Players have the opportunity to choose a name for Metaphor: Refantazios protagonist. No default name is provided, but that doesn’t mean he doesn’t have an established name in canon. Unlike many of these Persona games, metaphor actually has a part voiced protagonist. Although players are almost always given the opportunity to choose his words, he has something of his own identity and a personality that players can develop in the game.
Along with the less-grounded fantasy setting, the result is that metaphors protagonist is not intended to be a blank slate for the player to project themselves onto; He is a well-rounded person. To this end, he has a background, a motivation, and yes, a name, all to himself.
And how it varies by language
Metaphor: RefantazioIts protagonist has a canon name, and it will be (at least in English, Korean, Chinese and Japanese). Atlus-made RPGs almost always give their protagonists canon names, but don’t actually make them obvious by normal means. Many RPGs will simply populate the text box with the protagonist’s canon name by default; This way, players who want to use it can simply leave it as is, and those who want to change it can do just that.
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But Atlus RPGs tend to leave their name text boxes blank by default, so players who want to use their canon names have to do a little more digging. It was only through datamining Persona 5 That players could decide the name of his protagonist – Ren Amamiya. This was further complicated by the fact that Almost everyone Persona Protagonist has a different canon name in each adaptation of the source material. For example, the male version of Persona 3The protagonist is named Makoto Yuki in the games, Minato Arisato in the manga adaptation, and Sakuya Shiomi in the stage play.
Thankfully, figuring out metaphorThe canon name of the protagonist is a bit easier, and not just because there is only one piece of media associated with him (for now). In the demo version, if players choose the protagonist’s name, the game will switch language to japanese, It will default back to its canon name in Japanese: WillWhich happens to be the same in both the Korean, Chinese, and English localizations.
by datamining, Players were also able to determine the canon name of the protagonist in various other languages. The table below displays the name of the protagonist in some of the different languages in which Metaphor: Refantazio is available.
Language |
Name |
---|---|
Japanese / English / Traditional & Simplified Chinese |
Will |
French |
Éric |
Italian / Spanish |
Victor |
German |
Wilhelm |
Portuguese (Brazil) |
Pedro |
Russian |
Alexander |
Players are free to choose from any of these if they still want to use the protagonist’s canon name, but they are not specifically associated with those in their language. But again, There is no way to tell what any of the default names are without looking them up online or digging through the game files.
Pros & Cons of Naming Your Protagonist Will
Atlus makes it unnecessarily difficult for players to choose the protagonist’s canon name, so why should anyone even bother? It’s a matter of personal preference, but one thing is certain: Using the player’s real name for the protagonist is not a good idea. Metaphor: Refantazio Asks players to enter their own names before even naming the protagonist – this occasionally occurs during cutscenes with more.
The game breaks the fourth wall by blurring the lines between reality and fantasy, an important thematic element in its plot. therefore, Giving the protagonist and the player the same name would not only be confusing – It would also reduce the impact of the powerful, pivotal moments. Players do not necessarily have to use one of the canon names, but it is to benefit from the game’s concepts and themes that they at least do not choose their own names for the protagonist.
And of course, there’s always a tendency to give the protagonist of any RPG an immature joke name, going all the way back to players choosing”Garnet“When Princess Garnet tries to rename herself in Final Fantasy 9. Every player has been guilty at one point or another, and it can bring some amusing moments. But in metaphorIt’s not really worth the jokes. The point is for the player to immerse themselves in this fantasy world and consider the implications, not limit or mock it.
As a result, the story is best taken seriously, even if it gets a little absurd at times. And to that end, There are a couple of perfectly sensible thematic reasons to choose one of the canon names. That requires getting into spoilers, though.
[The following paragraphs contain spoilers for the ending of Metaphor: ReFantazio.]
As the final battle approaches, metaphorThe protagonist visits his childhood friend, the Prince of Euchronia, to wake him from his curse and prepare him for the duel of his life. However, he soon discovers that the Prince has died, and that The protagonist is actually the Prince’s archetype. Archetypes are metaphors equivalent to Personas, summonable spirits that determine players’ abilities in battle. Only certain people have archetypes, and they usually awaken them in moments of high tension, in which they push through their emotions and commit to high goals that go beyond themselves.
in other words, Will is a physical manifestation of the Prince’s…will. It’s not the most subtle bit of symbolism, but then again, it’s exactly the sort of thing players can expect from a game literally called metaphor.
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The name of the protagonist works equally well in other languages: in Spanish and Italian, “Victor” symbolizes his eventual victory in the race for the throne. The Portuguese name, Pedro, comes from the Latin for “Rock“, symbolizing the rock-solid determination of the protagonist. Alexander comes from Greek, meaning “Protector of people” – certainly an appropriate moniker for a king, borne by one of history’s most powerful, Alexander the Great. The French name, Éric, comes from the Norse for “Eternal ruler,” which hardly bears explanation.
So, while players aren’t necessarily obligated to choose one of the canon names for the protagonist, it’s worth considering. At least, it is best to avoid choosing something too stupid, or the player’s own name, to avoid the teams of the topic or cause confusion. And in some cases, choosing a canon name can actually improve the player’s experience Metaphor: Refantazio.