Datamined Starfield Shattered Space Vehicles are cool, but highlight one major problem with the REV-8

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Datamined Starfield Shattered Space Vehicles are cool, but highlight one major problem with the REV-8

A fresh Starfield Data Mine revealed two potential upcoming vehicles to be added to the game and may be introduced with the upcoming Shattered Space DLC that releases on September 30. Although the prospect of being able to choose from more than one space rover initially excited me, upon further thought, it Made me realize what a missed opportunity the REV-8 is In its current state.

Don’t get me wrong, being able to drive a space ATV and boosting off a ramp to fly in the air is a ton of fun; But, like many Bethesda things, is just a placeholder and distraction for that Can Be in the game. Like many other patches in recent memory, REV-8 effectively solves a major problem with the game, but doesn’t go far enough to actually ignite.

Starfield Datamine reveals two new models

The Rev-9 & Rev-10?


The Rev-8 cruising around the Moon in Starfield.

As written on r/NoSodiumStarfield On Reddit, a recent datamine shows three vehicles in Starfield. One is the memorable frame of the recently added REV-8, but the other Two designs have sleeker frames with a less ATV-style body. That said, they also look remarkably similar to the recently added option in many respects, which feels pretty underwhelming. Bethesda has remained fairly tight-lipped about what that could be, so there’s a chance it could be something completely different, like concepts that became the REV-8.

in StarfieldAlthough you can update the color of the REV-8, there are limited customization options outside of using mods, and while it is possible to upgrade the turret by allocating points in lasers, heavy weapons, demolition and other skills, t fundamentally change the way It drives. While it would be nice to have a change in style, the leaked images for the new potential upcoming vehicles illustrate one major problem with just adding new versions of the rover.

Starfield needs vehicle customization

Why not wait until we can build our own?

The best part of Starfield For me is the ability to build my own ship. Although I lamented the vanilla size limitations, visualizing and manifesting my own custom ship with its own color scheme and parts was one of My favorite part of the game. When it was initially announced that the REV-8 was a thing, I got excited at the prospect of being able to build my own car, but unfortunately was let down on release.

Don’t get me wrong, the REV-8 is a blast and is a huge upgrade over having to sprint and use a boost pack to get to POI. Speaking of boosts, the boost on the REV-8 was a good idea, and it makes landing down in some random area to interact with other ship captains at landing sites (something I totally avoided before) actually fun. That said, the missed opportunity to be able to select different tires, frames and different firepower – basically the same things I would add to my ship – sounds like a much more fun activity to do.

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How many things in Starfield, The REV-8 feels shoe-horned in. It’s obviously not meant for the base game, so the time and effort that went into it is indicative of the final product. There are no cool animations showing it detaching from my ship, and it ultimately felt like any other item I could buy from a vendor. Even the process of buying one from a ship technician, although in one respect feels convenient and straightforward, ultimately leaves me feeling underwhelmed because there was no mission associated with obtaining one, as there was for my first spaceship.

I wonder if it is even possible to implement

The Creation Engine seems limited


Rev-8 boosting to a landed ship in Starfield.

As with recent Bethesda games, Starfield is built into the Creation Engine. While it’s great at things like dialogue trees, relationships, and other gameplay mechanics Bethesda is typically praised for, it hasn’t always been the best at other gaming mechanics, namely shooting, movement to some degree, and driving. in Fallout 4The most recent mainline game before StarfieldCars are scattered around the Commonwealth but are used only as materials and scrap.

The REV-8, in its current form, is likely just a placeholder to address a common complaint Starfield.

From a gameplay point of view (although I admit I’m not a developer by any means), it would make sense to me that designing the physics of a spaceship moving in zero gravity would be an easier undertaking than developing a machine that had to Drive with a certain level of honesty on land. Navigating rocky terrain with the REV-8 can already be a bit frustrating, and it only took Bethesda a year to release it. For these reasons, it is Logical to assume that enabling the customization of vehicles with wheels may be harder than implementing the same system in place.

The REV-8, in its current form, is likely just a placeholder to address a common complaint Starfield. Not only are repeating POIs redundant and boring, but taking the same trek over and over again for them makes it even worse. This has always been one of my least favorite parts of the game. Combine this with the fact that the lame mini-game to acquire Starborn powers is the most redundant and unnecessary of all; I’m not complaining about the REV-8 in the game – I’m just pointing out that it just feels unfinished.

Starfield’s legacy relies on shattered space

I gave Starfield a year to get better


Starfield Shattered Space - Astronaut overlooking an alien landscape

Being a fan of Bethesda is like this One friend who constantly messes up in the same way, but you expect them to change at some point in your lifeAlmost miraculous. Perhaps it is my love for some of the previous games, vi Skyrim or these Fallout franchises, making an unrealistic expectation that Bethesda will get better at updating its games faster or improving old habits. Or maybe it’s the potential I see in what could be”Skyrim in space,“But Starfield Didn’t really feel that way for me, at least not yet.

There are a lot of reasons for this – from the procedural generation to the vastness of the universe, lack of meaningful sidequests or repeating POI, Starfield Does not compare to Skyrim When it comes to certain elements of the game. That said, there is a version of Starfield In my head, this is one of the best games ever, and with each update, it feels like it could be inching in that direction. However, every time I boot up the game to try out the new Trackers Alliance or REV-8, it just isn’t enough to keep me engaged in the game and wanting to go through another New Game Plus run.

And maybe that’s good enough. After all, I’ve invested hundreds of hours into the game at this point, and I feel like I’m having a generally fun experience, although I can see the flaws. With this, though, Bethesda is keeping me on the hook for Shattered Space And what could be included in the first big expansion for Starfield. As much as I think about the game, and I try to get out, Bethesda just keeps pulling me back.

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