Although not all players may be interested in seeing everything there is to see Black Myth: WukongOthers want to complete the game in its entirety. That means finding every item, absorbing every spirit, unlocking every spell and beating every boss. If you don’t know where to look Black Myth: Wukong, It’s easy to miss parts of the gameLike hidden items and even bosses.
There are over 107 bosses, and many are optional. Of the optional ones, some are easy to miss because they are locked behind secret areas or quests. One missable host is the Apramana bat, found in Chapter 3 of Black Myth: Wukong. Players are looking to complete their journal and Get the Apramana Bat Spirit You won’t want to miss this hidden boss, so keep reading to learn where to find and beat Apramana Bat.
How to find the missable Apramana bat boss
Two encounters are required to absorb the Apramana Bat Spirit
The Apramana bat can be found in two different locations in Black Myth: WukongHowever Only after finding the first location will the second encounter unlock. The first location will take you to the north shore of Bitter Lake. For the second place, you will have to enter the Valley of Ecstasy. Glick, JYou will only need to fight it once, During your first meeting.
Before you meet the mischievous Apramana bat for the first time, you will need to beat the Kang-Jin boss. After hitting the bus, a Little pig will follow you. The pig’s name is Zhou Bajie, and he will accompany and sometimes assist the destined one on his journey. Zhu Bajie must be with her to challenge Apramana Bat.
Missing this boss during your first playthrough will cause you to miss out on a mana-recovering soak. Additionally, if you beat Yellowbrow before beating Apramana Bat, then Apramana Bat will disappear.
With Zhu Bajie by your side, head to Bitter Lake’s North Shore Sanctuary. Turn right, then go straight. Follow the water until you reach a giant snake’s skeleton. You’ll encounter some smaller Apramana bats along the way, which you can fight or ignore. Personally, I recommend fighting the smaller bats to get in some practice. approach these Giant snake skeleton To start a cutscene and start the boss fight.
How to beat the missable apramana bat boss
Tips and strategies for a successful fight
First and foremost, it’s always a good idea to learn the attack patterns of any Black Myth: Wukong Host her face, which you can do with the video of Esoteric Above. If you took the time to fight the smaller Apramana bats before engaging in the boss fight, you’ll already know some of the moves. However, the boss adds some other attacks that you will need to learn so that you can counter them properly. The Apramana bath host comes with a total of Seven attacks:
Air launch version 1 |
Apramana Bat sends a razor-sharp wind through the air. If the winds hit the destined one, it will apply the chill effect. |
Air launch version 2 |
Apramana bat will jump to the destined one twice, and spins to create a vortex. The vortex will shoot two projectiles into the destined one. If hit, the destined one will suffer from the chill effect. |
Air stomp |
After shooting into the air, Apramana Bat will pause briefly before using its talons to stomp on the destined one. |
Air strike |
Apramana Bat creates distance by taking to the sky, and unleashes a high-speed dive attack on the destined one. Expect this move to be repeated in succession. |
Chilling guest |
Apramana bat flaps its wings and delivers a chilling gust of wind as a distraction, then retreats. |
Frost board |
After slamming its wings to the ground, Apramana Bat unleashes a mist that inflicts the chill effect. |
Stand solid |
During Cancer Solid, Apramana Bat will become invulnerable. If attacked during this time, it will counter and strike back with its right arm. |
To counter the attacks, Stay alert and be ready to dodge In a moment’s notice. Many of these attacks happen quickly and require quick reaction times. Fortunately, Apramana Bat is not that hard to hit and has low health. So, it’s just a matter of knowing when to time your dodges and attacks. For example, when Apramana Bat is on the ground, use Immobilize
to freeze it and A lot of many
To deliver some blows. Zhu Bajie can also help deliver some heat to Apramana Bat.
Related
Do your best to avoid hitting Apramana Bat when it uses Stand solid. However, if you mistakenly hit the boss during his hardened state, you can dodge the counterattack. Once Apramana Bat is back to normal, use a heavy attack to deal significant damage. It shouldn’t take you long to beat the boss as long as you dodge and attack properly.
Once beaten, you’ll receive a new journal entry, XP, Will, Refined Iron Sand, and two Yaogai Cores. You can also interact With the giant snake skeleton’s head to get the Turtle tear soakwhich restores mana. Although this may not seem like much of a reward, beating Apramana Bat Black Myth: Wukong will also reward you with these Apramana bat spirit
Once you have successfully completed Chapter 3.
Video Credit: Esoteric / Youtube
- Released
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August 20, 2024
- developer(s)
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Game science
- Publisher(s)
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Game science
- How long to beat
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39 hours