screen Rant: One of the biggest attractions for the Dead Rising The franchise has always been about the wide variety of ways to defeat zombies. Do you personally have a preferred method of facing the undead, or are there any that you’ve thought of and would like to see added to the franchise at some point?
Ryosuke Murai: Yes! Players can, of course, use conventional and grotesque methods to bring down the undead, but there is also a range of more humorous optionswhich is one of the unique elements of Dead Rising. If you equip the newly added “DIY Fireworks” book and throw gems at the zombies, the resulting visual of scattered explosions and zombies being torn to pieces is really fun.
These types of comedic moments can be a really fun way to enjoy the game and lose track of time. One thing I would love to try is using water and equipment like hoses in combat. I think there are lots of ways to have fun with this concept – using jets of water to wash dirt off zombies, washing away hordes of zombies with strong currents, or even sticking a high-powered hose into a zombie’s mouth and launching it. like a bottle rocket. How fun would that be?
Screen Rant: With the release of Dead Rising deluxe remasterHow do you see the series continuing? Could there be Deluxe Remasters of other titles, such as Dead Rising 2or we could finally get one Dead Rising 5 after all these years? If it’s the latter, are there any protagonists from previous games you’d like to see back in the lead – like when Frank West returned? Off the record and Dead Rising 4for example – or would you prefer to see a new track to continue the anthological approach of Dead Rising 2 and Dead Rising 3?
Kei Morimoto: Of course, Capcom considers the Dead Rising series one of its important IPs. We would need to evaluate gaming market trends after the release of Dead Rising Deluxe Remaster, but I think there are several possibilities for the franchise depending on the situation. In terms of protagonists, I think it would be very difficult to decide.
Dead Rising 1’s Frank West is one of the series’ most popular protagonists, but Dead Rising 2’s Chuck Greene and Dead Rising 3’s Nick Ramos are also compelling characters. The development team would need to discuss what would be best for the series. For now, we are focusing on promoting Dead Rising Deluxe Remaster and hope that fans around the world will continue to support it and enjoy it.