An Evil Baldur’s Gate 3 playthrough can put you at a huge disadvantage after it’s too late

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An Evil Baldur’s Gate 3 playthrough can put you at a huge disadvantage after it’s too late

in Baldur’s Gate 3, The player is expected to rally a collection of allies to help them in the final confrontation of the game against the elder brain. while the search “Choose your allies” Beginning in Act 1, the Emperor does not explain the necessity of the quest until the conclusion of Act 2 with the defeat of Keterick Thorm and the player’s departure from Moonrise Towers. The player can agree or disregard the proposal either way, The focus on allies has become more important.

If the player has dedicated a playthrough to an evil character and campaign, there’s a chance they’ve unknowingly reduced their support options for the final conflict. Many of the decisions made in Baldur’s Gate 3 have consequences that are not readily apparent. There are several choices that lead to an evil game, which locks a player out of evil allies in Act 3. A truly evil game can hinder the final confrontation With regard to support without any indication until the end.

The Tieflings in the Grove will not help an evil character in Act 3

Early game deaths have far reaching consequences

One of the first locations the player visits is the Druid Grove. They witness the tense relations between the Tiefling refugees who escaped Avernus and the druids led by Kagha. Even if the player commits to solving the many quests in the Druid Grove, when they side with Minthara and begin the raid, they are locked out of a group of future allies in Act 3. These include Mol, Arabella, Dammon, and the Aulber, Rolland, and Zevlor. Unlike other supporting characters, The tieflings have no alternative evil versions.

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At this point in the game, the player would be forgiven for suspecting that their choice to side with Minthara and the goblins would have some positive effect on the final act of the game. The player may also not even consider the benefits of keeping certain characters alive to face the Elder Brain. Long before there is any indication that the tiefling refugees will be exceptionally useful in Act 3, they are dead, strewn across the Druid Grove by the goblin raiders. This Includes the support given by Halsin Outside of being a party member.

Wulbren Bongle & Barcus Wroot’s quest needs to be completed for their help

The deep gnome mission may end because of a misclick


Baldur's Gate 3 Barkus is thrown from the windmill

Aside from accidentally clicking the wrong lever on the windmill when trying to free Barcus Wroot, the player can choose to send the goblin flying across the landscape. In doing so, Barkus and his quest to save his best friend, Wulbren Bongle, are dashed. This may seem like a fun evil fight for a Dark Urge or Evil Tav to enjoy, but without Barkus repeatedly needing the player’s help to save him and eventually asking the player’s help to save Wulbren, an evil player loses another ally. .

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Wulbren and Barcus offer the same support in the final conflict with their Ironhand Grenadiers Through the class action of choosing your allies. By sending Barcus flying and betraying the last light inside in Act 2, the player is unable to get any of the subjectively good or bad options in the final battle. Being a full-blown villain means that even evil support options can be scavenged before the player knows what they’ve done.

Killing Isobel forfeits her support and that of a companion

The price of Bhaal’s blessing


Baldur's Gate 3 Flaing Fist is transformed into a shadow monster by the shadow curse

If the player is running a dark urge palette, there is a particular decision that the game is trying to draw the player to. This will cause the player to lose another collection of allies before realizing the importance of gathering them. In the personal search, “The urge“, the player is asked to kill Isobel in the last light inside. If the player accepts, Selûne’s barrier fails And all of the last light in survivors are lost to the shadow. If the player has decided to side with the tiefling’s before, they also die. This can still be done as Taw when siding with Marcus during the Last Light Inn raid.

Isobel’s death naturally locks the player out of her support at the game’s conclusion, but can also turn Jahiria against the player if they fail to convince her of their innocence. Jaheria likely won’t fall for the player’s deception for longEspecially if they play the dark urge and desire to become Bhaal’s Chosen in Act 3. If this is the case, as it would be for a dedicated evil game, Jaheria’s companionship in the party and support in the climb to the elder brain are both He deceives. At this point, the player is aware and prepared for the lack of allies in the final battle.

Killing Lady Eileen has unforeseen consequences in Act 3

An unexpected loss of an evil ally


Baldur's Gate 3 Lorroakan chats with Gale in the Wizard Tower.

Allow Shadowheart to answer to Shaar, kill him alone and rise as a dark justice in BG3Shar’s Gauntlet will remove the chance to have Dame Aylin fight on the player’s side in the final act, but it has a secondary effect in that a possible evil ally is locked out of use. Lorroakan, the master wizard and owner of Sorcerous Sundries, sends mercenaries in the hope of finding Aylin. The player learns about the Bounty in Act 1 in the quest “Find the Nightsong.” Without the Nightsong to act for support, Lorroakan has no reason to interact with the player.

The act of killing Aylin locks the player out of Lorroakan’s Firestorm and Rolan’s Firestorm in the final battleAs at this point in the story and in an evil playthrough, Rolan probably did not survive Act 1. Playing a purely evil character, making the harshest and most devious decisions can lock a player out of being an NPC who would surely find much in common with the player. All in all, the decision to kill the Nightsong locks the player out of four other support options.

This is not the most unexpected result of playing an evil character. The more diabolical deeds a player commits, the less other characters are willing to offer their help. There are many alternative versions of support optionsSuch as Viconia DeVir in place of Shadowheart or the Gentiles in place of Nine-Finger Keene. When you enjoy something bad Baldur’s Gate 3 Finally, some decisions remove both the good and evil iterations of the supporting allies, making the final conflict a little more difficult. What’s even worse is that the player doesn’t even know they’ve done it until it’s too late.

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