The latest version for Baldur’s Gate 3 is possibly Larian’s biggest for his cash cow, adding in a whole host of new endings for evil playthroughs and mod support. Now, console players can modify their game with custom content, just like players on PC, but what console players can’t do is search through the files and code after the new patch is dropped. Curious players have been delving into the code, searching through it to see what content is still in the files but cannot be accessed by normal means.
With a game the size of Baldur’s Gate 3 And all the detail that went into it, there’s bound to be some content that didn’t make the cutting room floor. Sometimes, the scenes do not go past pre-production and are shot down in the writing room, but sometimes, they are added in an update and are simply inaccessible by normal means. luckily, These can be accessed through the knowledgeAnd the pieces of cut content can give players an idea of ​​what the studio was thinking before landing on the final product.
Baldur’s Gate Patch 7 almost added one of the weirdest endings
Even the characters in the game are confused
YouTuber SlimX has revealed that there are a few cutscenes flagged behind the Impossible tab to prevent players from accessing them while playing the game. One of the scenes involves a hidden endingWhich is both anti-climactic and presents players with a myriad of unanswered questions. The ending starts to play out similar to the evil, God King endings added in patch 7, but it has a weird twist that really doesn’t make any kind of sense.
Once the Avatar character has defeated the Netherbrain and effectively beaten the game, they have the option of taking it over with the Netherstones instead of destroying it, Which effectively leads to the evil ending and would have led to the cut content. Now that the Avatar has control over the Netherbrain, they also have control over all the Mindfliers and their fellow infected party members. The divergence in the cut ending comes when the character decides what to do with this power.
Instead of taking over the world and sitting on their great throne at the end of A BG3 Angry playthrough, the avatar player instead decides to tear their tadpoles, which was the goal from the beginning. Then, they just walk away. That’s it. That’s the end of it, and All the watching party members go from genuinely terrified to just confusedBefore too awkward get up and go away, if the player decides to leave them. The Netherbrain and the Mindfliers are still there, but the assumption is that they can’t act without any commands.
The ending of Baldur’s Gate 3 raises more questions than answers
It doesn’t make a lick of sense
This cut ending doesn’t really solve anything. The general options for dealing with the Netherbrain are either destroying it, which can be done through several means, such as using Gale’s Netherese Orb as an arcane nuke or controlling it. This cut ending doesn’t really fulfill any option, Since the Netherbrain is not controlled by anyone, but it is still around, floating above Baldur’s gate like a terrifying big and ugly balloon, but it is still very much alive, as are the many tadpoles.
actually, The only person who is safe from the crooks is the avatar character who rips out their tadpoleAnd although there is an option to leave with their companions or alone, they still have the tadpoles in their brain. This leaves the fat of the Mindfliers in the air. Plot holes are rife, and the ending isn’t developed enough to get many answers.
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Another question arises when players consider why their characters would even bother to make the decisions that lead to this ending. They must take control of the Netherbrain, enslave both the entire town and their friends for a time, then decide they can’t be bothered. Perhaps players can frame the whole thing as the world’s most elaborate prankBut the cut ending is played very seriously, and everyone looks scared throughout. The only humor of the scene comes from the anticlimax of it all.
The strange content of the ending is why Larian cut it
And it was a good decision
Although these Ending is likely put in place to give players one last option to escape the evil ending before it is locked inIt just doesn’t make any sense. It leaves the fate of the Netherbrain and Baldur’s gate up in the air, literally. The prospect of the netherbrain floating there until the end of time and acting as the last tourist attraction of the city is strange, but unrealistic. Also ask about the party. Instead of going out of town, they seem to be going further in, and it’s not like there’s time for party members to Talk about where they will end up.
If Larian had decided not to cut the ending, there would probably have been a lot more to it compared to what has been shown so far. as it says, The ending is underdeveloped, anti-climactic and unsatisfyingAnd that ending path is likely one that Larian can’t see working in Patch 7. There’s a reason it was cut, after all, and it’s not one of those cases where players miss out on something that could have been great, especially when Compared to how horrifyingly brilliant the other added endings are.
Finally, this Strange yet interesting, ending is rightfully cut from Baldur’s Gate 3, And while the players wouldn’t have complained much if it had been included, some eyebrows would have been raised. Giving players a last-minute cop-out of the evil ending seems a little cheap, especially when it doesn’t make any sense, and all the questions raised would have required Withers’ party to do some heavy lifting. That is, of course, if Withers would even throw a party after the mess.
Source: YouTube – Slimx