The Bloober Team Silent Hill 2 Remake Could have pleased fans and critics though The game’s first major patch is designed to make the experience a little better for everyone. Although they were suitably impressed by the game’s faithful modernization of the survival horror classic, some players reported issues with rampant bugs and glitches that detracted from the terror. Although the problems are fortunately not too widespread, those who have struggled with technical issues should welcome the game’s latest update with open arms.
According to the official Konami site, The update notes for Silent Hill 2 Remake Patch 1.04 lists a bunch of fixes that fix some of the more jarring glitches Players have encountered. Spider mannequins will no longer be stuck when attacking James when he squeezes through a narrow gap; On a similar note, an issue that caused the Spider Mannequin event on Fear Path to trigger multiple times has been resolved. There are also some minor upgrades: Jacob’s ability to choose weapons in the final fight has been improved, and the animation for switching weapons should appear more “Natural.”
Small changes make a big difference
Nothing breaks immersion like a technical bug
Although patch 1.04 may not contain any substantial changes or additional content, It’s good to know that Bloober Team is actively responding to player feedback and fixing lingering problems. Silent Hill 2 Remake is a game that is best experienced with unbroken immersion, so ensuring that problems like broken AI or falling through the environment do not disrupt users is paramount to making it as enjoyable as possible. The game is only a few weeks old at this point, so one has to imagine that even more patches are planned for the future.
The Bloober team has a reputation for developing junky games that don’t live up to the hype they feed off before release. The fact that Silent Hill 2 Remake Managing to be his best project yet is a testament to the studio’s growth. Those who want to see everything included in the latest update can read the patch notes here:
PlayStation® 5
Technical
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Fixed some rare crashes in AI.
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Fixed some rare crashes with texture binding.
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Fixed some rare crashes in streaming.
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Fixed some rare crash in audio portal update.
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Fixed an issue with the in-game motion blur option.
gameplay
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Fixed an issue with translation for UI “High” preset not being translated and displayed correctly.
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Fixed an issue with Wooden Plank appearing during James’ death animation.
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Fixed streaming issue where staring at the walls inside the Grand Market caused problems with loading all the environment around James.
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Fixed an issue where interacting with the wrong side of the fragment in Brookhaven Hospital teleported James to the other side.
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Fixed an issue where breaking windows near Nellie’s Bar got James stuck in the window frame.
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Fixed an issue that allowed James to access the inaccessible balcony in Blue Creek Apartments.
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Fixed an issue with Abstract Daddy’s behavior during boss fight where the enemy was not hitting James properly.
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Fixed multiple issues with Abstract Daddy’s 3rd TV – it should now have the correct audio, and the wall won’t interfere with its position.
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Fixed an issue with a question mark from the conference room not disappearing after receiving Cinderella figurine at Lakeview Hotel.
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Fixed an issue with collision detection with the Dayroom walls in Brookhaven Hospital.
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Fixed an issue where Jacob fell under the map when approaching Laura in Brookhaven Hospital from the bushes on the left.
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Removed debug numbers displayed behind wallpapers in Blue Creek Apartments’ Clock Room.
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Fixed an issue with James not being able to leave the 3F corridor in the Lakeview Hotel.
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Fixed an issue with the lamp on the 3rd floor of Blue Creek Apartments constantly switching on and being impervious to destruction.
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Fixed an issue with the small coffee table blocking James in the corner of the room in Woodside Apartments.
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Fixed an issue where after completing the Disgust Path in Labyrinth, the player was forced to do it all over again.
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Fixed an issue with Spider Mannequins getting stuck when attacking James while going through squeeze traversal.
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Fixed an issue with Jacob getting stuck in the window frame while attacking lying figures located outside the window.
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Added more natural movement for Jacob when switching weapons while aiming.
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Fixed an issue with triggering Spider Mannequin event on Fear Path in the Labyrinth multiple times.
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Improved the ability to pick up items during the final boss fight.
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Fixed a problem with image frames overlapping in the moth room.
