A Grand Theft Auto 6 Fan sparked a strange debate about the realism of characters constantly reposing in hospitals​​​​​​​in the GTA Franchise. It’s a pretty ubiquitous trope in the series so far: respawning is handled somewhat immersively, and the respawn location is affected by the player’s location and the manner in which they cause a game over. If they are arrested by the police, they go out of the nearest police station; If they die, they go out of the nearest hospital.
However, as Reddit user deep_fried_cheese Turns out, some injuries are just too much to walk away from. They claim that Constantly respawning in hospitals is actually bad for immersion GTA – If the player falls out of a helicopter 2,000 feet in the air, are they really expected to believe that there is anything a hospital can do for them?
The original poster had a point – GTAs respawning mechanics maybe aren’t as 100% accurate to real life as they could be. But Their nitpicking provoked some mild teasing from the community, along with a larger debate About what Grand Theft Auto series is trying to achieve with this long-running trope.
Fan thinks that respawning in hospitals in GTA 6 should be a thing of the past
“A more realistic approach”
The original post by deep_fried_cheese claims that GTA 6 Would be better off without a hospital response. They admit that they prefer Red Dead Redemption 2S approach to respawning: When Arthur dies, the game loads back into a nearby scenic spot, and the player is free to take in the view for a few moments before moving on.
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But GTA Players are used to respawning in hospitals. It has been part of the series since it was 3D, And it became such a staple that many would miss it If there are removed from the next game. The entrenchment led many players to joke about the original poster’s apparent obsession with realism, with one claiming that death should give players a chance to rethink their actions.
Others suggested, perhaps half-jokingly, that some locations might be too far from a hospital for it to make sense when the player reposed there, or that Rockstar should take things a step further and consider adding Permadeath to the next GTA. It mostly comes down to a matter of preference: Some players would rather keep the classic feeling of respawning in hospitals, and others would prefer something a little more creative.
Our Take: Does spawn location affect overall gameplay?
Hospital respawning has its pros & cons
I don’t think anyone will try to argue that GTA Games aren’t immersive, or that they haven’t become increasingly so in recent years. Even so, they never went for 100% immersion – There was always a layer of the surreal GTA. It was never a real life simulator, but a satire of reality. It’s an inherent absurdity to wake up perfectly well (but a few thousand dollars poorer) after you should have died, and that’s not just the point of hospital responses—it’s part of what makes GTA Great.
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honestly, The worst thing you can say about hospital responses in GTA Is that they are a little repetitive, and more than a little frustrating At this point. It would be nice to see GTA 6 Do something a little different, if only to break up the monotony of it all. And every player died repeatedly during, say, a tough jump in GTA 5Only to respawn in a hospital miles away, then had to spend several minutes driving back each time.
If nothing else, There may actually be more backlash to changing hospital responses As it would be if GTA 6 held them. Again, this is now an iconic feature in the series, and people have come to expect it. It may not cause as much upset as, say, removing cheat codes entirely, but a segment of the player base would inevitably be mifted by its removal. The inclusion of hospital responses is arguably more realistic, in its own way, and could be an important component in some players’ immersion. It is unlikely to be removed soon, least of all in Grand Theft Auto 6.
Source: deep_fried_cheese/reddit