The Druid in Diablo 4 is always one of the most preferred builds to use, and in Season 5, despite some of the other classes having some great options, this still seems to be the case. Found a Good end game build for the droid Will be the ultimate goal, as you want something that can quickly take out most enemies. In this case, you will want to look for a Big landslide build up That can get to the end of the game.
Class build for Season 5 in Diablo 4 Are many and varied, and you can take Many different options. While the build that’s about to be suggested is proven capable, at the end of the day, it’s all about personal preference. It is, however, very fun and is Built to take advantage of Earthbreaker interaction with Nature’s Fury.
Best endgame Landslide Droid build
Use Earthbreaker & Nature’s Fury
This build is displayed or modified by a Variety of different content creators and Diablo 4 Players. For this purpose, we are buying the build off of YouTuber Goblin Inc Build, which was further expanded by Rob2648 on the D4Builds site. Both emphasize Many of the same traits and trendsAnd both are trusted sources of content for the game.
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The main purpose of this build is to Combine Earthbreaker with Nature’s FuryWhich together can cause the landslides to also proxy nature’s fury. You will be able to get lightning storm to do Both ground and storm skills with this interactionWhich increases their damage with the right skills.
This is important because All bonuses that affect one will affect the other when it is used in its nature’s fury form. Depending on if you mainly play hordes, dungeons, or specific bosses, you can switch things up, as specific images are good for different things. However, the core of the build will remain the same, with a Fairly balanced design for Endgame content.
It is suggested that when you learn this build, you also learn how to make these Small but necessary changes For different types of game. If you’re close to the end game, chances are you have the skills to do it.
However, the one thing you must have for this build to work is the Acetic Raps and the Earthbreaker RingAs this is what allows you to use the bonuses. Without it, you will not be able to do the things you want.
Weapons and gear for the Landslide Druid build
Get the equipment
There are a lot of Possible weapons and gear types for any build at this point in timeBut you’ll want to find the ones that most naturally suit the Landslide play style. Notably, none of these are new aspects of Season 5 Diablo 4. The suggested equipment is listed in the table below:
Equipment slot |
Name |
---|---|
Helmet |
Vasily’s prayer |
Chest Armor |
Symbiotic aspect |
Gloves |
Unsung Acetic’s Wings |
Pants |
Tybolt’s will |
Shoes |
Wildheart Famine |
2H weapon |
aspect of the aftershock |
Cameo |
Aspect of natural balance |
Ring 1 |
Mjölnir Ryng |
Ring 2 |
earth breaker |
The equipped skills that you should use are the most critical. This is because Landslide is one of themAlong with other ways to use your skills with Earthbreaker.
- Blood howl
- Earthen Bulwark
- Landslide
- Cataclysm
- Cyclone Armor
- Claw
As for gems, you’ll want to look for these Best ones you have that increase weapon critical damage As well as resistance for the armor and jewelry. This will ensure that you are Took a lot less damage While also dealing much more in return.
Skill tree upgrades for the Landslide Druid build
Landslide Skills & Bonuses
The skills that both Goblin Inc and Rob2628 suggest revolve around this Thought of earth and sky damage. Landslide should take the enhanced version, but you don’t need the two upgrades beyond that. You are looking for things that will Trigger off of Nature’s Fury and give her additional damage; Things that don’t do that won’t help you.
Skill |
Suggested rating |
Effect |
---|---|---|
Claw |
1 |
This allows you to shapeshift into a werewolf and deal claw damage to an enemy for 28% damage. |
Enhanced Claw |
1 |
Your attack speed when using Claw is increased by 20%. |
Lightning storm |
5 |
This allows you to conjure a lightning storm that deals X amount of damage per hit. Your strikes can increase the longer the storm is active to a maximum of 5. X is dependent on your other skills and bonuses. In this example, with the suggested items, you should be around 104%. |
Enhanced lighting storm |
1 |
The size of your lightning storm can be preserved for 6 seconds after channeling it. |
Raging lightning storm |
1 |
You get an additional hit for your lightning storm. |
Landslide |
1 |
This does physical damage by crushing enemies with four pillars of earth. In this example, it should be doing around 140% damage. |
Enhanced landslide |
1 |
After a landslide damages enemies 4 times, the next hit will immobilize the enemies for 3 seconds. |
Blood howl |
1 |
This one also shifts you into a werewolf, this time healing you for x of your maximum life. X should be right around 20% in this build. |
Enhanced Blood Howl |
1 |
This reduces your Blood Howl cooldown by 1 second after a kill. |
Preserving Blood Howl |
1 |
This allows Blood Howl to not only heal you but also increase your Attack Speed ​​by 15% for 4 seconds. |
The first set of skills includes the critical piece, LandslideAnd players may be surprised that you don’t max out the rank. However, since you depend on using the skill through Nature’s Fury, Putting points elsewhere makes more sense.
