A new damage buff on Genshin Impact 5.2 has been leaked, and although it may seem like it immediately to players, may suggest an increase in the difficulty of enemy encounters. There are just a few weeks left until players release version 5.2, the next patch for HoYoverse’s action RPG. The update will bring Chasca and Ororon as new playable characters, as well as activities to keep players engaged throughout the patch. There are also leaks indicating the arrival of a new Archon Quest in Genshin Impact 5.2, stopping previous rumors that there would be none.
Several aspects of the patch have been leaked, such as Chasca and Ororon’s play kits and their materials, as well as the new areas of the Natlan map that will become explorable once the update arrives. There have also been rumors about some of the events in version 5.2, including a possible return to Dragonspine. Version 5.2 is also the update that will coincide with the release of Genshin Impact on Xbox consoles, allowing new players to join the community. Even though there are only a few weeks left, the leaks persist and one of them shows a huge increase in damage.
Characters’ DMG can be improved in Genshin Impact 5.2
The current limit of DMG bonuses can be increased
Apparently, characters will be able to deal more damage to enemies starting in version 5.2. According to information provided by the leaker known as HomDGCat, Characters’ Elemental and Physical DMG bonuses will have their limit increased significantly with the arrival of the new patch. While the current cap for DMG bonuses is set at 300%, version 5.2 may increase the cap to 400%. The leak was shared in a post tagged “Reliable” about Reddit. With this increase in DMG bonuses, players should be able to deal much more damage to their characters in Genshin Impact.
It is important to note that the cap increase does not directly affect a character’s base DMG, but instead increases their damage potential, allowing them to deal more damage when they have Elemental and Physical DMG bonuses applied to their damage output. regular. If players properly build their characters and are able to keep these DMG bonuses working frequently, they should see a huge improvement in the amount of damage they deal to enemies in Genshin Impact 5.2 – although this may come at a cost.
Leaked DMG bonus buff could be a way to balance stronger enemies in Genshin Impact
Leaks suggest tougher opponent encounters in the future
The supposed buff to DMG bonuses should have an immediately noticeable effect on damage output, but it could actually be a way to balance the game. With new patches, new enemies are introduced, and recently, opponents have been getting stronger and stronger. Encounters are proving more challenging, especially when it comes to boss fights and local legends. The new boss Papila Tenebrous that was leaked in Genshin Impact 5.2 already looks like a threatening opponent that should surpass previous world bosses in terms of difficulty, for example.
As such, DMG bonuses could simply be a way to make harder encounters feel like they’re at the same level as before instead of turning the game into a much more challenging title that doesn’t live up to what it sets out to be. All of these leaks should be taken with a grain of salt as they could be incorrect, incomplete, or subject to change, but it looks like more complex encounters are on the way as we move forward. Genshin Impact advances its roadmap further – and improvements to balance this would only be natural.
Source: Reddit