Call Of Duty: Black Ops 6 Zombies

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Call Of Duty: Black Ops 6 Zombies

The Pack-a-Punch machine is an essential stop for players defending against zombies on Terminus Island in Call of Duty: Black Ops 6. Providing increased firepower to maximize its damage potential, the machine is well-hidden within the massive island map and you’ll need to activate it before it’s useful. It’s worth making it work for anyone seeking its benefits, which starts with restoring Terminus energy.

Like the perks offered by Perk-a-Cola vending machines dotted around Zombies mode, Pack-a-Punch adjusts your weapons with a series of bonuses to help you sustain the rounds. Along the same lines, you will need to spend a bit of Essence to reap the fruits. The cost increases quickly with activation and staggered payments, but it pays off in the face of zombies.

What is Pack-A-Punch?

Increasing the power of your weapons


Pack-a-Punch Machine in Black Ops 6
Credit: MrRoflWaffles

Pack-a-Punch is a revolutionary machine that does exactly what it says. Essence Payments to supply useful weapon boosterslike bigger carries and increased damage, for an even bigger impact. You’ll need to activate it before you can use it, a task that gets a little more complicated each round as your location will change depending on the round you are in.

Once activated, you can find the Pack-a-Punch machine on the map and interact with it to access three different levels:

Layer 1

5,000 Essence

Layer 2

15,000 Essences

Level 3

30,000 Essences

How to activate Pack-A-Punch

Restoring power to the terminal

When you first enter Terminus Island in Zombiesyou will have to activate three AMPs (Aetherium Maturation Pods) for the Pack-a-Punch to work later. Each AMP costs 500 Essence to call, and you will need defend each station from zombies for 30 seconds to ensure the process is completed. Of course, you will also receive spent Essence in return, and energy will be effectively restored to the immediate area with each AMP activated in the following locations:

  • Guard Post
  • Accommodation
  • BIO laboratory

Once all three are working, you should be able to find a way to access the Pack-a-Punch machine. We’ve outlined the steps below, but you can also follow MrRoflWaffles on YouTube to visually represent the path.

All amplifier locations

First AMP Location

On the other side of the security room you will first find Strauss and Peck. Go to the back wall next to the door to find the AMP

Second AMP location

In addition to Guarda Station, you will find the Accommodation. AMP is found here

Third AMP site

Located passing the prison on Seaside Path. You will have to pay to open the door and then go through the cave system to get to the BIO laboratory.

Once all three AMPs are activated, there is a little more to do. In the BIO Lab, dive into the water and activate the inclined elevator at the back of the middle platform. Doing so will raise the elevator, along with the Pack-a-Punch machine. Just keep in mind that the elevator has a wait time of 120 seconds.

You will face stronger zombies each time you enter higher rounds. Call of Duty: Black Ops 6Zombies Mode. Getting the Pack-a-Punch is an excellent way to get various upgrades for your weapons and take out those enemies with less effort, but it’s just one step in getting ready to take on new maps and more.

Video credit: MrRoflWaffles/YouTube

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