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Improved the deformation of nurses’ skirts.
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Fixed an issue when displaying the information about unlocking NewGame+ not appearing in the player’s chosen language.
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Fixed visible unloading of the door of an abandoned garage in the west side of South Vale.
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Fixed question mark on the map during Chute Puzzle in Woodside Apartments.
Steam®
Technical
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Reduced visual glitches when using the latest version of NVIDIA DLSS.
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Added an option to enable DLSS frame generation in the menu when using DLSS for supersampling.
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NVIDIA Reflex is now active when DLSS frame generation is enabled.
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Added support for AMD FSR 3.1.1.
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Added an option to enable AMD Fluid Motion frames in the menu when using FSR 3.1 for supersampling.
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Updated Intel Nanites to support upcoming driver updates.
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Improved performance and optimization for Steam Deck.
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Fixed stuttering issues related to sky map generation.
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Added an option to enable/disable HZB calling to fix stuttering on some AMD/Intel GPUs.
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All graphic settings should be saved locally.
gameplay
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Fixed an issue with translation for UI “high” preset not being translated and displayed correctly.
-
Fixed an issue with Wooden Plank appearing during James’ death animation.
-
Fixed streaming issue where staring at the walls inside the Grand Market caused problems with loading all the environment around James.
-
Fixed an issue where interacting with the wrong side of the fragment in Brookhaven Hospital teleported James to the other side.
-
Fixed an issue where breaking windows near Nellie’s Bar got James stuck in the window frame.
-
Fixed an issue that allowed James to access the inaccessible balcony in Blue Creek Apartments.
-
Fixed an issue with Abstract Daddy’s behavior during boss fight where the enemy was not hitting James properly.
-
Fixed multiple issues with Abstract Daddy’s 3rd TV – it should now have the correct audio, and the wall won’t interfere with its position.
-
Fixed an issue with a question mark from the conference room not disappearing after receiving Cinderella figurine at Lakeview Hotel.
-
Fixed an issue with collision detection with the Dayroom walls in Brookhaven Hospital.
-
Fixed an issue where Jacob fell under the map when approaching Laura in Brookhaven Hospital from the bushes on the left.
-
Removed debug numbers displayed behind wallpapers in Blue Creek Apartments’ Clock Room.
-
Fixed an issue with James not being able to leave the 3F corridor in the Lakeview Hotel.
-
Fixed an issue with the lamp on the 3rd floor of Blue Creek Apartments constantly switching on and being impervious to destruction.
-
Fixed an issue with the small coffee table blocking James in the corner of the room in Woodside Apartments.
-
Fixed an issue where after completing the Disgust Path in Labyrinth, the player was forced to do it all over again.
-
Fixed an issue with Spider Mannequins getting stuck when attacking James while going through squeeze traversal.
-
Fixed an issue with Jacob getting stuck in the window frame while attacking reclining figures located outside the window.
-
Added more natural movement for James when switching weapons while aiming.
-
Fixed an issue with triggering Spider Mannequin event on Fear Path in the Labyrinth multiple times.
-
Improved the ability to pick up items during the final boss fight.
-
Fixed a problem with image frames overlapping in the moth room.
-
Improved the deformation of nurses’ skirts.
-
Fixed an issue when displaying the information about unlocking NewGame+ not appearing in the player’s chosen language.
-
Fixed visible unloading of the door of an abandoned garage in the west side of South Vale.
-
Fixed question mark on the map during Chute Puzzle in Woodside Apartments.
Related
Screen Rant’s Name: Silent Hill 2 Remake is phenomenal
The love letter fans deserved
While I had my doubts about Silent Hill 2 Remake When it was first unveiled, I’m glad Bloober team proved me wrong. The fact that It manages to capture the essence of the original game and modernize the experience of series newcomers is an achievement And I can only hope that the studio continues its success by tackling either the first or third game in the saga. With patch 1.04, it’s clear that the Bloober team is committed to providing as immersive an experience as possible.
Source: Konami