It was a very difficult time for Hello Since Hello Infinite launched, with fans criticizing its microtransaction-filled launch, and lamenting the cut content that was previously promised. Although the developers at 343 Studios have, to an extent, managed to pull it back and regain some of the fanbase’s trust again, it’s hard not to be constantly reminded. Infinites Wasted potential. Of course, one solution to this problem is to sweep the failures under the rug, rebrand and move in a new direction.
It seems 343 Studios, now rebranded as Halo Studios, has decided to do just that. It is completely revamped Hello and its foundations by ditching the Slipspace Engine and shifting to Unreal Engine 5. While many may cringe at the announcement, It means that big changes are coming to the franchise, and not necessarily for the better.
UE5 looks great, but halo of its identity
It makes it look like any other UE5 game
The announcement that 343 was rebranding itself as Halo Studios came in a video titled “A New Dawn” (via the Hello YouTube channel) which featured a number of its developers and the studio head Pierre Hintze discussed how the change to Unreal Engine 5 is a positive one. It also featured The Foundry, a research project in which developers at Halo Studios are creating locations in Unreal Engine 5 to test what future. Hello Games may look like. of course, It would be foolish to say that the footage shown looked bad, because, especially when compared to others Hello Game, it absolutely did not.
HoweverThis move to Unreal Engine 5 completely sucks Hello of its visual identity by making it look just like any other Unreal Engine 5 gameAlthough somehow, a little worse. The only aspect that doesn’t resemble the cookie-cutter realistic look that Unreal Engine 5 is capable of is Master Chief himself, who still looks a bit cartoony. It’s a shame, as at least from the footage shown so far, this not only looks bland and uninspired – even the flood-infested Blighlands looks generic – but also worse than other Unreal Engine 5 games such as Black Myth: Wukong.
Halo’s Switch sounds like desperation more than innovation
It’s more about moving away from Infinite’s failures
of course, All of this is to move further away from Halo Infinite Failures, a game that was roasted by fans and pro streamers when it first launched Due to its cart, unclear state. Pierre Hintze himself claims even in the “New Dawn” video that “Halo Infinite was the last remnant of how we made Halo games in the past,” implying that the studio wants to move as far away from that design model as possible. That’s understandable, but a shift to UE5 doesn’t strictly address the failings of Infinite Apart from the criticism that it didn’t look good enough.
A shift to UE5 does not strictly address the failures of Infinite Apart from the criticism that it didn’t look good enough.
There are benefits to switching to UE5 beyond the visuals, such as how it will help onboard new developers who are already familiar with the softwareAnd potentially reduce development time, as Halo Studios won’t have to continue developing its own in-house engine. Unlike with Hello InfiniteWhich has seen meaningful content cut from the game, this shift could lead to less content being removed. However, this is all speculative, which is ultimately what the “New Dawn” video is about, as the talking heads are only discussing the potential of HelloAs opposed to something concrete coming from the studio.
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Hopefully, the change to UE5 restores Hello To its former glory when it was under the stewardship of Bungie, and not just rob it of its identity while making it a buggy mess, something that is prevalent in Unreal Engine 5 games. However, if it’s just that it has more realistic-looking foliage and snow – which the “New Dawn” video implies – it will be immensely disappointing. Hello Has the potential to be great, but UE5 isn’t necessarily the way to get it there.
Source: YouTube / Hello