Mass Effect: Andromeda It was a controversial game among fans, to say the least. Its major deviations from the original trilogy and lackluster graphics left much to be desired, and although the game was widely criticized, Recent reevaluations have found that the game has more to offer than initially thought.
Specifically, many of the game's mechanics can be seen as improvements over the original Mass Effect games, those that should not be forgotten as Mass Effect 5 approaches launch. From simplifying the game's combat to providing players with more variety in their levelsand changing the way the world itself is explored, there are a lot of things in this game that the next entry in the franchise should definitely keep in mind.
Andromeda's combat felt more fluid and flexible
Faster movement, more dynamic powers
Part of this is undoubtedly due to the time between the launch of the Andromeda and the original trilogy, but the newer game felt much more fluid in its combat. AndromedaThe protagonist of Pathfinder was able to Jump and fly around the map, quickly switching between powers and weaponsa far cry from the slower and often clunkier combat of Mass Effects 1 and 2.
If the new game in the series maintains anything from its direct predecessor, it should be the protagonist's greater ability to maneuver. Especially in a game set in space, being able to incorporate gravitational differences and environmental characteristics into combat seems essential. The original Mass Effect The trilogy was incredible, but its combat was never its strongest aspect, and there's an opportunity here to do something different to make that part of the game more compelling.
Open-world exploration works for the Mass Effect universe
Bigger worlds with more to see
This next factor is one on which the public is divided, but an open world concept (or at least openly explorable zones) could work very well for Mass Effect. After all, it's a game that puts space exploration at the forefront, and small areas of Mass Effect 2 and 3 It can often feel limiting. Being able to branch out a little more and see more alien worlds was an attractive part of the Andromeda.
Granted, there are definitely many ways open maps can backfire. The original Mass Effect is the perfect example of this, with explorable planets that were almost completely barren and boring to map. Andromeda itself didn't do this perfectly, with large areas of its maps either empty or filled with repetitive combat, which is definitely an area where Mass Effect 5 should deviate Andromeda.
The way to perfect this part of the game likely lies in the nature of the open-world exploration presented to players and the vehicles they can navigate. Both in Andromeda and the first mass effect, the rough handling of the vehicle used to explore planets detracted immensely from the fun of the game. Open world games for Mass Effect the franchise needs to be compelling to explore, with objectives worth finding and controls that don't frustrate the player base.
Classes should be less restrictive in how they determine player powers
Allowing for more impactful choices in character leveling
Lastly, Andromeda benefits a little from the way you deal with classes, allowing players to mix and match their skills as they level up and change classes at certain times. It offers much more freedom in how the game can be played than in the original series, which offered six classes to play with defined abilities for each. Each of the characters' main skill types Mass Effect Games, from biotics to weaponry and technology, are interesting to use, and players should be able to try them out without having to start a new game.
There is also an opportunity in the new Mass Effect game for the types of powers a player has to influence dialogue choices. The original trilogy and Andromeda I only touched on this briefly, with very few lines or options available for players to express how their own power sets relate to certain decisions or relationships. The new game must make the powers chosen to exercise matter more than just combat, capable of influencing the decisions they make or the ways they interact with the environment.
Source: Mass Effect/YouTube