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Baldur's Gate 3 is known for its vast options for storyline progression. While the dark urge is the poster character for an evil game, There are some stand-out characters from the origin cast that fit seamlessly into a dark narrative. Players may naturally gravitate towards Astarion or Lae'zel for a villain game, considering their alignments lie on the evil side of the table. Shadowheart's internal conflict can swing either for or against Shar, offering an interesting direction for the player to balance. However, players may not initially consider Wyll for their walk on the dark side.
Will is a national heroWritten in a way that follows the path of someone who tries to always do what is right in any situation. His heinous act that cemented him as the Blade of Frontiers sealed his fate in the Hells. Even with the devil, Mizora, whispering in his ear, he remains at first guilty. When playing as Wyll, many of the decisions Wyll would never make become optional. This opens the door to what a tab or other wants BG3 Origin character playthrough would never witness.
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Shifting Wyll's alignment has less effect on gameplay
Wyll is written to be a hero
Each companion has a moment where they can lean towards an alignment based on their relationship with the player character and the player's own alignment. Lae'zel's loyalty to Vlaakith, Shadowheart's devotion to Shar, Gale's pursuit of godhood, and Astreon's hunger for power; Each fork in the road can be influenced by the player and given to the companion to decide for himself. Wyll lacks this urgency, having his decision based entirely on the whim of the player, unaffected by past actions and their relationship. This odd development choice makes Wyll's internal journey even more fitting as a player, rather than a companion.
No matter what happens throughout the game, Wyll's persona and outlook remain relatively stable. He will protect the weak, search the world for evil, and stand against tyranny - this is his characterization with no room for change. Even though Warlock is generally considered a class for a character with less heroic aspirations, The story of Will Explains his decision to partner with a devil And the power he received can and will only be used for good if he has something to say about it. If the player is controlling Wyll, however, he has much less to say about it.
Each companion has a certain relationship point meter in a numerical value on their detailed view page. Their approving or disapproving reactions to the player's actions will determine how likely they are to align with TAV or be convinced by their arguments.
An Evil Will offers a new and interesting dynamic
Wyll has the potential to be deliberately evil
Being a Wyll who condemns the Druid Grove to the mercy of the Goblin Horde or sacrifices the last light within for his own growth in power shows a character consumed by the tendrils of Mizora's influence. Mizora is even impressed with Wyll's direction in life if he chooses to leave his father, Ulder Ravengard, in Gortash's hands and press it out with some unique dialogue. The decision is always the player's to make, whether playing Wyll or any other character, however Allowing Wyll to make the decision brings more urgency to the character - Such a huge choice Should be his.
What makes an evil Will run worth the time is the fact that it throws the entirety of Will's set characterization out the window. It might be a refreshing take on Wyll to explore the story with a version of him that isn't so obsessively good, reaching an end to Baldur's Gate 3 With his position of duke secured and Either standing alone or with a mischievous devil by his side. On the surface, Wyll appears to have the fewest alternative routes to his journey. With a little imagination and love for hunting Tiefling, an entirely new Will can be born for the player to guide through Baldur's Gate 3Deceiving the world that he is a hero.