Skill |
Suggested rating |
Effect |
---|---|---|
Cyclone Armor |
1 |
This is a passive skill that causes strong winds to surround you, giving you damage reduction. However, it is also an active skill that knocks back enemies and deals X damage to them. X should deal 30% damage. |
Earthen Bulwark |
1 |
This causes rocks to surround you for 3 seconds, giving you a barrier that will absorb damage equal to X of your maximum life. X should be around 45%. |
Enhanced Earthen Bulwark |
1 |
This makes her unstoppable while the Earthen Bulwark is active. |
Ancestral Fortitude |
1 |
You gain X resistance to all elements. X should equal around 5%. |
Vigilance |
3 |
You get X damage reduction for 6 seconds after using a defensive skill. X should equal around 21%. |
Nature’s reach |
3 |
Deal X increased damage to distant enemies. You can double this bonus if the enemies are also slowed, stunned, immobilized or knocked back. x = 15%. |
Mending |
3 |
While a werebear, you gain X additional healing from all sources and gain Y increased maximum life. X is around 18%, while Y should be around 12%. |
Crushing Earth |
1 |
Ground skills deal X increased damage to slowed, stunned, immobilized or knocked back enemies. X should be around 5%. |
Security |
1 |
Critical Strikes with Earth Skills boost you for X maximum life. X should be around 2%. |
Stone Guard |
3 |
While you’ve strengthened more than 50% of your maximum health, your Earth Skills deal X increased damage. X is 12%. |
Earthly bulwark is another critical piece of the puzzle. It is another ground skill that keeps you from being damaged.
skills |
Suggested rating |
Effect |
---|---|---|
Elemental exposure |
1 |
This gives you Lucky Hit, which gives your Storm Skills a 10% chance to make enemies vulnerable for 1 second. |
Endless storm |
3 |
Increases the duration of Hurricane and Cataclysm by X. X should equal 15%. |
Neurotoxin |
1 |
Poisoned enemies are slowed by X. X equals 8%. |
Envenom |
3 |
Poisoned enemies take X additional critical hit damage. X should be around 30%. |
Cataclysm |
1 |
A massive storm follows you for 10 seconds. Twisters knock back enemies, and lightning strikes wildly, dealing 95% damage. |
Major cataclysm |
1 |
The duration of the cataclysm has been increased by 4 seconds. |
Supreme cataclysm |
1 |
Cataclysm’s Lightning Strikes make enemies vulnerable for 6 seconds. |
Defiance |
3 |
Nature Magic skills deal X increased damage to Elites. X is around 12% damage. |
Natural disaster |
3 |
Earth Skills deal X increased damage to vulnerable enemies. Storm Skills deal X damage to enemies that are stunned, immobilized or knocked back. X is right around 12%. |
Defensive posture |
2 |
Increases the amount of ​​defense you gain from all sources by X, and you gain Y damage reduction while fortified. X should equal 10% and Y 6%. |
Quickshift |
3 |
When you use a shapeshifting skill in a different form, it deals X increased damage. When shapeshifting into a new animal form, you deal X damage for 3 seconds, up to Y. X is 3%, and Y is 24%. |
Heightened sense |
3 |
When shapeshifting into animal form, Werebear grants X damage reduction, and Werewolf grants X Movement Speed ​​for 6 seconds. Bonuses are doubled while both are active. X should be 9%; Y should be 6%. |
Nature’s fury |
1 |
Casting an Earth Skill has a 35% chance of triggering a Free Storm Skill in the same category and vice versa. The free skills count as both elements. |
Again, while these are the suggested skills, players can always Decide what to take based on their situation. You may need to trade something by honing your skills Diablo 4 For a particularly picky host or to Increase your damage in a horde fight. Play around, and don’t be afraid to experiment with what works best for you.
Paragon board for the Landslide Druid build
Finishing touches
The Paragon board in Diablo 4 Can be boring for many players, but it gives you a lot of options that you need to be aware of. Crucially, you will Want to get the correct nodes for this boardAnd taking the most efficient route is important. These nodes will improve your stats for your abilities and Give you more health and resistance.
The board should be as follows:
-
On your starting board, take Spirit.
-
On board 2, take constricting tendrils/earth and sky.
-
On board 4, take Thunderstruck/Werebear.
-
On board 7, take inner animal.
-
On board 3, take Earthen Devastation / Keeper.
-
On board 5, take Survival Instincts / Fulminate.
-
On board 6, take Heightened Malice.
This will make your build as efficient and powerful as possible. To see the full Paragon board, check out Goblin Inc’s build page here. And that’s all you need to know for the Endgame Druid build in Season 5 of Diablo 4.
Source: Goblin Inc./YouTube; Rob2628 D4 build; The AceofSpades MobAlytics page of Goblin Inc